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Posted

This is a vague general suggestion.

 

The +5 or higher mobs should retain the same defense and resistance as +4 mobs, but with new buffs.

 

Buffs that help mitigate the player alpha strikes and are de-toggled by mezes.

 

Forcing a longer fight, but without the tedious missing and tiny damage.

 

For instance, an absorb shield for all mobs, that scales up with level difference.

 

 

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