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Mageman

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  1. One thing I don't see mentioned in the list of secondaries is /kin (now available on homecoming). I would think that using Fulcrum Shift would be awesome at higher levels but leveling up to 38 could be a problem. While leveling my MMs in the past (live servers), I always took the Leadership power pool for +Def, +Acc, and +Damage. Massively helpful at lower levels - especially before slotting with all those expensive IOs.
  2. Personally, I don't claim the other prestige sprint powers. I only use prestige power slide (usually with +Stealth as I go from door to door) and sprint (Endurance reducer when I have other things going on - like attacking). Since most of the work has already been done to make super speed color tint-able, I would think it would be an easy change and this is a power EVERYONE gets now (even if they don't want it). P.S. I'm not asking for additional graphics (like roller skates, skis, etc.). I just want to edit the existing colors or use Minimal FX.
  3. I know that if the ally defeats something (like a minion, Lt, or boss) - you get zero experience.
  4. I'm tired of listening to my robots as they walk around - not only are they loud, but their noise frequently masks the sound of a "glowie". I seem to recall that if you created a zero byte file, named it something specific, and put it in a specific directory that it would override the default sound for whatever (I used this on a Fire/Devices blaster - on the targeting drone - pre-ED). I would like to do this with whatever sound file is being used for the noise the robots make as they walk/run/whatever.
  5. I'm curious as to why the Spines/Fire cleared the maps faster than the Rad/Fire, and yet the Rad/Fire received more Inf per hour. After some personal testing, it seems to me that getting the Ally in the mission to help you reduces your Inf while increasing the speed in which you clear the map. Since each map will have the same number of Minions, Lieutenants, and Bosses they should generate the same Inf each time if you don't get the ally. I haven't tested Inf/Hour, just Inf/mission - so I avoid the ally to increase my Inf/Mission. Could you do some farther testing and see what your inf/hour is with and without the ally? If this makes a difference, test it with and without summoning a pet (I don't think a pet will decrease the inf/hour like the ally does - but I haven't tested this myself)
  6. This build takes you to YouTube (specifically https://www.youtube.com/watch?v=oHg5SJYRHA0- I tried copying it into Mids Reborn and it doesn't recognize it. Edit: I copied the URL into a text editor and then pasted it back into a web browser and I got the build. Here it is: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Presence Ancillary Pool: Mu Mastery Hero Profile: Level 1: Battle Drones -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(3), ExpRnf-+Res(Pets)(3), CaltoArm-+Def(Pets)(5), OvrFrc-Dam/KB(5), SprCmmoft-Rchg/PetAoEDef(7) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: O2 Boost -- HO:Golgi(A), HO:Golgi(7), HO:Golgi(9) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15), Krm-ResKB(50) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Assault -- EndRdx-I(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(17), StdPrt-ResDam/Def+(17), StdPrt-ResKB(19) Level 12: Protector Bots -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(19), EdcoftheM-PetDef(21), HO:Cyto(21), LucoftheG-Def/Rchg+(23), SuddAcc--KB/+KD(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Freezing Rain -- AchHee-ResDeb%(A), Ann-ResDeb%(25), UndDfn-Rchg/EndRdx(27), TchofLadG-Rchg/EndRdx(27) Level 18: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/EndRdx(33), Rct-ResDam%(34) Level 26: Assault Bot -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(34), SlbAll-Dmg(34), SlbAll-Build%(36), SuddAcc--KB/+KD(36), SvrRgh-PetResDam(36) Level 28: Provoke -- Taunt-I(A), Acc-I(37), Acc-I(37) Level 30: Hurricane -- ToHitDeb-I(A), EndRdx-I(37), EndRdx-I(39) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(39), SlbAll-Dmg/Rchg(39), SlbAll-Dmg/EndRdx(40), TchofLadG-%Dam(40), OvrFrc-Acc/Dmg/End/Rech(40) Level 38: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42) Level 41: Electrifying Fences -- GrvAnc-Hold%(A), GrvAnc-Immob(43), GrvAnc-Immob/Rchg(43), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(46) Level 44: Electric Shackles -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(45), NrnSht-Dam%(45), GldJvl-Dam/End/Rech(45), SprEnt-Acc/Hold(46), SprEnt-Acc/Hold/End(46) Level 47: Lightning Storm -- Thn-Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(48), Apc-Dmg/Rchg(48), Apc-Dam%(48), FrcFdb-Rechg%(50), GldJvl-Dam%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------
  7. First, let's start by thanking you for bringing back CoX - it has been missed by many. Could you do power customization on Prestige Power Slide so we can change it's color and "Minimal FX" to turn it off? This wasn't a priority on the old live servers since most accounts didn't have it and never would.
  8. Mageman

    Best Brute?

    I'm not sure what I'm thinking - I just don't want to lose protection against anything because I missed clicking on a power. I think Regen is one of the sets where many of the powers are click instead of toggle. I'd prefer a set where I don't have to worry about losing a power because I forgot to click it again. Ideally, I'd like to find a brute where I can go AFK next to a Pylon and not have to worry about a face-plant.
  9. Mageman

    Best Brute?

    I'm trying to create a Brute that is fun to play and very survivable - both in the AE and outside. I've played a fire farming brute, and it just isn't very good outside the AE. I've tried searching the Brute and Guides forums, but I'm not very successful in finding something that interests me. I would like to be able to say "I came, I saw, I kicked its @**. From what I've found, I'm thinking a Rad/Rad brute would fit, but I'm not finding any builds for it. One thing I'd prefer is toggles in the secondary. I hate getting stunned because I forgot to click something (I'm thinking of Willpower or Invulnerability, but I'm not sure).
  10. Just because something is old, doesn't mean you have to throw it away. Nuinqua had a good idea and his build looks pretty good. I wanted to follow up since there seem to be no other builds available on this topic. /Fire brutes tend to make very good farmers. I could make a purely farming brute, but I want one that can farm or do missions. I'm not finding a build that can do both - or even two builds that I can swap between.
  11. I would also like to see suggestions for improvement for a non-farming Spines/Fire Aura build.
  12. Personally, I always go for a travel power outside of the P2W vendor. Especially with /FA, you don't have any Knockback protection - so slotting Blessing of the Zephyr: Knockback Reduction (4 Points) is a must when running non-farming missions. Here's my opinion on the various travel powers: Fly - this is my old "go to" travel power. I enjoy flying above everything and not having to worry about something attacking me. However, it's the slowest of the travel powers. Super Jump - not a favorite of mine. Although you can turn mid-jump (like fly), you're still going to start falling at some point and won't be able to jump again until you reach the ground. Teleport - I really love this power, however, it works best with hover from Flight power pool. Plus you can learn Long Range Teleport to move between zones. Super Speed - this is the power I use with my /FA brutes. This is a fairly fast movement power (limited vertically - which can be compensated for by Steam Jump or a 5,000 Inf jet pack from the P2W vendor). Also, it adds +Stealth - which I use when soloing door missions to get to the end fast, bypassing whatever is in between. Whichever power you choose, you can leave it with just it's starting slot with the above-mentioned Blessing of the Zephyr.
  13. I and a friend also played from I1 (or is it I0?). We're actually more concerned about these servers shutting down over regaining our "stuff". I don't think Paragon ever offered a lifetime membership - I know that Champions Online offered one. I probably would have purchased one and sued NCSoft for shutting down a game that I had purchased a lifetime subscription to. Obviously I'm still alive, and I can't access it. Again, same as me. I also had Prestige Power Slide on both of my accounts, and so did my friend on his two accounts. You could only get this by purchasing the special DVD edition. P.S. I think it's insane to spend 1,000,000 INF to purchase Rocket Board for a single character. To me, this is a "nice to have" low-level travel power. By the time my characters can afford it, I have a regular travel power and don't need it. Now if this purchased an account-level unlock, then it would be worth it.
  14. I don't know if you have any control over the code used in Tequila. If you do, here is something I would like to see: When you start Tequila, have it remembers the last way you entered the game. The reason is I used to get a lot of crashes while zoning. Then I started using the 64-Bit, and it hasn't crashed while zoning (and I don't think it has crashed at all). However, whenever I start Tequila, it always has Homecoming selected - the first one on the list. Many times I have missed changing it and started CoH in 32-Bit instead of the 64-Bit that I want. So I have to exit and start it in 64-Bit. When you login to the Homecoming servers, it remembers which one you last logged into and puts that one at the top of the list. I would like Tequila to remember I selected Homecoming (64-Bit) last time and put it as selected (maybe even at the top of the list).
  15. I looked, I didn't see them in the pillar (specifically outbreak red side) - however, I haven't run the introductory missions yet. Prior to combining it, I was able to run the introductory missions to Ouroboros for both red and blue side after switching. That was how I got the badges - even after starting in Praetoria. I tried it after combining, and I wasn't able to get one both outbreak and breakout missions by running the introductory missions.
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