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Croax

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About Croax

  • Birthday 01/01/1004
  1. For AV killing i would have said Bio or EA. For the attack set i recently learned, StJ, Ice and Fire should be best suited. But YMNV.
  2. My Experience with proc on Stalker has been, that procs can add to your damage but i would not go so deep into it. Maybe one or two in GPB is enough. Heca 5 + Unbreak. Const. should do the trick. You can go on the test server and hit a pylon with different setups. I did it once for Freezing touch and GPB. The result was that if you consider crits from the powers you will allways be better with 5 heca 1 Unbreak. I have not saved the data unfortunately. Keep in mind that stalkers are high damage AT. Do not compare them with Defenders. If you get 85,6 bonus damage from a purple proc it is good. 56 damage from the normal procs will hurt your overall dps if you go so heavy on them. (I don't remember the exact values anymore).
  3. I would not take it as a fundamental build rule for everyone. You would be missing 10% recharge bonus, which is very nice. Making a build is more like baking a cake. You have to look at the whole thing at the end. To just say put sugar in there will not do the trick. The only rule would be to put the Guile proc in AS. Everything else is optional.
  4. Hi @Lockpick, that looks like a good build to me! Your endurance problems will be solved with Energize. Look at it as a Endurance reduction buff with some healing attached to it. Just keep hitting it and you will have no Endurance problems anymore. For the Sets in Psi Blade, Mass Levitate, Boggle and Tough. I would put the Assasin mark in PSI Blade 5 slot Armageddon in Mass Levitate with 1 Force Feedback proc for more recharge or -Res proc Fury of the Gladiator. Use the slots from boggle on Tough to get more S/L Resi (you will get the 5th 10% Recharge now from Armageddon) And do with Boggle whatever you want, since it is a "cute gimmick" power on stalkers. Also, if you have the Widow just for the set bonuses, maybe consider Soul Storm instead, because the basilisk gaze set could help you with just 4 slots on recharge and the missing defense in negative. This way you can have 2 slots more for something else. Another thing is the Greater Psi blade. it can hold the unbreakable constrain set to proc bigger damage than Gladiator strike. Kinetic Shield, Weave, Shadow Meld and Power shield are all 4 Luck of the gambler for the Acc bonus. Maybe you want to 5 slot it to get the big S/L resi? Since you will not be hitting Shadowmeld that much and it is great with only one slot Luck +recharge. you can use the 3 other slots to get roughly 12 % S/L resi out of the 5th Luck set bonus it and only loose regeneration, some HP and 9% Acc. Plz consider these all just suggestions. Your Build looks great as it is! And it will perform very well in Endgame content. These are just my opinion.
  5. Hi @Erydanus, i see that you have a complete different approach to the Stalker as i do. So let me just make some statements to the different incarnates instead of pointing out what i think to be right or wrong. I think the Alpha slot should be considered in an Endgame build. If you want to reach a certain goal, for example reach some defense caps, than you need to think of your Alpha slot. it will make it easier to get there with agility. if you need resistance look at cardiac and if you just want damage, musculature. I would not think too much about the Judgement but certainly would take the Core one. It deals more damage. The secondary effects of judgements are all not so important. You use Judgement on large groups and after the judgement they will die soon enough. The debuff would only be interessting on a target that lives long enough to get nasty and these are AVs. You don't use Judement on AVs beside the fact that they are highly resistent to debuffs. I would take the radial one for a higher chance of dealing damage and not worry too much about the damage type. For me it is either degenerative or reactive. I think you got that one sorted out. I like to match the lore pet's with the theme of my Stalker. Before i get a destiny i will have a good idea of my endurance. Do i drop the blue bar very fast? -> Ageless Do i like to speerun TF's and support the team with superior teleporting? -> Incandesence I got the "Asssemble Team" Power and my endurance looks quite good? -> Barrier I never go for the other options, also the rebirth is useless on a /WP Stalker because you don'T have the superior regeneration abilities so it is not needed to push your HP. You can geet similar value out of Barrier, except you allready want to go for the melee hybrid. Assault is great!. But i would go for the Core one if you don't run around on damage cap all the time. The double hit part of radial is just a extra damage procc similar to the IO's that can proc damage. it is a fixed value and does not deal double damage. And Stalkers have actually a good damage multiplier so Core is the better option. If you want to push your survivability more you can go with melee, in that case i would take the rebirth destiny that increases your max HP to get more out of the regeneration buff. Also i recently found out that Mu Mastery is a really good Epic Pool, for extra ranged and AoE damage. I just messed aroud in mid's for a fefw minutes and came up with something just to see for you how i would approach to the incarnates and this combination of powers:
  6. Thank you @Geodyne for the Feedback. I changed the part of Ninja Blade to less funny but more accurate. I got into so many other projects.i hope to add the pool power section some day.
  7. I made post about a Ice/Cold Corruptor in Discord and asked if someone can help me. I was about to start a post here in the forum and then i found your Water/Cold Build. I like it and will build it in game. Great Post! When i look into the build in Detail i would like to ask if the 2 healing IO in Dehydrate can be swapped out for 2 slot preventive medicine Heal, Heal/Recharge and the Apocalypse can be a pure Damage. That way the Power stays roughly the same but you squeeze 2,25% S/L resi out of it? And also the Maneuvers Luck of the Gambler Defense could be swaped out for Reactive Defenses Defense IO. That would give another 1,5% S/L resi but trade in a minor regeneration buff. Since you did not plan out all incarnates, i would prefere to go for the support hybrid and have my defenses "fixed" without getting +5 everywhere. That will make the build somewhat cheaper. But if someone would go the full T4 +5 everything route, could you recommend the incarnates? Looking at the endurance i think ageless is mandatory? so no celerity for this build?
  8. Regen on Stalker looses some of it's important Powers like Quick Recovery. During the leveling phase it will feel weak and squishy. In a fully endgame setting, there are several ways to build a proper Stalker. I guess you are not yet lvl 50?
  9. Croax

    How skipable is placate

    Placate has his uses but is a highly skipable Power. If you play PVP i would recommend it, but for PVE there are allways something else that would fit better. Con: Long animation time Can not mule sets The ATO does something similar Pro: It will save your ass if you take on a AV which was too much for you It is godsend for PVP If you don't have the ATO during leveling it will be very usefull It is a 'one slot wonder'. Just put a recharge reduction in there and you are done.
  10. Croax

    PSI melee

    Stalker, Scrapper, Brutes and Tanker all have access to psi meler. Fun fact: Greater Psi Blade has a mag 3 hold. That means you can slot a lot of funny things in here. For example Blistering Cold Chance for Hold to get a mag 6 hold effect. That can hold Bosses! Or you can slot 4 damage procs (2 of them purple) and 2 acc/dam to get one hell of an attack. With insight and crit that can hit like a MONSTER TRUCK!!!
  11. I would stay away from Energy melee. Ninjitsu is great but energy melee is the worst. Every other combination is fine. But to get back to the topic. If you would want to abuse one of the two (max end vs end disc.) i would try to look at the resist based armor sets, with a healing power. Why? lets take a look at the IO sets that give these bonuses: Annihilation: Targeted AoE 2 piece Preventive Medicine: Healing 5 piece Reactive Defensesn: Defense 5 piece Unbreakable Guard: Resist 2 piece Annihilation and Unbreakable Guard grant the discount with only 2 IOs. So if you want to maximise that you need a lot of these powers and at least 2 slot them. Preventive Medicine and Reactive Defenses grant the bonus with 5 pieces, which is a big investment and if you went that route, just 6 slot it for the recharge bonus too. To get extra powers with defense is no problem: hover, combat jumping, weave, maneuvers, Vengeance, shadow meld. For resist base or healing power the only reasonble are Healt from stamina and tough. That is why you should look at resist based Powersets. In a szenario where i need to use a lot of Unbreakable guards, i would really like to 4 slot them to get the melee, smashing, lethal defenses stacked too. Throw in some kinetic melees and you have a very good resist set that is also caped to the important defenses for a stalker. I guess that could be a way to manage the all time endurance hungry /dark or /invul. Messing around with Endurance discount should be done with: /Invul /Dark /Fire /Elec /Rad
  12. After casting burn, it hits 3 targets with a high damage number and then proceeds to tic for small digits. the 3 targets with the high number can be crit. the other part of the damage does not crit. I guess that portion also crits with scrappers, but not with brutes since brutes don't crit.
  13. Energize from /Elec and /EA give big amounts of End Rdx and can be made a perma buff. Most people only see the healing of this power and forget about the buff component, it also gives a big amount of regeneration. If i could recommend you some Powersets to try out: For Attack: Psionic Ice Staff Fire Broadsword Electric For Defense: Shield Defense Energy Aura Ice Armor Electric Bio This Powersets are all very well performing in any combination. Shield Defense is the only Secondary that will get you into Endurance troubles but starting from lvl 38 it will lift off with double teleport nuke and epic snipes.
  14. I did. And you are right. I was wrong. Here are the numbers from the beta server: You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 366.37 points of Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Zapp for 183.18 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 366.37 points of Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Zapp for 183.18 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 366.37 points of Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Zapp for 183.18 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage [CRITICAL]. So I reached out to the Stalker discord and there was a friendly member who showed me this: Important part: Mu Mastery Epic Pool: Zap now uses Melee Damage Modifiers So with the recent sniper changes zapp and Moonbeam are now exact same damage. I was looking at Ball Lightning for a long time now, but didn't want to trade in the better snipe. now i will get back to figure out a build with zap and ball lightning. This discussion was very helpful for me.
  15. I could finally take a look at fiery melee and have updated it. Pool Powers are next! I hope to find some time during the next week to update the section.
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