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Posted (edited)

Could I get some build critique? This is the first build i've put together myself so not exactly sure how horrible it is lol. Pls help

 

This Hero build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

rory jbp: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Crushing Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (7) Achilles' Heel - Chance for Res Debuff

Level 1: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Gladiator's Armor - End/Resist
  • (9) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Death Shroud

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (9) Fury of the Gladiator - Damage/Recharge
  • (11) Fury of the Gladiator - Damage/Endurance/Recharge
  • (11) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (13) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (13) Fury of the Gladiator - Chance for Res Debuff

Level 4: Titan Sweep

  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (19) Obliteration - Chance for Smashing Damage

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Kismet - Accuracy +6%
  • (21) Kismet - Defense/Endurance
  • (21) Kismet - Defense/Endurance/Recharge

Level 8: Follow Through

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (23) Superior Blistering Cold - Damage/Endurance
  • (23) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (25) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (27) Superior Blistering Cold - Recharge/Chance for Hold

Level 10: Obsidian Shield

  • (A) Aegis - Resistance/Endurance
  • (27) Titanium Coating - Resistance/Endurance/Recharge

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 14: Build Momentum

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Dark Regeneration

  • (A) Preventive Medicine - Heal
  • (31) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance
  • (33) Preventive Medicine - Chance for +Absorb

Level 18: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge

Level 20: Tough

  • (A) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance

Level 22: Rend Armor

  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (37) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Chance of Damage(Negative)

Level 24: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Gift of the Ancients - Defense/Endurance
  • (39) Gift of the Ancients - Defense/Endurance/Recharge

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Gift of the Ancients - Defense/Endurance
  • (40) Gift of the Ancients - Defense/Endurance/Recharge

Level 28: Whirling Smash

  • (A) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (42) Armageddon - Damage
  • (42) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge

Level 30: Murky Cloud

  • (A) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Endurance/Recharge
  • (43) Impervium Armor - Resistance/Endurance/Recharge
  • (45) Impervium Armor - Resistance

Level 32: Arc of Destruction

  • (A) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Oppressive Gloom

  • (A) Rope A Dope - Accuracy/Stun

Level 38: Soul Transfer

  • (A) Performance Shifter - Chance for +End

Level 41: Conserve Power

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy/Recharge

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Super Speed

  • (A) Empty

Level 1: Critical Hit 


Level 1: Brawl Edited by Jett5
Posted

Fixed for you 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

rory jbp: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), AchHee-ResDeb%(7)
Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(29)
Level 2: Death Shroud -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Acc/Dmg(11), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13)
Level 4: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19)
Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21)
Level 8: Follow Through -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Acc/Dmg(23), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), TchofDth-Dam%(27)
Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(33)
Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), Mlt-Acc/EndRdx(31), DctWnd-EndRdx/Rchg(31), Prv-EndRdx/Rchg(31), Prv-Absorb%(33)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
Level 22: Rend Armor -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), TchofDth-Dam%(39)
Level 24: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), LucoftheG-Def/EndRdx/Rchg(50)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 28: Whirling Smash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43)
Level 30: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), GldArm-3defTpProc(43), UnbGrd-Max HP%(43), HO:Ribo(45)
Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Dmg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(48), SphIns-Acc/ToHitDeb(48), SphIns-%ToHit(50), SphIns-ToHitDeb/EndRdx/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
Level 50: Cardiac Core Paragon 
------------

Being chased by a wasp is the most complete sport practice!

Posted

Really sorry, I was in a rush so I thought the easiest way would be just to post the build. Basically, what I did want to change from your build was the defense approach, instead of having all defenses high but none of them even close to soft cap, I've always found DA to be really effective when softcapped to S/L which incidentaly also gets softca (or very close) to melee. Also, I love the way DA grants survivability, which is a sum of different layers that are not really impressive one by one but all together make a wonderful set, hence why I went for Oppressive Gloom. I understand this would be a lvl 50 build so I did not really got to re-arrange power choice levels. Also, I personally never take Hasten on a Dark Armor char because of concept reasons but since you took it I didn't want to remove it since it's always a useful power although I'd love to see Combat Teleport on that build instead. Since, as I mentioned, DA has many portective layers and TW has also dmg mitigation in the form of Knockdown, maybe worth trying in the test server an alternative build without fighting pool and see how it goes, it would offer you chocies for 3 new powers and an extra choice of Power Pool.

Being chased by a wasp is the most complete sport practice!

Posted
2 hours ago, Nightmarer said:

Really sorry, I was in a rush so I thought the easiest way would be just to post the build. Basically, what I did want to change from your build was the defense approach, instead of having all defenses high but none of them even close to soft cap, I've always found DA to be really effective when softcapped to S/L which incidentaly also gets softca (or very close) to melee. Also, I love the way DA grants survivability, which is a sum of different layers that are not really impressive one by one but all together make a wonderful set, hence why I went for Oppressive Gloom. I understand this would be a lvl 50 build so I did not really got to re-arrange power choice levels. Also, I personally never take Hasten on a Dark Armor char because of concept reasons but since you took it I didn't want to remove it since it's always a useful power although I'd love to see Combat Teleport on that build instead. Since, as I mentioned, DA has many portective layers and TW has also dmg mitigation in the form of Knockdown, maybe worth trying in the test server an alternative build without fighting pool and see how it goes, it would offer you chocies for 3 new powers and an extra choice of Power Pool.

Gotcha, would be interested to see you put one together ignoring my power choices because I kind of just threw it together. Hasten might mess up my concept when i think about it lol.

Posted

Prolly something like this. I also always take Body Mastery in chars that use weapons for concept also: 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Crushing Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43)
Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5)
Level 2: Titan Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)
Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-Max HP%(43), HO:Ribo(45)
Level 6: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17), FrcFdb-Rechg%(17)
Level 8: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(9), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(15), Rct-ResDam%(46)
Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13)
Level 12: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(13)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), Mlt-Acc/EndRdx(45), DctWnd-EndRdx/Rchg(48), Prv-Absorb%(48), Prv-EndRdx/Rchg(48), ThfofEss-+End%(50)
Level 18: Rend Armor -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Dmg(19), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), AchHee-ResDeb%(39)
Level 20: Death Shroud -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25)
Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Boxing -- Empty(A)
Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-%Dam(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(37)
Level 28: Cloak of Fear -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(29), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(34), SphIns-ToHitDeb/EndRdx/Rchg(36), Ngh-Acc/EndRdx(36)
Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31)
Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50)
Level 41: Conserve Power -- Empty(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Combat Teleport -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 49: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 1: Momentum 
Level 50: Cardiac Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

Being chased by a wasp is the most complete sport practice!

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