KaizenSoze Posted April 7, 2021 Posted April 7, 2021 This is a vague general suggestion. The +5 or higher mobs should retain the same defense and resistance as +4 mobs, but with new buffs. Buffs that help mitigate the player alpha strikes and are de-toggled by mezes. Forcing a longer fight, but without the tedious missing and tiny damage. For instance, an absorb shield for all mobs, that scales up with level difference. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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