XylstoBanks Posted April 18, 2021 Share Posted April 18, 2021 Good afternoon to everyone! I've been playing homecoming straight for about 2 months now and realized that i always go for ranged characters. Now i've decided to start a melee one, and since i like psi theme i decided to get it as a primary. After some research i found that SR pairs really well with it, and for thematic reasons i like stalker more than scrapper. That being said, i have some doubts about it: 1) Should i try softcap defenses? Or is it important to have resistance on melee characters? 2) Which are the most important powers on each set i should go to? I know both questions are very generic, but i haven't found much enlightening information on this forum about how should i build this character. Any help will be appreciated! Link to comment Share on other sites More sharing options...
Croax Posted April 18, 2021 Share Posted April 18, 2021 (edited) Hi @XylstoBanks SR has scaling resistance based on your current HP (Agile and Dodge). So it is better in game than it is on Paper. My take would be this: Spoiler This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Psionic MeleeSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: ExperimentationPower Pool: SpeedPower Pool: FightingAncillary Pool: Body Mastery Villain Profile:Level 1: Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(11)Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)Level 2: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), FrcFdb-Rechg%(17)Level 4: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)Level 8: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(50)Level 10: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45)Level 12: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def(42), LucoftheG-Def/Rchg+(50)Level 16: Practiced Brawler -- RechRdx-I(A)Level 18: Speed of Sound -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(42)Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 24: Boxing -- Empty(A)Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), UnbCns-Dam%(31)Level 28: Quickness -- Run-I(A)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(34), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(40)Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(37)Level 38: Superior Conditioning -- PrfShf-End%(A)Level 41: Physical Perfection -- PrfShf-End%(A)Level 44: Toxic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(48)Level 47: Adrenal Booster -- RechRdx-I(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(50)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19), Prv-Absorb%(19), Prv-Heal(21), RgnTss-Regen+(21)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PwrTrns-+Heal(23), PwrTrns-EndMod(25)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 1: Assassination ------------ I even added the new Experimentation Powerpool which is underused in my opinion. You can have a great damage cooldown power with adrenalin booster. When you think about your HP and Endurance even more, then you can exchange the powerpool with the Force of Will Power Pool. Unleash potential has a lot of extra defense regen and endurance. In my opinion your Survivability and your Endurance management is totally fine. with 0,67/s consumption and 3,53/s endurance recovery and 3 performance shifter procs, i think you will not ever be out of endurance. You are comfortably over the defense cap to have some space for defense debuffs. should you ever think of beeing overwhelmed by defense debuffs, you can turn on weave. Did i mention Perma hasten and FF procs in your attack chain? That is some crazy amount of recharge. The only inconvenience is that you have hasten and practiced brawler that want to be on autocast. i would put practiced brawler on auto and click hasten manually. Toxic dart and boxing are the only powers that do not belong on the power bar and will be never used. everything else is either auto power/toggle or your attacks. With Build Up and Adrenalin Booster as the frequent and infrequent Damage buff. Attack chain is: GPB out of hide -> PB->TB->AS Allways GPB out of hide. ignore that there is a insight mechanic going on, it is useless. For AoE there is unfortunately only Mass levitate. I hope this helps you out. Edited April 18, 2021 by Croax 1 More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
XylstoBanks Posted April 20, 2021 Author Share Posted April 20, 2021 On 4/18/2021 at 12:29 PM, Croax said: Hi @XylstoBanks SR has scaling resistance based on your current HP (Agile and Dodge). So it is better in game than it is on Paper. My take would be this: Reveal hidden contents This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Psionic MeleeSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: ExperimentationPower Pool: SpeedPower Pool: FightingAncillary Pool: Body Mastery Villain Profile:Level 1: Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(11)Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)Level 2: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), FrcFdb-Rechg%(17)Level 4: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)Level 8: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(50)Level 10: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45)Level 12: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def(42), LucoftheG-Def/Rchg+(50)Level 16: Practiced Brawler -- RechRdx-I(A)Level 18: Speed of Sound -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(42)Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 24: Boxing -- Empty(A)Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), UnbCns-Dam%(31)Level 28: Quickness -- Run-I(A)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(34), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(40)Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(37)Level 38: Superior Conditioning -- PrfShf-End%(A)Level 41: Physical Perfection -- PrfShf-End%(A)Level 44: Toxic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(48)Level 47: Adrenal Booster -- RechRdx-I(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(50)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19), Prv-Absorb%(19), Prv-Heal(21), RgnTss-Regen+(21)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PwrTrns-+Heal(23), PwrTrns-EndMod(25)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 1: Assassination ------------ I even added the new Experimentation Powerpool which is underused in my opinion. You can have a great damage cooldown power with adrenalin booster. When you think about your HP and Endurance even more, then you can exchange the powerpool with the Force of Will Power Pool. Unleash potential has a lot of extra defense regen and endurance. In my opinion your Survivability and your Endurance management is totally fine. with 0,67/s consumption and 3,53/s endurance recovery and 3 performance shifter procs, i think you will not ever be out of endurance. You are comfortably over the defense cap to have some space for defense debuffs. should you ever think of beeing overwhelmed by defense debuffs, you can turn on weave. Did i mention Perma hasten and FF procs in your attack chain? That is some crazy amount of recharge. The only inconvenience is that you have hasten and practiced brawler that want to be on autocast. i would put practiced brawler on auto and click hasten manually. Toxic dart and boxing are the only powers that do not belong on the power bar and will be never used. everything else is either auto power/toggle or your attacks. With Build Up and Adrenalin Booster as the frequent and infrequent Damage buff. Attack chain is: GPB out of hide -> PB->TB->AS Allways GPB out of hide. ignore that there is a insight mechanic going on, it is useless. For AoE there is unfortunately only Mass levitate. I hope this helps you out. @Croax, i appreciate your help a lot! I'll try out this build you made and, if there's anything i don't enjoy, i will use your advices to adjust it 😄 Link to comment Share on other sites More sharing options...
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