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Posted

Hello everyone, I just made it to level 50!

I had a lot of fun leveling and resetting my build to try different things but I'm getting to a point where I need to settle on something as I continue forward(Running low on respecs). I could use advice on what skills/passives to take, what skills/passives to 6 slot and advice on what lvl 50 enhancements I should start working on. I'm still very new to CoH but soon this will be my first level 50 character!

 

I haven't found much info on my build, so I'm hoping someone out there can assist me. Thank you for your time! :)

Posted

I made a mock up with what little knowledge I know about CoH and my Archetype. I tried to come up with a build using the mentality that a good offense is the best defense.

 

EDIT: Here is a revised version:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Scrapper

Primary Power Set: Dual Blades

Secondary Power Set: Super Reflexes

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Medicine

 

Hero Profile:

Level 1: Nimble Slash

  • (A) Empty

Level 1: Focused Fighting

  • (A) Defense Buff
  • (7) Defense Buff
  • (9) Defense Buff
  • (9) Endurance Reduction
  • (46) Endurance Reduction

Level 2: Focused Senses

  • (A) Defense Buff
  • (11) Defense Buff
  • (11) Defense Buff
  • (13) Endurance Reduction
  • (48) Endurance Reduction

Level 4: Ablating Strike

  • (A) Damage Increase
  • (13) Damage Increase
  • (15) Damage Increase
  • (15) Accuracy
  • (17) Accuracy
  • (17) Endurance Reduction

Level 6: Agile

  • (A) Defense Buff
  • (19) Defense Buff
  • (19) Defense Buff

Level 8: Blinding Feint

  • (A) Damage Increase
  • (21) Damage Increase
  • (21) Damage Increase
  • (23) Accuracy
  • (23) Accuracy
  • (25) Endurance Reduction

Level 10: Combat Jumping

  • (A) Defense Buff
  • (25) Defense Buff
  • (27) Defense Buff
  • (27) Endurance Reduction
  • (48) Endurance Reduction

Level 12: Practiced Brawler

  • (A) Recharge Reduction
  • (29) Recharge Reduction

Level 14: Boxing

  • (A) Empty

Level 16: Dodge

  • (A) Defense Buff
  • (29) Defense Buff
  • (31) Defense Buff

Level 18: Vengeful Slice

  • (A) Damage Increase
  • (31) Damage Increase
  • (31) Damage Increase
  • (33) Accuracy
  • (33) Accuracy
  • (33) Endurance Reduction

Level 20: Quickness

  • (A) Run Speed

Level 22: Tough

  • (A) Resist Damage
  • (34) Resist Damage
  • (34) Resist Damage
  • (34) Endurance Reduction
  • (48) Endurance Reduction

Level 24: Weave

  • (A) Defense Buff
  • (36) Defense Buff
  • (36) Defense Buff
  • (36) Endurance Reduction
  • (50) Endurance Reduction

Level 26: Sweeping Strike

  • (A) Damage Increase
  • (37) Damage Increase
  • (37) Damage Increase
  • (37) Accuracy
  • (39) Accuracy
  • (39) Endurance Reduction

Level 28: Lucky

  • (A) Defense Buff
  • (39) Defense Buff
  • (40) Defense Buff

Level 30: Maneuvers

  • (A) Defense Buff
  • (40) Defense Buff
  • (40) Defense Buff
  • (42) Endurance Reduction
  • (46) Endurance Reduction

Level 32: Assault

  • (A) Endurance Reduction
  • (46) Endurance Reduction

Level 35: Tactics

  • (A) To Hit Buff
  • (42) To Hit Buff
  • (42) To Hit Buff
  • (43) Endurance Reduction
  • (50) Endurance Reduction

Level 38: Evasion

  • (A) Defense Buff
  • (43) Defense Buff
  • (43) Defense Buff
  • (45) Endurance Reduction
  • (50) Endurance Reduction

Level 41: Elude

  • (A) Recharge Reduction
  • (45) Recharge Reduction
  • (45) Recharge Reduction

Level 44: Aid Other

  • (A) Empty

Level 47: Injection

  • (A) Empty

Level 49: Aid Self

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification
  • (3) Endurance Modification
  • (3) Endurance Modification
  • (5) Endurance Modification
  • (5) Endurance Modification
  • (7) Endurance Modification

------------

 

 

 

 

  • 11 months later
Posted

First of all, it's been a while since you posted this, and I'm trying to start a Dual Blades/Super Reflexes scrapper myself - with the concept of a dual light-sabers Jedi.

 

One thing I can definitely say is that you are putting too many of the same enhancements into your slots - especially if you're using level 50 IOs (Invention Origin enhancements). Let's look at Stamina specifically - a long time ago (in a galaxy far, far away) Enhancement Diversification was implemented. What ED did was to limit the effectiveness of putting multiple of the same enhancements into a power. Once you reached a 100% bonus (3 even-level Single Origin - SO - enhancements), the amount of bonus you receive from each additional enhancement is reduced significantly.

 

As a rule-of-thumb, don't put more than 3 of the same enhancements into a power. Since level 50 IOs give about a +45% bonus, the third one gives about a 11% bonus instead of the 45% that you're expecting.

 

Since this post is a year old, I'd like to see what you have done with your build since then. And anyone else who would like to put their inputs on your build would help me and others.

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