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I was inspired by the other Assault Rifle Rework posted recently to post my own that I've been sitting on for a while.

 

Assault Rifle, since the original launch of the game, has always been an under-preforming set, and like many original overlooked sets has never seen any real love. I attempted to be extremely conservative with buffs, while also throwing in some ideas that I felt would be interesting and refreshing, making Assault Rifle a 'competitive' pick against sets that do more damage, or are just more fun to play because of their gimmicks - or both. All the while attempting to keep the 'spirit' of the power set by not changing the entire thing dramatically.

 

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Anything marked in orange are things that I'm not 100% set on, because I feel they are either too good, too bad, or are impossible to implement due to engine limitations.

 

Any feedback on possible improvements are encouraged and appreciated!

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