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Spines/Fire Farmer Build (Please Review) +Bonus: Picture of my Farmer


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Posted (edited)

Hello,

 

Please review my Spines/Fire Brute Farming Build, my goal is to farm the fire maps in AE (and nothing else I have a lot of other alts to play to do other things).

 

A few thoughts that went into my build, I wanted to avoid using redundant abilities (for example I built around Plasma Shield), going way over cap in stats (wasting space), and I wanted to avoid as many purple sets as possible (I ended up picking only two superior sets, Avalanche and Frozen Blast). I also wanted to get up to 90% Fire Resistance and 45% Fire Defense (If I understand correctly this is all the defenses needed for fire farming). After that I wanted to increase endurance recovery and health recovery abilities. After all that, I wanted to be as well-rounded as possible, apart from maybe slightly more s/l defense due to the common appearance. 

 

My final build that I worked on is below. Please let me know if there are any fatal flaws, or anything that might be worked in differently. 

 

For a fun bonus, I included a picture of my new villain farmer named Forest-Fire! 

 

Thanks in Advance!

 

Key Stat Total (Important ones for Fire Farming): With Plasma Shield/Tough Off
Fire Defense: 45.6%

Fire Resistance: 90.92%

Recovery: 188% (3.23/s)

End Use: (1.2/s)

Regen: 235%

+21% Accuracy

+16% Damage

 

Other Stat Totals: With All Toggles

S/L Defense: 23.8%

Energy/Negative Defense: 21.6%

Psionic Defense: 23.5%

Cold Defense: 45.6%

Melee Defense: 29.1%

Range Defense: 20%

AOE Defense: 53.1%

S/L Resist: 65.9%

Energy/Negative Resist: 38.8%

Cold Resist: 46.6%

Toxic Resist: 26.8%

Psionic Resist: 17.8%
 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Forest-Fire: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge

  • (A) Perfect Zinger - Chance for Psi Damage

Level 1: Fire Shield

  • (A) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge
  • (36) Aegis - Endurance/Recharge
  • (48) Aegis - Resistance/Recharge

Level 2: Spine Burst

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (3) Scirocco's Dervish - Damage/Endurance
  • (3) Scirocco's Dervish - Damage/Recharge
  • (5) Scirocco's Dervish - Accuracy/Recharge
  • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (7) Scirocco's Dervish - Chance of Damage(Lethal)

Level 4: Blazing Aura

  • (A) Multi-Strike - Accuracy/Damage/Endurance
  • (7) Multi-Strike - Damage/Endurance/Recharge
  • (9) Multi-Strike - Accuracy/Endurance
  • (9) Multi-Strike - Damage/Recharge
  • (11) Multi-Strike - Damage/Endurance
  • (11) Multi-Strike - Accuracy/Damage

Level 6: Healing Flames

  • (A) Miracle - +Recovery
  • (13) Miracle - Heal
  • (13) Miracle - Heal/Recharge
  • (17) Miracle - Heal/Endurance/Recharge
  • (39) Miracle - Endurance/Recharge

Level 8: Build Up

  • (A) Recharge Reduction IO

Level 10: Temperature Protection

  • (A) Impervium Armor - Psionic Resistance
  • (37) Impervium Armor - Resistance
  • (39) Impervium Armor - Resistance/Endurance

Level 12: Taunt

  • (A) Accuracy IO

Level 14: Boxing

  • (A) Touch of Death - Chance of Damage(Negative)

Level 16: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 18: Quills

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Avalanche - Recharge/Chance for Knockdown

Level 20: Consume

  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (25) Performance Shifter - Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End

Level 22: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (37) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime

Level 24: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance

Level 26: Ripper

  • (A) Eradication - Damage
  • (27) Eradication - Accuracy/Recharge
  • (27) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Chance for Energy Damage

Level 28: Burn

  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage

Level 30: Maneuvers

  • (A) Serendipity - Defense/Endurance
  • (40) Serendipity - Defense
  • (40) Serendipity - Endurance
  • (46) Serendipity - Defense/Endurance/Recharge
  • (48) Serendipity - Defense/Recharge

Level 32: Throw Spines

  • (A) Annihilation - Accuracy/Damage
  • (33) Annihilation - Damage/RechargeTime
  • (33) Annihilation - Accuracy/Damage/RechargeTime
  • (33) Annihilation - Accuracy/Damage/Endurance
  • (34) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (34) Annihilation - Chance for Res Debuff

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO

Level 38: Hasten

  • (A) Recharge Reduction IO

Level 41: Electrifying Fences

  • (A) Detonation - Accuracy/Damage
  • (42) Detonation - Damage/Endurance
  • (42) Detonation - Damage/Recharge
  • (42) Detonation - Damage/Range
  • (43) Detonation - Damage/Endurance/Range
  • (43) Detonation - Accuracy/Damage/Endurance

Level 44: Ball Lightning

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Plasma Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Brawl

  • (A) Gladiator's Strike - Chance for Smashing Damage

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint






 

 

screenshot_201220-21-12-24.jpg

Edited by 723wolf

<Witch> of Everlasting

<Mythical Creature> of Excelsior
Global Name: @Mythical Creature
"Monsters are real and they look like people." - Unknown

Posted

Your build should clear most Fire Farms, might not be super quick. The biggest thing that sticks out is the low level of global recharge.  A couple little changes and your defense numbers go up that other powers can be slotted for recharge.  Positron's Blast, LotG, Doctored Wounds, etc. 

 

Was it intentional to not use the same set more than once?  Three slotting Aegis into a couple powers is an easy way of getting Fire Defense. Mocking Beratement in Consume and/or Taunt gets recharge and Fire Defense.  

 

Get a few vet levels and pick up Ageless for the Destiny slot, suddenly Endurance is more manageable and Hasten is closer to perma. 

Posted

Thanks for your input, several people on reddit also pointed that out. I revised my build some based on this feedback to include more recharge. Ill post the new one in a little bit. Also the different sets was intentional but only because I thought you couldn't duplicate, turns out it is just the ones with unique on them.

<Witch> of Everlasting

<Mythical Creature> of Excelsior
Global Name: @Mythical Creature
"Monsters are real and they look like people." - Unknown

Posted (edited)

Here is version 2 of my Spines/Fire Brute Fire Farmer. I essentially took Warlawk's farm fresh build and modified it to fit my play style more.

I sacrificed about 12% of the global recharge from 98% down to a whopping 86% (before haste), but in return I got better endurance management (more than 1.0/s separating regen from use), higher global +damage, slightly higher regen.

I also swapped out a few abilities to fit my theme better, for example, Mu Lightning instead of Impale for a ranged attack (it has twice the range, less endo cost, and shorter cast time). I also wanted to keep my ripper ability instead of vengeance for the additional 7% recharge slot (it ends up with 5% regen so only 2% loss and the +damage more than makes up for that).

I think I am happy with this one, it hits all the goals and is maybe a bit more conducive to distracted farming. Please let me know if there is anything else I can do to improve my build.

Thanks all! 🙂


Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 18.5% Defense(Smashing)
  • 18.5% Defense(Lethal)
  • 36% Defense(Fire)
  • 36% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 24.75% Defense(AoE)
  • 3.6% Max End
  • 48% Enhancement(Accuracy)
  • 86.25% Enhancement(RechargeTime)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 73.09 HP (4.88%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 73.75%
  • MezResist(Held) 73.75%
  • MezResist(Immobilized) 73.75%
  • MezResist(Sleep) 73.75%
  • MezResist(Stunned) 73.75%
  • MezResist(Terrorized) 73.75%
  • MezResist(Teleport) 100% (20% chance)
  • 20% (0.33 End/sec) Recovery
  • 16% (1 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 11.25% Resistance(Smashing)
  • 11.25% Resistance(Lethal)
  • 33% Resistance(Fire)
  • 33% Resistance(Cold)
  • 22.5% SpeedRunning
  • 1 Null

 

Edited by 723wolf

<Witch> of Everlasting

<Mythical Creature> of Excelsior
Global Name: @Mythical Creature
"Monsters are real and they look like people." - Unknown

Posted

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Forest-Fire: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- OvrFrc-Dam/KB(A)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3)
Level 2: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 4: Blazing Aura -- Obl-Dmg/Rchg(A), Obl-Dmg(11), Obl-Acc/Dmg/Rchg(13), Obl-%Dam(13), Obl-Acc/Dmg/EndRdx/Rchg(15), Mlt-Acc/EndRdx(15)
Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal/Rchg(7), Prv-EndRdx/Rchg(9), Prv-Heal/EndRdx(9), Prv-Heal(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
Level 14: Boxing -- AbsAmz-ToHitDeb%(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17)
Level 18: Quills -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(27), Arm-Dam%(27), Erd-%Dam(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(25), MckBrt-Rchg(25)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), EndRdx-I(39)
Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 28: Burn -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Acc/Dmg(31), FuroftheG-ResDeb%(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(46)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Throw Spines -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg(39)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Mu Lightning -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50), Ann-ResDeb%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- TchofDth-Dam%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
------------

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<Witch> of Everlasting

<Mythical Creature> of Excelsior
Global Name: @Mythical Creature
"Monsters are real and they look like people." - Unknown

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