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Shield/Street Justice build looking for fine tuning!


Mezegis

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Hello fellow Tankers!

 

I'm participating in a big leveling stream on Friday and hoping to refine my planned build for that little event so I can buy up all the IOs I'll need and stash them away safely.

 

My biggest issue is both Shield and Street Justice seem to be fairly slot hungry if I want to get those much desired 5/6 set bonuses.  I'd love higher resistances while keeping my defense capped and a decent amount of recharge.  Since this is a leveling build, I'd like to avoid purple sets as much as possible since once I can use purple sets, those will really ramp up the F/C resist and recharge.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7), ShlWal-Def(7), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9)
Level 1: Initial Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Acc/Dmg(48)
Level 2: Heavy Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/Dmg(48), Mk'Bit-Dmg/EndRdx(50)
Level 4: Sweeping Cross -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(21), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(50)
Level 6: Battle Agility -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(11), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(46)
Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 16: Fly -- BlsoftheZ-ResKB(A)
Level 18: Grant Cover -- Ksm-ToHit+(A)
Level 20: Rib Cracker -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(29), GntFis-Acc/Dmg/Rchg(29), GntFis-Dmg/EndRdx/Rchg(31), GntFis-Acc/Dmg/EndRdx/Rchg(31), GntFis-Rchg/+Absorb(31)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(33)
Level 26: Shield Charge -- Erd-%Dam(A), Mlt-Acc/Dmg(34), Mlt-Dmg/EndRdx(34), Mlt-Dmg/Rchg(34), Mlt-Acc/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36)
Level 28: Spinning Strike -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Acc/Dmg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 32: Combat Readiness -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48)
Level 35: Shin Breaker -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(40), MghoftheT-Acc/Dmg/Rchg(42), MghoftheT-Dmg/EndRdx/Rchg(42), MghoftheT-Acc/Dmg/EndRdx/Rchg(42), MghoftheT-Rchg/Res%(43)
Level 38: Crushing Uppercut -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Prv-Absorb%(3), Prv-Heal(50)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(5), PrfShf-EndMod(5)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

 

Thanks!

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This is my tentative plan for post 50 fun:

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7), ShlWal-Def(7), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9)
Level 1: Initial Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Acc/Dmg(48)
Level 2: Heavy Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/Dmg(48), Mk'Bit-Dmg/EndRdx(50)
Level 4: Sweeping Cross -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(21), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(50)
Level 6: Battle Agility -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(11), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(46)
Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 16: Fly -- BlsoftheZ-ResKB(A)
Level 18: Grant Cover -- Ksm-ToHit+(A)
Level 20: Rib Cracker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(33)
Level 26: Shield Charge -- Erd-%Dam(A), Arm-Dam%(34), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(34), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36)
Level 28: Spinning Strike -- PstBls-Dam%(A), Rgn-Dmg(36), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 32: Combat Readiness -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48)
Level 35: Shin Breaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43)
Level 38: Crushing Uppercut -- UnbCns-Dam%(A), Hct-Dam%(43), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PwrTrns-+Heal(A), PrfShf-End%(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Prv-Absorb%(3), Prv-Heal(50)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(5), PrfShf-EndMod(5)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

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