tidge Posted November 29, 2020 Share Posted November 29, 2020 In general, I feel like enemy mobs are far too prone to running away... it often appears that the application of a single debuff sends them scattering. I'm not asking for an across the board change. This request is simply for the limited case where a confused enemy decides to run away, for whatever reason. I'm specifically asking for this because in certain content, a confused enemy will run away and NOT return to a spawn point, or recognize that it was aggroed by a player. In particular, the Heather Townshend Dark Astoria arc (especially the second mission with newly spawned Banished Pantheon) is particularly frustrating if the enemies become confused and (eventually) run away. This is an example of a situation where it is easy to see this behavior, and it is specifically frustrating in this arc because several of the mission objectives (throughout the arc) require the defeat of specifically spawned enemies in order to complete the missions/arc. 1 Link to comment Share on other sites More sharing options...
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