Rainhall Posted June 5, 2019 Posted June 5, 2019 How can I tell if I'm wasting my influence? Will adding another set bonus for accuracy or recharge time help, or am I at the soft cap already? Do set bonuses get diminished in the same way that 3rd and subsequent enhancements do?  If someone can point me to a good article or explain this, I'd be grateful.
Pixie_Knight Posted June 5, 2019 Posted June 5, 2019 To my knowledge you can only have 5 copies of a set bonus. Note, that doesn't mean 5 instances of the same set. If five different sets all provide +3% ranged defense, you've hit the limit of how many +3% ranged defense set bonuses you can have. Â As for the soft caps, you can view your current Defense and Resistance values in your Combat Attributes panel. The defense soft cap is 45% regardless of what class you're playing. This is because enemies have a 50% chance to hit you if you've got no defense, and they always have at least a 5% chance to hit you. Conversely if you are being majorly defense debuffed, there is always a 5% chance an attack will miss you too. This works both ways, you always have a 5% chance to miss regardless of how much to-hit and accuracy you have. The defense hard cap I think is somewhere around 200%, but you're unlikely to reach it usually. Â By the same token, you'll find that any more then a total of -45% to-hit debuff is wasted most of the time for the same reason. Â The resistance soft cap depends on your AT. Brutes and Tankers have a soft cap of 90%, meaning if they are at the soft cap and get hit by an attack that would normally do 100 damage, they only take 10 damage. Peacebringers and Warshades have a resistance soft cap of 85. Everyone else has a resistance softcap of 75. Â For accuracy, keep in mind that to-hit is additive while accuracy is a multiplier. Most attacks as I recall have a base to-hit value of 75% and accuracy value of 1. What this means is that you'll hit the enemy 75% of the time, assuming they don't have any Defense or to-hit debuffs. A single at-level SO of accuracy makes the accuracy value of 1.33, or in other words your final chance to hit an even level minion is 75*1.33, or 99.75 which gets clamped to 95% chance to hit. To-hit buffs add to the base to-hit value, so a 75% base to-hit would be raised to 90% if you have a +15% to-hit buff. Â This makes the formula if you have a +15% to-hit buff and an at-level SO worth of accuracy slotted (75+15)*1.33 with any result higher then 95% being clamped down to 95%. If you regularly face +2 and +3 enemies, you may want more accuracy slotting, but if you typically face even level or +1 enemies a single SO worth of accuracy slotting is more then enough most times. Â Defense debuffs also reduce how much accuracy and to-hit you need to hit the 95% chance to hit limit. Â Recharge Reduction is capped at 400%, but this includes the base recharge value. So realistically you can get an additional +300% recharge reduction.
Rainhall Posted June 5, 2019 Author Posted June 5, 2019 What a great detailed answer, thank you.  If I improve the recharge of a 60-second power by 100%, that makes it 30 seconds, right? Would 300% be 15 seconds?  It looks like maybe I've been using way too much accuracy, but I do like to fight +3 and above. And I assume surplus accuracy can help counter to-hit debuffs? Maybe I should concentrate less on IO set bonus accuracy, or only slot one ACC in each power instead of two if I do have a lot of set bonuses.
jack_nomind Posted June 5, 2019 Posted June 5, 2019 If I improve the recharge of a 60-second power by 100%, that makes it 30 seconds, right? Would 300% be 15 seconds?  Yes.  It looks like maybe I've been using way too much accuracy, but I do like to fight +3 and above. And I assume surplus accuracy can help counter to-hit debuffs?  Sort of. As Pixie Knight indicated, accuracy and tohit multiply each other. If your tohit has been floored to 5%, +100% accuracy still only means a 10% final chance.  These pages will be of interest to you. https://paragonwiki.com/wiki/Limits https://paragonwiki.com/wiki/Attack_Mechanics https://paragonwiki.com/wiki/Enhancement_Diversification No-Set Builds: Tanker Scrapper Brute Stalker
Pixie_Knight Posted June 5, 2019 Posted June 5, 2019 It looks like maybe I've been using way too much accuracy, but I do like to fight +3 and above. And I assume surplus accuracy can help counter to-hit debuffs? Maybe I should concentrate less on IO set bonus accuracy, or only slot one ACC in each power instead of two if I do have a lot of set bonuses.  To-hit buff directly counters to-hit debuff. Let's take the exact same attack, it has a 75% base to-hit. It has a single SO worth of accuracy slotted. I'll show the formula and result for base chance to hit, with 15% to-hit debuff, with 15% to-hit buff, and with a combination of debuff and buff.  No buff or debuff: (75+0)x1.33=99.75 (clamped to 95%) With debuff only: (75-15)x1.33=79.8 Both debuff & buff: (75+15-15)x1.33=99.75 (clamped to 95%)  If you slotted for +50% acc and got hit by a 15% to-hit debuff it would be: (75-15)x1.5=90  As you can see, slotting more accuracy can counteract to-hit debuffs, but not as effectively as a to-hit buff. This is why Tactics or Targeting Drone can allow you to forego slotting accuracy.
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