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FluffyLyah

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Everything posted by FluffyLyah

  1. Hey there! Since I had found this Thread about making a Fire Farmer on a Budget, a Year ago or so I thought "Man, maybe I should make a Fire Farmer myself to help me gear up my altaholic made alts and get me or my friend somewhere!" Ended up leaving it be as it was too infuriating to level one up, especially alone using the Bads Farms... cause I were already demotivated due to life and struggling to enjoy farming if it meant to be stuck on dull maps on low settings. With almost a week over, for this year, this all changed. Took up the farmer, using World Content to level up to around 20-25 to have the proper IO's in place, and went into AE trying out different Fire Farms at humble -1x0 and 0x0 to start with. Getting a good idea what Fire Farming would be like, but started meek and slow to jsut farm singular Groups i can handle more for XP than anything. One Farm that I did find being lucrative for sake of XP with decent time expenditure were #10275 (The Best Fire Farms (All Fire Dmg, No Hidden Lethal) - Easy RadSpines/Fire. This was a slog due to the EB's spread throughout, ended up leveling my Farmer quickly through the Farm Missions. Also blew the Budget instead to fund every Recipe needed, as on the chosen Server demand were high but stocks low. Did not matter to me, Having a Farmer going now, I was motivated to dip deep and just farm when more was required. Looking back in the Week of Farming and being a fresh Farmer, am really proud of the build presented here and my progress as Non-Insping Lazy Farmer (who has T3 Musc, T1 Ion, T2 Degen, T2 Assault) making a good chunk of INF using #2915 at +3x8 still without Solo EB's (being too squishy without chugging purps for more defense am as said quiet lazy) at about 10min a clear (given where the patrols end up at, where groups just idle, and so on). Giving it a big thumbs up, am actually going places now that i have a proper farmer under my belt to get me funded and ready in no time!
  2. I had no intent of swapping over, it was me just tinkering and experimenting on Pine's more then anything. Just looked to see how I could Juice up the defenses in different ways None the less. It was all in the spirit to give Regen the endgamey toughness it may Need to survive when the KD and idk where the -DMG on KM is even if not in Siphon, to give it an Alternate Spin that sacrafices some to get Alternate Benefits. I really prefer KM Sound and look wise, but am just way too open for experimentation if anything at all. If KM is the way to go even for Incarn Raids etc. then I may follow suit with it, if the thinkpiece also does a good Job then I have learned my lesson just well enough to get by. But I will gladly leave the pick to others Looking for an idea on /Regen Brute with this. MA will give superior Def and ST Damage, KM will give superior Control and Debuff. I will rather go KM albeit the sheer durability of Def by MA will give it a needed Edge to survive, as that means for me my way to get along in Encounters is About how well I handle Controlling and debuffing.
  3. And the Fighting Pool Counterpart rocking 40% melee def and 27% give or take 1% Ranged and AoE Def. Bit better Res then without MA but not by much. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Kung Fu Regenerator: Level 50 Mutation Brute Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Villain Profile: Level 1: Thunder Kick (A) Crushing Impact - Damage/Endurance/Recharge (3) Crushing Impact - Accuracy/Damage/Endurance (3) Crushing Impact - Accuracy/Damage (5) Crushing Impact - Damage/Recharge (5) Crushing Impact - Damage/Endurance Level 1: Fast Healing (A) Panacea - +Hit Points/Endurance (7) Panacea - Heal (7) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance Level 2: Cobra Strike (A) Superior Brute's Fury - Accuracy/Damage (9) Superior Brute's Fury - Damage/Recharge (11) Superior Brute's Fury - Accuracy/Damage/Recharge (11) Superior Brute's Fury - Damage/Endurance/RechargeTime (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (13) Superior Brute's Fury - Recharge/Fury Bonus Level 4: Reconstruction (A) Preventive Medicine - Chance for +Absorb (17) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Heal (19) Preventive Medicine - Heal/Endurance (21) Preventive Medicine - Endurance/RechargeTime Level 6: Storm Kick (A) Mako's Bite - Accuracy/Damage (21) Mako's Bite - Damage/Endurance (23) Mako's Bite - Damage/Recharge (23) Mako's Bite - Accuracy/Endurance/Recharge (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge (25) Mako's Bite - Chance of Damage(Lethal) Level 8: Crane Kick (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 10: Quick Recovery (A) Efficacy Adaptor - EndMod (31) Efficacy Adaptor - EndMod/Accuracy Level 12: Dull Pain (A) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Endurance/RechargeTime (33) Doctored Wounds - Heal/Recharge Level 14: Kick (A) Empty Level 16: Integration (A) Doctored Wounds - Heal/Endurance (33) Doctored Wounds - Endurance/Recharge (33) Doctored Wounds - Heal/Recharge (34) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Heal (34) Doctored Wounds - Recharge Level 18: Crippling Axe Kick (A) Mocking Beratement - Taunt (29) Mocking Beratement - Taunt/Recharge (36) Mocking Beratement - Taunt/Recharge/Range (36) Mocking Beratement - Accuracy/Recharge (36) Mocking Beratement - Taunt/Range (37) Mocking Beratement - Recharge Level 20: Resilience (A) Unbreakable Guard - +Max HP (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense (39) Reactive Defenses - Scaling Resist Damage (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (40) Gladiator's Armor - TP Protection +3% Def (All) (40) Gladiator's Armor - Resistance Level 26: Dragon's Tail (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Chance for Smashing Damage Level 28: Instant Healing (A) Doctored Wounds - Heal (43) Doctored Wounds - Heal/Recharge (43) Doctored Wounds - Heal/Endurance/Recharge (45) Doctored Wounds - Recharge (45) Doctored Wounds - Endurance/Recharge Level 30: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO (46) Recharge Reduction IO Level 32: Eagles Claw (A) Superior Unrelenting Fury - Accuracy/Damage (46) Superior Unrelenting Fury - Damage/RechargeTime (46) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (48) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (48) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Weave (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 38: Moment of Glory (A) Luck of the Gambler - Recharge Speed Level 41: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Regenerative Tissue - +Regeneration (15) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Efficacy Adaptor - EndMod (15) Efficacy Adaptor - EndMod/Accuracy Level 50: Spiritual Core Paragon ------------
  4. Bear witness of my lame Setup of MA/Regen Brute with Sorcery Pool if KM will fall behind too much Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Kung Fu Regenerator: Level 50 Mutation Brute Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Villain Profile: Level 1: Thunder Kick (A) Crushing Impact - Damage/Endurance/Recharge (3) Crushing Impact - Accuracy/Damage/Endurance (3) Crushing Impact - Accuracy/Damage (5) Crushing Impact - Damage/Recharge (5) Crushing Impact - Damage/Endurance Level 1: Fast Healing (A) Panacea - +Hit Points/Endurance (7) Panacea - Heal (7) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance Level 2: Cobra Strike (A) Superior Brute's Fury - Accuracy/Damage (9) Superior Brute's Fury - Damage/Recharge (11) Superior Brute's Fury - Accuracy/Damage/Recharge (11) Superior Brute's Fury - Damage/Endurance/RechargeTime (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (13) Superior Brute's Fury - Recharge/Fury Bonus Level 4: Reconstruction (A) Preventive Medicine - Chance for +Absorb (17) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Heal (19) Preventive Medicine - Heal/Endurance (21) Preventive Medicine - Endurance/RechargeTime Level 6: Storm Kick (A) Mako's Bite - Accuracy/Damage (21) Mako's Bite - Damage/Endurance (23) Mako's Bite - Damage/Recharge (23) Mako's Bite - Accuracy/Endurance/Recharge (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge (25) Mako's Bite - Chance of Damage(Lethal) Level 8: Crane Kick (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 10: Quick Recovery (A) Efficacy Adaptor - EndMod (31) Efficacy Adaptor - EndMod/Accuracy Level 12: Dull Pain (A) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Endurance/RechargeTime (33) Doctored Wounds - Heal/Recharge Level 14: Arcane Bolt (A) Empty Level 16: Integration (A) Doctored Wounds - Heal/Endurance (33) Doctored Wounds - Endurance/Recharge (33) Doctored Wounds - Heal/Recharge (34) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Heal (34) Doctored Wounds - Recharge Level 18: Crippling Axe Kick (A) Mocking Beratement - Taunt (29) Mocking Beratement - Taunt/Recharge (36) Mocking Beratement - Taunt/Recharge/Range (36) Mocking Beratement - Accuracy/Recharge (36) Mocking Beratement - Taunt/Range (37) Mocking Beratement - Recharge Level 20: Resilience (A) Unbreakable Guard - +Max HP (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense (39) Reactive Defenses - Scaling Resist Damage (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Mystic Flight (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (40) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Dragon's Tail (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Chance for Smashing Damage Level 28: Instant Healing (A) Doctored Wounds - Heal (43) Doctored Wounds - Heal/Recharge (43) Doctored Wounds - Heal/Endurance/Recharge (45) Doctored Wounds - Recharge (45) Doctored Wounds - Endurance/Recharge Level 30: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO (46) Recharge Reduction IO Level 32: Eagles Claw (A) Superior Unrelenting Fury - Accuracy/Damage (46) Superior Unrelenting Fury - Damage/RechargeTime (46) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (48) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (48) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Rune of Protection (A) Steadfast Protection - Resistance/+Def 3% (50) Impervium Armor - Psionic Resistance (50) Aegis - Psionic/Status Resistance Level 38: Moment of Glory (A) Luck of the Gambler - Recharge Speed Level 41: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Regenerative Tissue - +Regeneration (15) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Efficacy Adaptor - EndMod (15) Efficacy Adaptor - EndMod/Accuracy Level 50: Spiritual Core Paragon ------------
  5. I have encountered a Problem on this Version, if I may post it here: The Regeneration Primary of Tanker does not allow any setmods OR even apply the bonuses when activated while it does for Scrapper, Sentinel, Stalker and Brute. That is a very underwhelming set I know but for the sake of working properly it is a shame it only doesnt work for tanker.
  6. Been toying with trading Fighting with Sorcery, to get the sorcery +res all and that kicks me harder in the curb then hoped. That loss of def was too big for a flat out roughly 20% more res to all to get a 50% / 60% res Ratio with an overly high melee def only. Sidenote, Kinetic may of work with it but if it really wants a decent defense Overall... I had looked into Katana, even into Titan Weapon, and Staff Fighting... but the last I really looked into: Martial Arts. Sure I do not like the animations and it is not as much of an Underdog of a Powerset on Brute. Still, it Sports a 7.5% Def buff attack to positionals that is unbuffable. But that 7.5% turned @Jack_NoMind's take that 7.5% generally higher on the defense Department making the 33.9% melee/ 19.6% ranged and aoe Def a bit higher still. Swapping to it and Storm Kicks up gives a notable increase of 1.7% melee and 1% ranged and aoe without new mods. The test result was hitting around 40% melee def and 27% give or take 1% ranged and aoe def. Allowing both other Positionals to be safter and melee to be high enough to be safest. With a shield in team for open world this value will hit 45% def positionals no problem and with a dark in a raid to that shield the safe numbers with greater ease. Only the Resist will be the evil to tackle next. Which was me thinking of trading Fighting Pool for Sorcery Pool and abuse the heck out of Rune of Protection and Mystic Flight. Former for sheer +Res all and latter for a bit of Range/Aoe Positionals. It would want 20% very much on both def positionals and keep a high melee def to benefit the most. It gets a decent def AND high resist to play with (about 50% everything, 70% S/L). A def Insp may kick up the notch just enough overall to get by solo.
  7. Well my intent was to have a litteral Underdog of Powers on a Brute and that was, as was told, Kinetic Melee and Regeneration. I was not too fond of Katana... but if in Long term that may of do better I may Need to see that end and Judge from it. Right now still am wanting to see About making KM work with Regen on a Brute, albeit Katana now that I looked some onto it will be having insane Melee Def thanks to the Divine Avalanche spam. That is a Game Changer for sake of Melee Def.
  8. Will this Need a specific EPP to work with? I had taken fire on my original not cause of the spreading of ...Critters? and likes but to Supplement the AoE Department with additional Damage. Now that am having Nothing to Slot into the EPP my pick should be more utilitarian if from there or what I can still pick am assuming.
  9. And here is le Me trying to make it work out just fine. Apparently am told on Discord already it is a "Purple Salad" Trainwreck for my experience doing anything is the worst out there to begin with as a learning Player. The Goal is to make both Kinetic Melee and Regeneration work very well on a Brute. Do so not just with huge Regen Factor (cause that is Regen we speak of) but also a solid defense to not take too many hits (as resist will not do me terribly much as learned too late). Been told KM wants to Focus on knocking and goes well with knock powers. Maybe I am wrong, Maybe am not. You surely can tell me how to do it better or make it better for me to learn from. Pyre Mastery was taken as I was affraid beforehand that the AoE would struggle given it is not great Damage and alike. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! UnderDog: Level 50 Mutation Brute Primary Power Set: Kinetic Melee Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Quick Strike (A) Crushing Impact - Accuracy/Damage (40) Crushing Impact - Damage/Endurance (40) Crushing Impact - Damage/Recharge (42) Crushing Impact - Accuracy/Damage/Recharge (42) Crushing Impact - Accuracy/Damage/Endurance Level 1: Fast Healing (A) Doctored Wounds - Heal/Endurance (3) Doctored Wounds - Endurance/Recharge (3) Doctored Wounds - Heal/Recharge (5) Doctored Wounds - Heal/Endurance/Recharge (5) Doctored Wounds - Heal (7) Doctored Wounds - Recharge Level 2: Body Blow (A) Crushing Impact - Accuracy/Damage (42) Crushing Impact - Damage/Endurance (43) Crushing Impact - Damage/Recharge (43) Crushing Impact - Accuracy/Damage/Recharge (43) Crushing Impact - Accuracy/Damage/Endurance Level 4: Quick Recovery (A) Efficacy Adaptor - EndMod (7) Efficacy Adaptor - EndMod/Recharge (15) Efficacy Adaptor - EndMod/Accuracy/Recharge (36) Efficacy Adaptor - Accuracy/Recharge (37) Efficacy Adaptor - EndMod/Accuracy (40) Efficacy Adaptor - EndMod/Endurance Level 6: Smashing Blow (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (45) Crushing Impact - Damage/Recharge (45) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance Level 8: Power Siphon (A) Gaussian's Synchronized Fire-Control - To Hit Buff (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (13) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Repulsing Torrent (A) Ragnarok - Damage (25) Ragnarok - Damage/Recharge (25) Ragnarok - Accuracy/Damage/Recharge (29) Ragnarok - Accuracy/Recharge (31) Ragnarok - Damage/Endurance Level 12: Reconstruction (A) Aegis - Resistance/Endurance (13) Aegis - Resistance/Recharge (15) Aegis - Endurance/Recharge (17) Aegis - Resistance/Endurance/Recharge (17) Aegis - Resistance (19) Aegis - Psionic/Status Resistance Level 14: Dull Pain (A) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime Level 16: Integration (A) Numina's Convalesence - +Regeneration/+Recovery (19) Numina's Convalesence - Heal (21) Numina's Convalesence - Heal/Endurance/Recharge (21) Numina's Convalesence - Heal/Recharge (23) Numina's Convalesence - Endurance/Recharge (23) Numina's Convalesence - Heal/Endurance Level 18: Burst (A) Armageddon - Damage (29) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (50) Armageddon - Damage/Endurance Level 20: Resilience (A) Impervium Armor - Psionic Resistance (31) Unbreakable Guard - +Max HP (31) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Endurance/RechargeTime (33) Unbreakable Guard - Resistance Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 24: Boxing (A) Empty Level 26: Tough (A) Steadfast Protection - Knockback Protection (27) Steadfast Protection - Resistance/Endurance (27) Steadfast Protection - Resistance/+Def 3% Level 28: Weave (A) Luck of the Gambler - Recharge Speed Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance/Recharge (34) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense/Recharge Level 32: Concentrated Strike (A) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) (36) Hecatomb - Damage/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge Level 35: Revive (A) Recharge Reduction IO Level 38: Moment of Glory (A) Luck of the Gambler - Recharge Speed Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] (A) Empty (48) Empty (48) Empty (48) Empty (50) Empty Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO Level 50: Spiritual Core Paragon ------------
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