Lazwolf Posted November 29, 2021 Posted November 29, 2021 While working on a personal project I noticed several discrepancies in the power 'information' screens (both in character creator and in the enhancement screen pop-up), detailed below from simplest to most involved. I have not tested to see if it is anything beyond just incorrect info, or if there are actual mechanical effects as well. 1. Tanker - Energy Melee - Total Focus - Missing entry for Fiery Embrace bonus damage. 2. Tanker - Stone Melee - all attacks - Primary attack damage is listed as 'Only using Fiery Embrace'. 3. Tanker - Any attack applying % chance for ticks of damage (Fiery Melee, Psionic Melee, Savage Melee, Spines) - 'Average Damage' does not seem to correlate to any formula of base damage + tick damage that I could decipher. 4, Tanker - Any attack applying ticks of damage that also has Fiery Embrace listed with ticks of damage, but NOT if Fiery Embrace is listed with a lump sum bonus - 'Average Damage' is being calculated from base damage + ticks of damage + ticks of FE bonus damage (But NOT including FE lump sum damage), leading to incorrect 'Average Damage', 'Damage Per Activation Time' since that is just (Average Damage/Activation Time), and 'Damage Per Cast Cycle' since that is (Average Damage /(Activation Time + Recharge Time)). Powers affected - Broad Sword - Whirling Sword Dark Melee - Shadow Maul Dark Melee - Touch Of Fear Dark Melee - Midnight Grasp Dual Blades - Nimble Slash Dual Blades - Power Slice Dual Blades - Ablating Strike Dual Blades - Typhoon's Edge Dual Blades - One Thousand Cuts Energy Melee - Barrage Ice Melee - Frost Ice Melee - Freezing Touch Katana - Gambler's Cut Katana - The Lotus Drops Radiation Melee - Proton Sweep Staff Fighting - Guarded Spin Staff Fighting - Eye Of The Storm Staff Fighting - Innocous Strikes Staff Fighting - Sky Splitter After a quick glance at the other AT's with access to Fiery Embrace, it seems to be common to all of them.
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