Jump to content

Movement Penalty for Granite and Rooted Inconsistent.


Burk

Recommended Posts

In Page 2, Rooted from Stone Armor was changed to only give a movement penalty when in Granite Armor. However, I and others have noted that the penalty is inconsistently applied, giving a granite tank a brief window of faster speed.

 

Mechanically what is happening is that Granite is constantly setting a "GraniteRoot" flag for 0.75s and then Rooted sees that flag and changes movement for 0.75s. My belief is that there's a gap in the flag's uptime, causing this issue.

Edited by Burk

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Raid leader for 'Everlasting TFs'.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.

Link to comment
Share on other sites

  • 7 months later

Can confirm. Rooted is not affecting the player constantly, if Granite Armor is activated while moving.

 

Also, there's no mention in game of this speed penalty interaction in game.

 

image.thumb.png.fbcf0ddb015b68ac3a94930812214adb.png

Edited by KellionBane

@KellionBane on "Excelsior"

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...