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Mind/Kin build critique: Argentae 2.0


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Heya all! :: waves ::


I broke down and bought a new gaming laptop (MSI Stealth 15, love it) so I have full Mids functionality again! 🙂

So Arg was my original main on live. I did a lot of team play, but also a TON of soloing content slowly, but extremely safely.

Pretty much the entire leveling process was pre-containment damage and (I think?) difficulty settings, so I have a LOT of memories of bouncing Council robots (fav enemy, because who doesn't like making Nazis hit each other? ) off ceilings with Levitate. Ah... Good times. Never did fully kit her out with full IO sets though, had other projects by then.


The Mind/Kin build request a bit back made me think that maybe I was ready to recreate Arg with the current options.

She dinged 50 Sunday! 


Alpha slot: Nerve tier 3  (Acc+33, Def +20, Hold +16.5, Conf +33).

Ran a couple of quick spawns with Tactics off (late stage leveling build had Tactics vs. Siphon Power, swapped out to improve damage mitigation with A/V's and other really dangerous targets) and the Council mission set to +4x8. No problem with lvl 54 spawn at all. Didn't get to a spawn with lvl 55s, but I think I'll be fine with the lvl shift from the Alpha.


I have a lot of the sets in the build below collected, though only Ragnorok (minus the proc) in Ice Storm is currently there of the purple sets. Running a 6 pack of Malaise in Mass Conf, Call of the Sandman in Mass Hyp, and only have the Proc from Will of the Controller in Mesmerize.


Thinking of moving the Ragnarok to Terrify. Also considering the Unspeakable Terror Stun proc. 


One of the things that would be something other than TD to set durable containment for the AOE dmg. IIRC there is an incarnate (Hybrid:Control?) that would have a high chance of an immob if the target is already feared.


Dominate and Levitate are not finalized, the generic IOs in those are really just placeholders. I don't think I need the Acc in either of them with the global +Acc from sets and Alpha slot (Nerve). Transfusion with capped at 95% vs lcl 54s with just a single Heal slotted in a test. I could three slot one of the procs for set bonuses, or two slot two of them? They make an excellent machine gun of DPS esp with no recharge slotted.


I am doing a bit of collecting Mez resist stacking where reasonable, which has me thinking about completing the PosiBlast sets instead of the damage proc. Probably will keep the +Range in Frost Breath as it helps it match up better with Terrify, esp from above.


Interesting note: Even in my current sub-optimal leveling build, Mass Confusion is perma, and with 2-3 Siphon Speeds normally stacked, pretty much all the AOE is up for every fight when soloing x8 spawns.    


Current build draft below, any thoughts or suggestions are greatly appreciated! 🙂


This Hero build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WiloftheC-Rchg/Dam%(36), WiloftheC-EndRdx/Rchg(37), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(39), Prv-Absorb%(39)
Level 2: Dominate -- Acc-I(A), Dmg-I(3), GldJvl-Dam%(5), GhsWdwEmb-Dam%(11), NrnSht-Dam%(15), GldNet-Dam%(15)
Level 4: Levitate -- Acc-I(A), ExpStr-Dam%(5), FrcFdb-Rechg%(36), GldJvl-Dam%(37)
Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(7), MlsIll-Acc/EndRdx(7), MlsIll-Conf/Rng(11), MlsIll-Acc/Conf/Rchg(13), MlsIll-Dam%(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(17), FrtHyp-Acc/Rchg(23), FrtHyp-Sleep/EndRdx(23), FrtHyp-Plct%(46)
Level 14: Boxing -- Empty(A)
Level 16: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(21), Ksm-ToHit+(43)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), Ags-Psi/Status(40)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), DefBuff-I(27)
Level 28: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(31), Bmbdmt-+FireDmg(31)
Level 30: Siphon Power -- Acc-I(A)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(34)
Level 35: Hibernate -- Heal-I(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43), Range-I(43)
Level 44: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Knock%(46), Rgn-Dmg/EndRdx(46)
Level 47: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
Level 49: Transference -- Acc-I(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(39)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), EndMod-I(40)
Level 50: Nerve Total Radial Revamp 



Edited by Argentae
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