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Maximizing sonic


professoronblow

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Hey all,

 

after a recent hiatus I’ve started playing again. I love blasters and leveled up a sonic/devices. I know sonic has issues, but I love the -res and wanted  to leverage it as much as possible, realizing that it will still probably underperform blasters with say fire primaries. 
 

The idea would be to use the gun drone (build for recharge so two are up) and a pet (spiderlings or mu pet) to dish out some pain while debugging with sonic. I’d run assault to (I think) buff pet damage further. 
 

any thoughts? This is for pve, where anything can work, but again, wanted to maximize sonic. 
 

If anyone had experimented with a secondary that would leverage sonic -res better would love to hear. 
 

I can post a build if there is any desire for it but I’m hardly that good at them. 
 

many thanks!

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  • 2 weeks later

Well, here is a build I put together. Critique/commentary welcome. The idea is leverage the following strengths, while keeping ranged defense near soft cap (will probably drop in combat due to field operative):

 

1) dreadful wail, an awesome nuke. I wanted it up as often as possible

2) pets up as much as possible

3) aoe comes from shockwave/dreadful wail/time bomb and/or howl if needed. Amplify fires before shockwave

 

Single target would be shriek (stack resist-), shockwave (force feedback) shout.

 

There is some slotting flexibilty here. I took grav anchor mostly because I had the IOs already.

 

I don't think this is optimal, but perhaps a starting place.

 

Also, first time posting a build, so hopefully this works!!!

 

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shriek

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance

Level 1: Toxic Web Grenade

  • (A) Gravitational Anchor - Chance for Hold
  • (7) Gravitational Anchor - Accuracy/Recharge
  • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (9) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Immobilize

Level 2: Howl

  • (A) Superior Blaster's Wrath - Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (13) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (13) Superior Blaster's Wrath - Accuracy/Damage
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Shockwave

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (15) Force Feedback - Chance for +Recharge
  • (34) Explosive Strike - Chance for Smashing Damage
  • (36) Explosive Strike - Accuracy/Knockback
  • (36) Explosive Strike - Damage/Knockback

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 10: Shout

  • (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (17) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (19) Superior Defiant Barrage - Damage/RechargeTime
  • (19) Superior Defiant Barrage - RechargeTime/+Status
  • (21) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Defiant Barrage - Accuracy/Damage

Level 12: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Amplify

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 16: Targeting Drone

  • (A) Rectified Reticle - Increased Perception
  • (37) Rectified Reticle - To Hit Buff/Recharge

Level 18: Kick

  • (A) Kinetic Combat - Damage/Endurance/Recharge

Level 20: Field Operative

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (29) Numina's Convalesence - Heal
  • (29) Numina's Convalesence - Heal/Endurance
  • (31) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Unbreakable Guard - +Max HP

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Defense/Endurance

Level 26: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Luck of the Gambler - Defense/Endurance/Recharge

Level 28: Trip Mine

  • (A) Force Feedback - Chance for +Recharge
  • (36) Fury of the Gladiator - Chance for Res Debuff
  • (39) Sudden Acceleration - Knockback to Knockdown

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Dreadful Wail

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Damage/Recharge

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Gun Drone

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage

Level 41: Summon Spiderlings

  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (42) Call to Arms - Endurance/Damage/Recharge
  • (42) Call to Arms - Accuracy/Damage/Recharge
  • (42) Call to Arms - Accuracy/Recharge

Level 44: Mace Beam Volley

  • (A) Artillery - Endurance/Recharge/Range
  • (45) Artillery - Accuracy/Recharge/Range
  • (45) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (46) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge

Level 47: Web Cocoon

  • (A) Lockdown - Chance for +2 Mag Hold
  • (48) Unbreakable Constraint - Chance for Smashing Damage
  • (48) Neuronic Shutdown - Chance of Damage(Psionic)
  • (48) Gladiator's Net - Chance of Damage(Lethal)
  • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance 


Level 1: Brawl

 

 

 

sonicdevices.mxd

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On 7/5/2021 at 7:37 PM, professoronblow said:

Hey all,

 

after a recent hiatus I’ve started playing again. I love blasters and leveled up a sonic/devices. I know sonic has issues, but I love the -res and wanted  to leverage it as much as possible, realizing that it will still probably underperform blasters with say fire primaries. 
 

The idea would be to use the gun drone (build for recharge so two are up) and a pet (spiderlings or mu pet) to dish out some pain while debugging with sonic. I’d run assault to (I think) buff pet damage further. 
 

any thoughts? This is for pve, where anything can work, but again, wanted to maximize sonic. 
 

If anyone had experimented with a secondary that would leverage sonic -res better would love to hear. 
 

I can post a build if there is any desire for it but I’m hardly that good at them. 
 

many thanks!

 

Here is a build you may like: Blaster - Sonic Attack - Devices.mxd

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Thanks, I enjoy your builds very much. 

 

One thing I've found is that shockwave procc'd out with FF seems to help with recharge. I think sonic really benefits from getting its nuke out as often as possible, since it's one of the best in the game and I'm trying to offset some of sonic's weaknesses. Also, I like keeping 2 gun drones up as much as possible.

 

Can I ask the gurus here a unrelated question? Does the gun drone ever proc extra damage? For example, extra psionic damage from the taunt IO set (forgot the name)? Is this useful in terms of goosing its damage? 

 

Thanks again JJ!

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