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On my quest to learn more about this awesome game. Implementing progress check on select characters with a run versus the ITF Task Force, solo, and merely plain vanilla at 0/8. Using no other selectors, but sticking generally to the theme of no deaths, minimal usage of temp/P2W powers, and not playing with a full, maxed set of Incarnates. 

 

I have now completed the ITF Task Force solo with four different characters, across three different ATs (Tanker, Tanker, Sentinel, and Scrapper). This run was much more efficient than the previous runs, with the main contributing factor being a loss of some 10 minutes trying to account for all of the generals and their mob. I think it would be nifty to complete a solo ITF with all possible ATs, so I might give it a shot. 

 

Void9100 Dark Melee/Shield Defense Scrapper Data Points

  • Tier 4 Hybrid Melee Core Embodiment
  • Tier 2 Destiny Ageless Core Invocation 
  • Tier 3 Diamagnetic Partial Radial Conversion 
  • Tier 3 Alpha Musculature Total Core Revamp
  • 58.68% Melee Defense
  • 75% S/L Resistance 
  • 35% DDR
  • Shadow Meld from Soul Mastery, one of the best defensive powers available

 

Synopsis of ITF: There were no instances of DDR crashing. Several Inspirations were used, as I wasn't using higher settings for running the Task Force. No email backup was used. No other characters or external PTW forces were used, save for the Kinetic Dampener, the Wedding Ring, and Amplifiers. The strategy used the following tactics: Bull-rush the targets, pop AOEs, focus-fire healers down first, then focus-fire the biggest baddie, with the AOEs in the attack cycles whittling down the other baddies by attrition. This worked even on the AV fights. Sometimes they actively fled and aggroed more mobs, so I dealt with them, too, via AoE attrition.

 

Lessons Learned: It's much easier when more Incarnate powers are added, and with them at max. Lore and Judgement would have made this much, much faster, as would having maxed out all of the other Incarnate powers. Also, keeping better track of required mob kills would help, as significant time is spent accounting for the necessary kills. The time would easily have been under an hour, were these variables resolved. Of course, still nowhere near ready to challenge at master level, as seven times through the ITF, total, hasn't quite given me the necessary reps to master it. 

 

Decent min/max build: 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Void9100: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(9), Ags-ResDam/EndRdx(9), Ags-ResDam(11), Ags-Psi/Status(11)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(31)
Level 4: True Grit -- RgnTss-Regen+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19)
Level 6: Kick -- FrcFdb-Rechg%(A)
Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(27)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(36)
Level 20: Phalanx Fighting -- Ksm-ToHit+(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(36)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(50)
Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50)
Level 41: Grant Cover -- Rct-ResDam%(A)
Level 44: Shadow Meld -- RechRdx-I(A)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
Level 1: Critical Hit 
Level 1: Brawl -- TchofDth-Dam%(A)
Level 1: Sprint -- Clr-RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(46)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43), PwrTrns-EndMod(43), PwrTrns-+Heal(45)
Level 49: Quick Form 
Level 47: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Void Core Final Judgement 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Diamagnetic Partial Radial Conversion 
Level 50: Musculature Total Core Revamp 
Level 50: Melee Core Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Vanguard Medal 
Level 50: Geas of the Kind Ones 
Level 50: Eye of the Magus 
------------

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ITFCompleteVoid9100_002.png

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