VoidSpawn2 Posted March 20, 2022 Share Posted March 20, 2022 On my quest to learn more about this awesome game. Implementing progress check on select characters with a run versus the ITF Task Force, solo, and merely plain vanilla at 0/8. Using no other selectors, but sticking generally to the theme of no deaths, minimal usage of temp/P2W powers, and not playing with a full, maxed set of Incarnates. I have now completed the ITF Task Force solo with four different characters, across three different ATs (Tanker, Tanker, Sentinel, and Scrapper). This run was much more efficient than the previous runs, with the main contributing factor being a loss of some 10 minutes trying to account for all of the generals and their mob. I think it would be nifty to complete a solo ITF with all possible ATs, so I might give it a shot. Void9100 Dark Melee/Shield Defense Scrapper Data Points Tier 4 Hybrid Melee Core Embodiment Tier 2 Destiny Ageless Core Invocation Tier 3 Diamagnetic Partial Radial Conversion Tier 3 Alpha Musculature Total Core Revamp 58.68% Melee Defense 75% S/L Resistance 35% DDR Shadow Meld from Soul Mastery, one of the best defensive powers available Synopsis of ITF: There were no instances of DDR crashing. Several Inspirations were used, as I wasn't using higher settings for running the Task Force. No email backup was used. No other characters or external PTW forces were used, save for the Kinetic Dampener, the Wedding Ring, and Amplifiers. The strategy used the following tactics: Bull-rush the targets, pop AOEs, focus-fire healers down first, then focus-fire the biggest baddie, with the AOEs in the attack cycles whittling down the other baddies by attrition. This worked even on the AV fights. Sometimes they actively fled and aggroed more mobs, so I dealt with them, too, via AoE attrition. Lessons Learned: It's much easier when more Incarnate powers are added, and with them at max. Lore and Judgement would have made this much, much faster, as would having maxed out all of the other Incarnate powers. Also, keeping better track of required mob kills would help, as significant time is spent accounting for the necessary kills. The time would easily have been under an hour, were these variables resolved. Of course, still nowhere near ready to challenge at master level, as seven times through the ITF, total, hasn't quite given me the necessary reps to master it. Decent min/max build: Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Void9100: Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Shield DefensePower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(9), Ags-ResDam/EndRdx(9), Ags-ResDam(11), Ags-Psi/Status(11)Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(31)Level 4: True Grit -- RgnTss-Regen+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19)Level 6: Kick -- FrcFdb-Rechg%(A)Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(27)Level 10: Active Defense -- RechRdx-I(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 16: Against All Odds -- EndRdx-I(A)Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(36)Level 20: Phalanx Fighting -- Ksm-ToHit+(A)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx(33)Level 24: Assault -- EndRdx-I(A)Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(36)Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(50)Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40)Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50)Level 41: Grant Cover -- Rct-ResDam%(A)Level 44: Shadow Meld -- RechRdx-I(A)Level 47: Super Speed -- Clr-Stlth(A)Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)Level 1: Critical Hit Level 1: Brawl -- TchofDth-Dam%(A)Level 1: Sprint -- Clr-RunSpd(A)Level 2: Rest -- IntRdx-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(46)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43), PwrTrns-EndMod(43), PwrTrns-+Heal(45)Level 49: Quick Form Level 47: Speed Phase Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Void Core Final Judgement Level 50: Banished Pantheon Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Diamagnetic Partial Radial Conversion Level 50: Musculature Total Core Revamp Level 50: Melee Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vanguard Medal Level 50: Geas of the Kind Ones Level 50: Eye of the Magus ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1698;743;1486;HEX;| |78DA65945B4F134114C767BB5BA1A5F772AB5C0A2DD896CAB2ABF8E08B311131119| 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