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KM/Regen the UnderDog of Sets


FluffyLyah

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And here is le Me trying to make it work out just fine. Apparently am told on Discord already it is a "Purple Salad" Trainwreck for my experience doing anything is the worst out there to begin with as a learning Player.

 

The Goal is to make both Kinetic Melee and Regeneration work very well on a Brute. Do so not just with huge Regen Factor (cause that is Regen we speak of) but also a solid defense to not take too many hits (as resist will not do me terribly much as learned too late).

 

Been told KM wants to Focus on knocking and goes well with knock powers. Maybe I am wrong, Maybe am not. You surely can tell me how to do it better or make it better for me to learn from. Pyre Mastery was taken as I was affraid beforehand that the AoE would struggle given it is not great Damage and alike.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

UnderDog: Level 50 Mutation Brute

Primary Power Set: Kinetic Melee

Secondary Power Set: Regeneration

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

 

Hero Profile:

Level 1: Quick Strike

  • (A) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance

Level 1: Fast Healing

  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal
  • (7) Doctored Wounds - Recharge

Level 2: Body Blow

  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (43) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance

Level 4: Quick Recovery

  • (A) Efficacy Adaptor - EndMod
  • (7) Efficacy Adaptor - EndMod/Recharge
  • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance

Level 6: Smashing Blow

  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance

Level 8: Power Siphon

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Repulsing Torrent

  • (A) Ragnarok - Damage
  • (25) Ragnarok - Damage/Recharge
  • (25) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Accuracy/Recharge
  • (31) Ragnarok - Damage/Endurance

Level 12: Reconstruction

  • (A) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Recharge
  • (15) Aegis - Endurance/Recharge
  • (17) Aegis - Resistance/Endurance/Recharge
  • (17) Aegis - Resistance
  • (19) Aegis - Psionic/Status Resistance

Level 14: Dull Pain

  • (A) Preventive Medicine - Heal/Endurance
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Endurance/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime

Level 16: Integration

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (19) Numina's Convalesence - Heal
  • (21) Numina's Convalesence - Heal/Endurance/Recharge
  • (21) Numina's Convalesence - Heal/Recharge
  • (23) Numina's Convalesence - Endurance/Recharge
  • (23) Numina's Convalesence - Heal/Endurance

Level 18: Burst

  • (A) Armageddon - Damage
  • (29) Armageddon - Damage/Recharge
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance

Level 20: Resilience

  • (A) Impervium Armor - Psionic Resistance
  • (31) Unbreakable Guard - +Max HP
  • (31) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Endurance/RechargeTime
  • (33) Unbreakable Guard - Resistance

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Steadfast Protection - Knockback Protection
  • (27) Steadfast Protection - Resistance/Endurance
  • (27) Steadfast Protection - Resistance/+Def 3%

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Recharge

Level 32: Concentrated Strike

  • (A) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Chance of Damage(Negative)
  • (36) Hecatomb - Damage/Recharge
  • (37) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge

Level 35: Revive

  • (A) Recharge Reduction IO

Level 38: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed

Level 41: [Empty]

Level 44: [Empty]

Level 47: [Empty]

  • (A) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty
  • (50) Empty

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

Level 50: Spiritual Core Paragon

------------

Having a Signature this bad is a Crime worth going Villain for!

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Here's a build w/o purples that keeps the perma-hasten and has more melee defense, regen, and damage.  It trades some f/c/t/p resist for s/l/e/n.

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Brute

Primary Power Set: Kinetic Melee

Secondary Power Set: Regeneration

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

 

Villain Profile:

Level 1: Quick Strike -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(3), CrsImp-Acc/Dmg(3), CrsImp-Dmg/Rchg(5), CrsImp-Dmg/EndRdx(5)

Level 1: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal(7), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux(9)

Level 2: Smashing Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(13)

Level 4: Reconstruction -- Prv-Absorb%(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(19), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21)

Level 6: Power Siphon -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25)

Level 8: Repulsing Torrent -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(27), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(29), Dtn-Dmg/Rchg(29)

Level 10: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(31)

Level 12: Dull Pain -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(31), Prv-EndRdx/Rchg(31), DctWnd-Heal/Rchg(33)

Level 14: Kick -- Empty(A)

Level 16: Integration -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34), DctWnd-Rchg(34)

Level 18: Burst -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Rchg(36), Obl-Dmg(37), Obl-%Dam(50)

Level 20: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx(39)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(39), Rct-ResDam%(39), ShlWal-ResDam/Re TP(40)

Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), GldArm-ResDam(40)

Level 26: Focused Burst -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(42), Dcm-Acc/Dmg(42), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(43)

Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Rchg(45), DctWnd-EndRdx/Rchg(45)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)

Level 32: Concentrated Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(46), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Rchg/+Regen/+End(48)

Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)

Level 38: Moment of Glory -- LucoftheG-Rchg+(A)

Level 41: Maneuvers -- LucoftheG-Rchg+(A)

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(15)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(15)

Level 50: Spiritual Core Paragon

------------

 

 

 

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No-Set Builds: Tanker Scrapper Brute Stalker

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Will this Need a specific EPP to work with? I had taken fire on my original not cause of the spreading of ...Critters? and likes but to Supplement the AoE Department with additional Damage. Now that am having Nothing to Slot into the EPP my pick should be more utilitarian if from there or what I can still pick am assuming.

Having a Signature this bad is a Crime worth going Villain for!

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Well my intent was to have a litteral Underdog of Powers on a Brute and that was, as was told, Kinetic Melee and Regeneration. I was not too fond of Katana... but if in Long term that may of do better I may Need to see that end and Judge from it.

 

Right now still am wanting to see About making KM work with Regen on a Brute, albeit Katana now that I looked some onto it will be having insane Melee Def thanks to the Divine Avalanche spam. That is a Game Changer for sake of Melee Def.

Having a Signature this bad is a Crime worth going Villain for!

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Been toying with trading Fighting with Sorcery, to get the sorcery +res all and that kicks me harder in the curb then hoped. That loss of def was too big for a flat out roughly 20% more res to all to get a 50% / 60% res Ratio with an overly high melee def only.

 

Sidenote, Kinetic may of work with it but if it really wants a decent defense Overall... I had looked into Katana, even into Titan Weapon, and Staff Fighting... but the last I really looked into: Martial Arts. Sure I do not like the animations and it is not as much of an Underdog of a Powerset on Brute. Still, it Sports a 7.5% Def buff attack to positionals that is unbuffable. But that 7.5% turned @Jack_NoMind's take that 7.5% generally higher on the defense Department making the 33.9% melee/ 19.6% ranged and aoe Def a bit higher still. Swapping to it and Storm Kicks up gives a notable increase of 1.7% melee and 1% ranged and aoe without new mods.

 

The test result was hitting around 40% melee def and 27% give or take 1% ranged and aoe def. Allowing both other Positionals to be safter and melee to be high enough to be safest. With a shield in team for open world this value will hit 45% def positionals no problem and with a dark in a raid to that shield the safe numbers with greater ease. Only the Resist will be the evil to tackle next. Which was me thinking of trading Fighting Pool for Sorcery Pool and abuse the heck out of Rune of Protection and Mystic Flight. Former for sheer +Res all and latter for a bit of Range/Aoe Positionals. It would want 20% very much on both def positionals and keep a high melee def to benefit the most. It gets a decent def AND high resist to play with (about 50% everything, 70% S/L). A def Insp may kick up the notch just enough overall to get by solo.

 

Having a Signature this bad is a Crime worth going Villain for!

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Bear witness of my lame Setup of MA/Regen Brute with Sorcery Pool if KM will fall behind too much

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Kung Fu Regenerator: Level 50 Mutation Brute

Primary Power Set: Martial Arts

Secondary Power Set: Regeneration

Power Pool: Sorcery

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

 

Villain Profile:

Level 1: Thunder Kick

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Endurance
  • (3) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Damage/Endurance

Level 1: Fast Healing

  • (A) Panacea - +Hit Points/Endurance
  • (7) Panacea - Heal
  • (7) Panacea - Hea/Recharge
  • (9) Panacea - Heal/Endurance

Level 2: Cobra Strike

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Recharge
  • (11) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (11) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Reconstruction

  • (A) Preventive Medicine - Chance for +Absorb
  • (17) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Heal
  • (19) Preventive Medicine - Heal/Endurance
  • (21) Preventive Medicine - Endurance/RechargeTime

Level 6: Storm Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (21) Mako's Bite - Damage/Endurance
  • (23) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Chance of Damage(Lethal)

Level 8: Crane Kick

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (27) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Damage/Endurance/Recharge
  • (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 10: Quick Recovery

  • (A) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Accuracy

Level 12: Dull Pain

  • (A) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (33) Doctored Wounds - Heal/Recharge

Level 14: Arcane Bolt

  • (A) Empty

Level 16: Integration

  • (A) Doctored Wounds - Heal/Endurance
  • (33) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge

Level 18: Crippling Axe Kick

  • (A) Mocking Beratement - Taunt
  • (29) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (36) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Recharge

Level 20: Resilience

  • (A) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Reactive Defenses - Scaling Resist Damage
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 24: Mystic Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Dragon's Tail

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 28: Instant Healing

  • (A) Doctored Wounds - Heal
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (45) Doctored Wounds - Recharge
  • (45) Doctored Wounds - Endurance/Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 32: Eagles Claw

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (46) Superior Unrelenting Fury - Damage/RechargeTime
  • (46) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (48) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 35: Rune of Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Impervium Armor - Psionic Resistance
  • (50) Aegis - Psionic/Status Resistance

Level 38: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed

Level 41: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration
  • (15) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (15) Efficacy Adaptor - EndMod/Accuracy

Level 50: Spiritual Core Paragon

------------

Having a Signature this bad is a Crime worth going Villain for!

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And the Fighting Pool Counterpart rocking 40% melee def and 27% give or take 1% Ranged and AoE Def. Bit better Res then without MA but not by much.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Kung Fu Regenerator: Level 50 Mutation Brute

Primary Power Set: Martial Arts

Secondary Power Set: Regeneration

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

 

Villain Profile:

Level 1: Thunder Kick

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Endurance
  • (3) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Damage/Endurance

Level 1: Fast Healing

  • (A) Panacea - +Hit Points/Endurance
  • (7) Panacea - Heal
  • (7) Panacea - Hea/Recharge
  • (9) Panacea - Heal/Endurance

Level 2: Cobra Strike

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Recharge
  • (11) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (11) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Reconstruction

  • (A) Preventive Medicine - Chance for +Absorb
  • (17) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Heal
  • (19) Preventive Medicine - Heal/Endurance
  • (21) Preventive Medicine - Endurance/RechargeTime

Level 6: Storm Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (21) Mako's Bite - Damage/Endurance
  • (23) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Chance of Damage(Lethal)

Level 8: Crane Kick

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (27) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Damage/Endurance/Recharge
  • (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 10: Quick Recovery

  • (A) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Accuracy

Level 12: Dull Pain

  • (A) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (33) Doctored Wounds - Heal/Recharge

Level 14: Kick

  • (A) Empty

Level 16: Integration

  • (A) Doctored Wounds - Heal/Endurance
  • (33) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge

Level 18: Crippling Axe Kick

  • (A) Mocking Beratement - Taunt
  • (29) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (36) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Recharge

Level 20: Resilience

  • (A) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Reactive Defenses - Scaling Resist Damage
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Gladiator's Armor - Resistance

Level 26: Dragon's Tail

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 28: Instant Healing

  • (A) Doctored Wounds - Heal
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (45) Doctored Wounds - Recharge
  • (45) Doctored Wounds - Endurance/Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 32: Eagles Claw

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (46) Superior Unrelenting Fury - Damage/RechargeTime
  • (46) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (48) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 38: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed

Level 41: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration
  • (15) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (15) Efficacy Adaptor - EndMod/Accuracy

Level 50: Spiritual Core Paragon

------------

Having a Signature this bad is a Crime worth going Villain for!

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tl;dr : Don't use Rune of Protection.  Fighting + Moment of Glory probably does more for you. 

 

Rune of Protection from the Sorcery pool has an uptime of less than 50%, and you already have a "cooldown" power that maxes all your resistances (Moment of Glory).  You could use them together, and what that would look like is activating Moment of Glory to start the fight, activating Rune of Protection about 13 seconds later (since RoP takes about 2s to activate), letting it run for a minute and a half, then activating Moment of Glory again.  At this point both powers would be on cooldown for over a minute, and you'd be at your base values; presumably you'd use Instant Healing to cover the gap.  This doesn't synergize very well with Brute play; you have to interrupt your attacks to activate these powers and planning a defensive rotation like that interferes with your ability to move smoothly from one group of enemies to another.  Having higher baseline mitigation from Fighting would most likely allow you to be more selective about using Moment of Glory, rather than needing it as a gap-filler just to stay up.  You could consider dropping Maneuvers (Leadership) for the Sorcery pool as more of an equitable trade -- you do have several blank power slots to work with.

 

I like the MA/Regen build with Fighting a lot more.  As you noted, Storm Kick is a great power.  The one reason I might caution against it is that you are trading in all the active mitigation of KM (knockdown and -dmg) for a bit more single-target damage.  My playstyle does better with a lot of knockdown and debuff attacks.  I don't know which you'd find better.  If you do go that route, drop Thunder Kick from your build and re-slot Crippling Axe Kick for damage.  Here's a version of that build that softcaps melee defense.  To keep perma-hasten, you'd need to +5 both IOs in it and use something else as well (like a Base Empowerment attack speed buff).

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Kung Fu Regenerator: Level 50 Mutation Brute

Primary Power Set: Martial Arts

Secondary Power Set: Regeneration

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

 

Villain Profile:

Level 1: Storm Kick -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)

Level 1: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux(9)

Level 2: Cobra Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(46)

Level 4: Reconstruction -- Prv-Absorb%(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(19), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21)

Level 6: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(21)

Level 8: Crane Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(25), CrsImp-Acc/Dmg(25)

Level 10: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(27), Rct-ResDam%(27), ShlWal-ResDam/Re TP(29)

Level 12: Dull Pain -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(29), Prv-EndRdx/Rchg(31), DctWnd-Heal/Rchg(31)

Level 14: Kick -- Empty(A)

Level 16: Integration -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(33), DctWnd-Rchg(34)

Level 18: Crippling Axe Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(34), CrsImp-Dmg/Rchg(34), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Acc/Dmg/EndRdx(36)

Level 20: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx(37)

Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-ResDam(39)

Level 24: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(50)

Level 26: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)

Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Rchg(45), DctWnd-EndRdx/Rchg(45)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)

Level 32: Eagles Claw -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(46), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Rchg/+Regen/+End(48)

Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)

Level 38: Moment of Glory -- LucoftheG-Rchg+(A)

Level 41: Maneuvers -- LucoftheG-Rchg+(A)

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(15)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(15)

Level 50: Spiritual Core Paragon

------------

 

 

 

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|-------------------------------------------------------------------|

No-Set Builds: Tanker Scrapper Brute Stalker

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I had no intent of swapping over, it was me just tinkering and experimenting on Pine's more then anything. Just looked to see how I could Juice up the defenses in different ways None the less. It was all in the spirit to give Regen the endgamey toughness it may Need to survive when the KD and idk where the -DMG on KM is even if not in Siphon, to give it an Alternate Spin that sacrafices some to get Alternate Benefits.

 

I really prefer KM Sound and look wise, but am just way too open for experimentation if anything at all. If KM is the way to go even for Incarn Raids etc. then I may follow suit with it, if the thinkpiece also does a good Job then I have learned my lesson just well enough to get by.

 

But I will gladly leave the pick to others Looking for an idea on /Regen Brute with this. MA will give superior Def and ST Damage, KM will give superior Control and Debuff. I will rather go KM albeit the sheer durability of Def by MA will give it a needed Edge to survive, as that means for me my way to get along in Encounters is About how well I handle Controlling and debuffing.

Having a Signature this bad is a Crime worth going Villain for!

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