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Posted

i'm going to start off with saying i'm not the greatest when building well anything, first time ever playing energy aura, but i actually think i did pretty good, one this one, the slotting is weird, i get it, but i achieved 75% smash and lethal resist. which was what i was aiming for. i  don't know if it could be better, but i'm trying to ball on a budget. 

 

 

 

This Hero build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Unknown name v2: Level 50 Science Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Energy Punch

  • (A) Empty

Level 1: Kinetic Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 2: Bone Smasher

  • (A) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)

Level 4: Dampening Field

  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance
  • (9) Aegis - Psionic/Status Resistance
  • (9) Aegis - Resistance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 6: Super Speed

  • (A) Empty

Level 8: Power Crash

  • (A) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Chance for Smashing Damage

Level 10: Power Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance

Level 12: Entropic Aura

  • (A) Mocking Beratement - Taunt
  • (17) Mocking Beratement - Taunt/Recharge
  • (17) Mocking Beratement - Taunt/Range
  • (19) Mocking Beratement - Accuracy/Recharge

Level 14: Boxing

  • (A) Empty

Level 16: Energy Protection

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - +Max HP

Level 18: Whirling Hands

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (23) Superior Scrapper's Strike - Damage/Recharge
  • (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (25) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 20: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 22: Tough

  • (A) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Recharge
  • (29) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance/Recharge
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Energy Cloak

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance

Level 26: Total Focus

  • (A) Touch of Death - Accuracy/Damage
  • (31) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)

Level 28: Energize

  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Chance for +Absorb

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Energy Transfer

  • (A) Rope A Dope - Endurance/Stun
  • (37) Rope A Dope - Accuracy/Endurance
  • (37) Rope A Dope - Stun/Range
  • (37) Rope A Dope - Accuracy/Stun/Recharge
  • (39) Rope A Dope - Accuracy/Stun

Level 35: Energy Drain

  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance

Level 38: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Shield Wall - Defense/Endurance

Level 41: Combat Jumping

  • (A) Reactive Defenses - Defense
  • (43) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Scaling Resist Damage
  • (43) Kismet - Accuracy +6%

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Vengeance

  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Recharge
  • (48) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Recharge

Level 49: Build Up

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (50) Rectified Reticle - Increased Perception

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted

I didn't change the powers, just slotting.  Added the second Scrapper IO for the crit proc to your second heaviest hitter, moved Touch of Death to your T9, replacing the stun IOs.  Pulled slots from Entropic Aura, Vengeance, and Energy Drain, among others.  Tried to minimize wasted enhancements, like recharge in auto powers or range in melee auras.

 



This Hero build was built using Mids Reborn 3.0.3.1
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Unknown name v2: Level 50 Science Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(9), Ksm-ToHit+(9)
Level 2: Bone Smasher -- Mk'Bit-Dmg/EndRdx(A), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)
Level 4: Dampening Field -- StdPrt-ResDam/Def+(A), GldArm-ResDam(17), GldArm-3defTpProc(19)
Level 6: Super Speed -- Clr-Stlth(A)
Level 8: Power Crash -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(23), Obl-Dmg(50)
Level 10: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def(23), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(27)
Level 12: Entropic Aura -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(27)
Level 14: Boxing -- Empty(A)
Level 16: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-Max HP%(29)
Level 18: Whirling Hands -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(33), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(34)
Level 24: Energy Cloak -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def(36)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
Level 32: Energy Transfer -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(43)
Level 35: Energy Drain -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(45)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)
Level 41: Combat Jumping -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48)
Level 49: Build Up -- RctRtc-Pcptn(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 1: Energy Focus 
Level 50: Musculature Core Paragon 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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