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Tips on improving a Bio/TW tanker build. Should I focus more on regen?


DRoddo

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More +recharge works very well with Bio so you can use Ablative, DNA siphon and Parasitic more often.  Recharge will also boost dps as a bonus. This will benefit Bio more than a little extra regen/health.

 

6 slot the preventive medicine in Ablative.

Parasitic slots could be reduced.

Add more LotG. 

6 slot taunt seems a waste.

Slot the attacks more.

 

 

Chasing +health is not the the best way to build Bio imo. The clickies are what will save your life. 

Edited by Gobbledegook
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19 hours ago, Gobbledegook said:

More +recharge works very well with Bio so you can use Ablative, DNA siphon and Parasitic more often.  Recharge will also boost dps as a bonus. This will benefit Bio more than a little extra regen/health.

 

6 slot the preventive medicine in Ablative.

Parasitic slots could be reduced.

Add more LotG. 

6 slot taunt seems a waste.

Slot the attacks more.

 

 

Chasing +health is not the the best way to build Bio imo. The clickies are what will save your life. 

 

 

Ah, the thing about this build is that, chasing +health is the general theme. Become this tanky beefcake that refuses to die. But you're right about clickies. I have 5 slots of LoTG for max recharge and slotted the attacks to resist recharge debuffs more. I also added Spiritual Boost as my incarnate for more recharge.

 

What do you think of the build now?

Tankchor - Tanker (Bio Armor).mxd

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Superior and non superior winters sets together won't work.

No build Momentum.

 

Not what i would build but if it is what you want then i did a few small tweaks for you.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Tankchor: Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Titan Weapons
Power Pool: Leadership
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- GldArm-ResDam(A), GldArm-End/Res(3), GldArm-Res/Rech/End(3), GldArm-RechRes(5), GldArm-3defTpProc(5), UnbGrd-Max HP%(7)
Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 2: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-Heal/Rchg(9), NmnCnv-Heal(9), NmnCnv-Heal/Rchg(11), NmnCnv-Regen/Rcvry+(11)
Level 4: Environmental Modification -- ShlWal-Def(A), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(21)
Level 6: Adaptation 
Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 10: Titan Sweep -- FrcFdb-Rechg%(A)
Level 12: Evolving Armor -- StdPrt-ResDam/Def+(A), ImpSki-ResDam/EndRdx(23), ImpSki-ResDam/Rchg(25), ImpSki-Status(25)
Level 14: Maneuvers -- Krm-Def/EndRdx(A), Krm-ResKB(27), Krm-Def/Rchg(27), LucoftheG-Def/Rchg+(29)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Follow Through -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(29), TchofDth-Acc/Dmg(34), SprMghoft-Acc/Dmg/Rchg(36), TchofDth-Dmg/EndRdx(36), TchofDth-Dam%(37)
Level 20: DNA Siphon -- Prv-Heal(A), NmnCnv-Heal(36), Prv-Heal/EndRdx(45), Prv-Heal/Rchg(45), NmnCnv-Heal/EndRdx(45), NmnCnv-Heal/Rchg(46)
Level 22: Speed of Sound -- WntGif-ResSlow(A)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(47)
Level 26: Tough -- GldArm-ResDam(A), GldArm-End/Res(31), GldArm-RechRes(31), GldArm-Res/Rech/End(31), GldArm-RechEnd(33)
Level 28: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg+(34), Rct-ResDam%(39)
Level 30: Rend Armor -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Dam%(48), Hct-Dmg(50)
Level 32: Genetic Contamination -- OvrFrc-Dam/KB(A)
Level 35: Parasitic Aura -- RgnTss-Heal/EndRdx/Rchg(A), RgnTss-Heal/EndRdx(37), RgnTss-Heal/Rchg(39)
Level 38: Whirling Smash -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprMghoft-Dmg/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(50), SprMghoft-Dmg/EndRdx/Rchg(50)
Level 41: Arc of Destruction -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(43)
Level 44: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48)
Level 47: Conserve Power -- Empty(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Gauntlet 
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/Rchg(23)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(37), Pnc-Heal/+End(40)
Level 1: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/EndRdx(40), PrfShf-End%(40)
Level 1: Momentum 
Level 50: Spiritual Boost 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
Level 50: The Atlas Medallion 
------------

 

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