Jump to content

Fire/Kin Controller w/Teleportation Pool


tjknight

Recommended Posts

This isn't a top notch high-performing build. This is an alt I cobbled together from cheap sets plus enhancements I had in storage (Sudden Acceleration KD proc is a must have here). However, I wanted to play with the Teleport pool (specifically Fold Space), so this build is what I'm running now.  So overall, I'm finding almost all of the teleport powers useful for him. I had to be economical with power choices, so teleport is my main travel power (hence no Combat TP). However, any of the following techniques seems to work fine solo: 

 

- Teleport into mobs and pop cinders. 

- Fire Flashfire + Firecages from range, run in then pop Fold Space to clump them together. 

- TP Target  troublesome enemy NPC's into Bonfire + Pets. 

- Fold Space large groups from range into Bonfire + pets.

 

Of course I'm using Fulcrum shift whenever possible on clumped mobs. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Hexefire: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Char -- EssofCrr-Acc/EndRdx(A), EssofCrr-Acc/Rchg(50), EssofCrr-Hold/Rng(50), EssofCrr-Acc/Hold(50), EssofCrr-Acc/Hold/Rchg(50), EssofCrr-EndRdx/Hold(50)
Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal(50), TchoftheN-%Dam(50), TchoftheN-Heal/HP/Regen/Rchg(50), TchoftheN-Acc/Heal(50), TchoftheN-Acc/EndRdx/Rchg(50)
Level 2: Fire Cages -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(50), EnfOpr-Acc/Immob/Rchg(50), EnfOpr-Acc/Immob(50), EnfOpr-Immob/Rng(50), EnfOpr-Acc/Rchg(50)
Level 4: Teleport -- EndRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 8: Hot Feet -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(50), Mlt-Acc/EndRdx(50), Mlt-Dmg/EndRdx(50), Mlt-Dmg/EndRdx/Rchg(50), Mlt-Dmg/Rchg(50)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(50)
Level 12: Flashfire -- RopADop-Acc/Stun(A), RopADop-Acc/Stun/Rchg(50), RopADop-Stun/Rng(50), RopADop-Acc/EndRdx(50), RopADop-Acc/Rchg(50), RopADop-EndRdx/Stun(50)
Level 14: Teleport Foe -- EndRdx-I(A)
Level 16: Increase Density -- EndRdx-I(A)
Level 18: Cinders -- Lck-Acc/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(50), Lck-Acc/Rchg(50), Lck-EndRdx/Rchg/Hold(50), Lck-Rchg/Hold(50), Lck-%Hold(50)
Level 20: Speed Boost -- EndRdx-I(A)
Level 22: *Fold Space -- EndRdx-I(A), RechRdx-I(50)
Level 24: Maneuvers -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50)
Level 26: Bonfire -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(50), Dtn-Dmg/Rchg(50), AirBrs-Dmg/Rchg(50), Dtn-Dmg/EndRdx(50), SuddAcc--KB/+KD(50)
Level 28: Tactics -- EndRdx-I(A), ToHit-I(50), ToHit-I(50), ToHit-I(50)
Level 30: Boxing -- Empty(A)
Level 32: Fire Imps -- BldMnd-Dmg/EndRdx(A), BldMnd-Acc/Dmg/EndRdx(50), BldMnd-Dmg(50), BldMnd-Acc(50), BldMnd-Acc/Dmg(50)
Level 35: Transference -- EffAdp-EndMod/Acc(A), EffAdp-EndMod(50), EffAdp-Acc/Rchg(50), EffAdp-EndMod/Acc/Rchg(50)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(50), RechRdx-I(50)
Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50)
Level 44: Disruptor Blast -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(50), Dtn-Dmg/Rng(50), Dtn-Dmg/EndRdx/Rng(50), Dtn-Acc/Dmg/EndRdx(50)
Level 47: Tough -- EndRdx-I(A), ResDam-I(50), ResDam-I(50)
Level 49: Weave -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(50), Empty(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(50), Empty(50)
------------

 

Again, except for some uniques I added later, there aren't a lot of expensive IO's in this build. Fun, simple, and economical were the goals for this alt.  Lockdown in Cinders works very nicely in Cinders. A the proc fires off with amazing consistency. 

Edited by tjknight
spelling/grammar - replaced Wormhole with Fold Space.. oops.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...