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Posted

I made a Dark/Storm and took it up to 28. I really wanted this to work because of the synergy between the -tohit of the dark control powers, Hurricane, +def of Steamy Mist, etc.

 

In the good old days, one of my favorite toons to play was a herding /Storm controller. One of the keys is having an immob that doesn't have -kb so that when you herd up with Hurricane they're falling down. With Dark/, the immob does prevent kb, so mobs don't fall. On top of that, the immob is a cone, so if a few mobs get spread by Hurricane, then getting them back in line by throwing out an AoE immob doesn't work so well.

 

Dark/ is a cool set, but I'm not sure it's the best to pair with /Storm if you want to use it as a herding toon.

 

If you do want to play, here are the power rundowns:

 

Dark:

 

Shadowy Binds and Dark Grasp: ST immob and hold respectively. Pretty standard, except that they each offer -7.5% tohit debuff. This is nice when facing bosses that take more than one hold to get containment on.

 

Living Shadows: The aforementioned AoE immob. It's a cone and also offers -7.5% tohit

 

Possess: A cooler animation version of Confuse. It has its uses, but other powers are better.

 

Fearsome Stare: A really nice cone fear power. In addition to keeping mobs shaking instead of attacking, when they do attack it is with a -15% tohit

 

Hear of Darkness: A better version other controller disorient powers because it also offers a -7.5% tohit for those bosses that don't get disoriented with an overwhelm.

 

Haunt: A cool looking, if slightly underwhelming pet power that summons up a couple critters. They don't do as much damage as I would have thought/wanted.

 

Shadow Field: A location AoE hold - I don't have it, but tend not to like these because their massive reload times mean they can't be part of an every-group attack string.

 

Umbra Beast - haven't gotten, so can't comment.

 

 

Storm:

 

Gale: You have to take it. Just right click and select "Remove from Tray" - don't ever think about putting it back in.

 

O2 Boost: See Gale, except don't take it in the first place. Too many other better powers to take.

 

Steamy Mist: Group stealth with some +resist thrown in. Good power, but endurance cost makes it prohibitive to use with too many other of the endurance-heavy storm powers

 

Freezing Rain: Must-have -def and -resist

 

Hurricane: If you can learn to heard groups into a corner and toss in a bunch of goodness, you'll see why I like playing storm controllers as herders.

 

Thunder Clap: A PBAoE disorient that can pair with other controller disorients to stack against bosses. The issue is that its range is 25 and Hurricane's range is 25, so Hurricane will push mobs right to the edge/out of range.

 

Tornado: Used by itself, it tosses mobs all over the place and scatters... a lot. Used after Hurricane has pushed a bunch into a corner, and it's devastating. They're all right next to each other so the Tornado's AoE comes into play, and they're all kept from scattering.

 

Lightning Storm: Lots of damage, but comes with scatter - another reason why herding with Hurricane is so nice.

 

 

 

 

  • 1 year later
Posted

I need some feedback on this build.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Blackstorm 2: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Dark Grasp -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(9), Lck-%Hold(11)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Living Shadows -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(5), GrvAnc-Acc/Rchg(7), GrvAnc-Immob/EndRdx(11), GrvAnc-Hold%(13)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), Rct-ResDam%(21), Rct-Def/EndRdx(21)
Level 12: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(45)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(23), LucoftheG-Def/Rchg+(23)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), UndDfn-DefDeb/EndRdx(25), UndDfn-DefDeb/Rchg/EndRdx(25), UndDfn-Rchg(27)
Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(43), DarWtcDsp-ToHitdeb/Rchg/EndRdx(43), DarWtcDsp-Rchg/EndRdx(43), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50)
Level 22: O2 Boost -- Prv-Heal/Rchg(A)
Level 24: Kick -- Mk'Bit-Acc/Dmg(A)
Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Rchg/Dmg%(48)
Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResKB(29), UnbGrd-Max HP%(29), UnbGrd-ResDam(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(33)
Level 32: Umbra Beast -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc(34), BldMnd-Dmg(34)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), TchofLadG-%Dam(36), AchHee-ResDeb%(37), SuddAcc--KB/+KD(37)
Level 38: Lightning Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(40)
Level 41: Mental Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45)
Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 47: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
------------

 

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