Sky Silverwing Posted May 25, 2019 Posted May 25, 2019 Hello everyone, I just made it to level 50! I had a lot of fun leveling and resetting my build to try different things but I'm getting to a point where I need to settle on something as I continue forward(Running low on respecs). I could use advice on what skills/passives to take, what skills/passives to 6 slot and advice on what lvl 50 enhancements I should start working on. I'm still very new to CoH but soon this will be my first level 50 character! I haven't found much info on my build, so I'm hoping someone out there can assist me. Thank you for your time! :)
Sky Silverwing Posted May 26, 2019 Author Posted May 26, 2019 I made a mock up with what little knowledge I know about CoH and my Archetype. I tried to come up with a build using the mentality that a good offense is the best defense. EDIT: Here is a revised version: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Medicine Hero Profile: Level 1: Nimble Slash (A) EmptyLevel 1: Focused Fighting (A) Defense Buff (7) Defense Buff (9) Defense Buff (9) Endurance Reduction (46) Endurance Reduction Level 2: Focused Senses (A) Defense Buff (11) Defense Buff (11) Defense Buff (13) Endurance Reduction (48) Endurance Reduction Level 4: Ablating Strike (A) Damage Increase (13) Damage Increase (15) Damage Increase (15) Accuracy (17) Accuracy (17) Endurance Reduction Level 6: Agile (A) Defense Buff (19) Defense Buff (19) Defense Buff Level 8: Blinding Feint (A) Damage Increase (21) Damage Increase (21) Damage Increase (23) Accuracy (23) Accuracy (25) Endurance Reduction Level 10: Combat Jumping (A) Defense Buff (25) Defense Buff (27) Defense Buff (27) Endurance Reduction (48) Endurance Reduction Level 12: Practiced Brawler (A) Recharge Reduction (29) Recharge Reduction Level 14: Boxing (A) EmptyLevel 16: Dodge (A) Defense Buff (29) Defense Buff (31) Defense Buff Level 18: Vengeful Slice (A) Damage Increase (31) Damage Increase (31) Damage Increase (33) Accuracy (33) Accuracy (33) Endurance Reduction Level 20: Quickness (A) Run SpeedLevel 22: Tough (A) Resist Damage (34) Resist Damage (34) Resist Damage (34) Endurance Reduction (48) Endurance Reduction Level 24: Weave (A) Defense Buff (36) Defense Buff (36) Defense Buff (36) Endurance Reduction (50) Endurance Reduction Level 26: Sweeping Strike (A) Damage Increase (37) Damage Increase (37) Damage Increase (37) Accuracy (39) Accuracy (39) Endurance Reduction Level 28: Lucky (A) Defense Buff (39) Defense Buff (40) Defense Buff Level 30: Maneuvers (A) Defense Buff (40) Defense Buff (40) Defense Buff (42) Endurance Reduction (46) Endurance Reduction Level 32: Assault (A) Endurance Reduction (46) Endurance Reduction Level 35: Tactics (A) To Hit Buff (42) To Hit Buff (42) To Hit Buff (43) Endurance Reduction (50) Endurance Reduction Level 38: Evasion (A) Defense Buff (43) Defense Buff (43) Defense Buff (45) Endurance Reduction (50) Endurance Reduction Level 41: Elude (A) Recharge Reduction (45) Recharge Reduction (45) Recharge Reduction Level 44: Aid Other (A) EmptyLevel 47: Injection (A) EmptyLevel 49: Aid Self (A) EmptyLevel 1: Brawl (A) EmptyLevel 1: Critical Hit Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run SpeedLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run SpeedLevel 2: Health (A) EmptyLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Endurance Modification (3) Endurance Modification (3) Endurance Modification (5) Endurance Modification (5) Endurance Modification (7) Endurance Modification ------------
Mageman Posted May 24, 2020 Posted May 24, 2020 First of all, it's been a while since you posted this, and I'm trying to start a Dual Blades/Super Reflexes scrapper myself - with the concept of a dual light-sabers Jedi. One thing I can definitely say is that you are putting too many of the same enhancements into your slots - especially if you're using level 50 IOs (Invention Origin enhancements). Let's look at Stamina specifically - a long time ago (in a galaxy far, far away) Enhancement Diversification was implemented. What ED did was to limit the effectiveness of putting multiple of the same enhancements into a power. Once you reached a 100% bonus (3 even-level Single Origin - SO - enhancements), the amount of bonus you receive from each additional enhancement is reduced significantly. As a rule-of-thumb, don't put more than 3 of the same enhancements into a power. Since level 50 IOs give about a +45% bonus, the third one gives about a 11% bonus instead of the 45% that you're expecting. Since this post is a year old, I'd like to see what you have done with your build since then. And anyone else who would like to put their inputs on your build would help me and others.
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