Jump to content

Recommended Posts

Posted

This is a vague general suggestion.

 

The +5 or higher mobs should retain the same defense and resistance as +4 mobs, but with new buffs.

 

Buffs that help mitigate the player alpha strikes and are de-toggled by mezes.

 

Forcing a longer fight, but without the tedious missing and tiny damage.

 

For instance, an absorb shield for all mobs, that scales up with level difference.

 

 

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...