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Plant/Nature Troller Build


Mickmick

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Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

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Enplantress: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Hold(3), BslGaz-Rchg/Hold(5), SprEnt-Rchg/AbsorbProc(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Roots -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Acc/Rchg(9), EnfOpr-Acc/EndRdx(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Regrowth -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(29)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A)
Level 10: Wild Growth -- Ags-Psi/Status(A), ImpSki-Status(29), UnbGrd-Max HP%(34), Prv-Absorb%(34)
Level 12: Spirit Tree -- RgnTss-Regen+(A)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 16: Tough -- GldArm-RechRes(A), StdPrt-ResDam/Def+(17), StdPrt-ResKB(17), ImpArm-ResPsi(19)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 20: Lifegiving Spores -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(36), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(37)
Level 22: Vines -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(37), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40)
Level 24: Wild Bastion -- DctWnd-Rchg(A), DctWnd-Heal(25), DctWnd-Heal/EndRdx(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal/Rchg(27)
Level 26: Carrion Creepers -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(43), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprWiloft-EndRdx/Rchg(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46)
Level 28: Rebirth -- PrfShf-EndMod(A)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(31), Ksm-ToHit+(31), LucoftheG-Rchg+(31)
Level 32: Fly Trap -- SlbAll-Build%(A), SvrRgh-PetResDam(33), EdcoftheM-PetDef(33), ExpRnf-+Res(Pets)(33), CaltoArm-+Def(Pets)(34)
Level 35: Super Jump -- BlsoftheZ-Travel(A)
Level 38: Overgrowth -- GssSynFr--ToHit(A), AdjTrg-ToHit(39), RctRtc-ToHit(39)
Level 41: Fissure -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Rock Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46)
Level 47: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 49: Stealth -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(11), PrfShf-End%(11)
Level 50: Spiritual Core Paragon 
Level 50: Reactive Core Flawless Interface 
Level 50: Clarion Radial Epiphany 
Level 50: Support Core Embodiment 
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This is my own Plant/Nature Controller, and he's been running around with this build that has basically zero defense for a long time. Regrowth with a range IO in it creates a huge healing cone and that pretty-much dictates where my character stands during combat... in the back, with the rest of the team in that healing cone. If I were to make one major change in my next respec, it would be to 6-slot Seeds of Confusion for better performance and a bigger cone. I find that I rely on it a lot more than I expected when I originally build the character.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Green Revolutionary 201121: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Entangle -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-EndRdx/Rchg:50(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(31), SprWiloft-Rchg/Dmg%:50(33)
Level 1: Corrosive Enzymes -- Acc-I:50(A)
Level 2: Regrowth -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(3), DctWnd-Heal/Rchg:50(5), DctWnd-Heal/EndRdx/Rchg:50(5), DctWnd-Rchg:50(34), Range-I:50(34)
Level 4: Strangler -- GhsWdwEmb-Acc/Rchg:50(A), GhsWdwEmb-EndRdx/Hold:50(7), GhsWdwEmb-Acc/EndRdx:50(7), GhsWdwEmb-Acc/Hold/Rchg:50(36), GhsWdwEmb-Dam%:50(37)
Level 6: Roots -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprOvrPrs-EndRdx/Rchg:50(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(37), SprOvrPrs-Rchg/Energy Font:50(39)
Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg:50(A), MlsIll-Conf/Rng:50(11), MlsIll-Acc/Conf/Rchg:50(11)
Level 10: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(13), WntGif-ResSlow:50(13), EndRdx-I:50(43)
Level 12: Wild Growth -- ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResDam:40(15), ImpArm-ResPsi:40(37), UnbGrd-Max HP%:50(43), Ags-Psi/Status:50(45)
Level 14: Recall Friend -- BlsoftheZ-ResKB:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Vines -- GhsWdwEmb-Acc/Rchg:50(A), GhsWdwEmb-EndRdx/Hold:50(19), GhsWdwEmb-Acc/EndRdx:50(19), GhsWdwEmb-Acc/Hold/Rchg:50(40), GhsWdwEmb-Dam%:50(40)
Level 20: Wild Bastion -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21), Prv-EndRdx/Rchg:50(21), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(50)
Level 22: Spore Cloud -- EndRdx-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Carrion Creepers -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(27), PstBls-Dmg/Rchg:50(27), PstBls-Acc/Dmg/EndRdx:50(43), PstBls-Dam%:50(46), Bmbdmt-+FireDmg:50(50)
Level 28: Rebirth -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(29), DctWnd-Heal/Rchg:50(29), DctWnd-Heal/EndRdx/Rchg:50(45), DctWnd-Rchg:50(45)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(31), ImpArm-ResPsi:40(42)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(46)
Level 35: Entangling Aura -- GhsWdwEmb-Acc/Rchg:50(A), GhsWdwEmb-EndRdx/Hold:50(36), GhsWdwEmb-Acc/EndRdx:50(36), GhsWdwEmb-Acc/Hold/Rchg:50(46), EndRdx-I:50(50)
Level 38: Overgrowth -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(39), AdjTrg-EndRdx/Rchg:50(39), AdjTrg-ToHit/EndRdx:50(48), AdjTrg-Rchg:50(48)
Level 41: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(42), LucoftheG-Def/EndRdx/Rchg:50(42), ShlWal-ResDam/Re TP:50(48)
Level 44: Indomitable Will -- LucoftheG-Def/Rchg+:50(A)
Level 47: Mind Over Body -- EndRdx-I:50(A)
Level 49: Teleport -- BlsoftheZ-ResKB:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(17), Pnc-Heal/+End:50(23)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(23), EndMod-I:50(25)
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What do you want your character to do? My build hangs back and has a heavier focus on buffs and heals. Mickmick's build can play more offensively and would be better soloing.


A few random thoughts on Plant/Nature:
- Spirit Tree is really weak and teams don't stand in one place long enough to enjoy the effect anyway.
- Lifegiving Spores is better, but still has the same problem. Even if your team knows what that grassy patch does, they're not going to take a break and bask in its rejuvenating glow, they're just going to steamroll forward and gain no benefits.
- Rebirth, on the other hand, makes a good single-target heal even if nobody needs a resurrect. It's slow to recharge but it does deliver the instant healing punch that your other healing powers lack.
- If you want a power that works great without any added slots (say, to replace Spirit Tree) take Spore Cloud. You might go through most missions without using it, but it will really prove its worth in those tough AV fights.
- I'm tempted to respec out of Entangling Aura since it costs a lot of endurance just to hold minions, but if you prefer a more aggressive melee style, it may be useful for delivering procs, and every bit of hold you can stack on a boss may help.

Edited by Two Dollar Bill
Addendum
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