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Hello Sentinels

 

I am posting my current build and am looking for ideas for my alternate builds.

This build was designed to be as layered defensively as possible with bonus damage thrown in. It works fairly well, but there is a nagging feeling that there is an even better approach.

For example:  maybe a build that focuses only on Regen and +HP.

Or...  Go for Recharge plus Defense.

Any ideas would be greatly appreciated. I am going to be spending a lot of time working on a second build, but dont want to completely waste influence on a bad regen build. Been there before.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(19), Dvs-Hold%(37)
Level 1: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Regen/Rcvry+(42)
Level 2: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(3), Ann-Acc/Dmg/Rchg(5), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(19), Ann-ResDeb%(25)
Level 4: Reconstruction -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(9), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-EndRdx/Rchg(31)
Level 6: Zapping Bolt -- Dvs-Hold%(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(33)
Level 8: Quick Recovery -- EndMod-I(A), EndMod-I(11), EndMod-I(43)
Level 10: Fly -- Flight-I(A)
Level 12: Tesla Cage -- Dvs-Hold%(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(40)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15)
Level 16: Instant Regeneration -- Prv-Heal/EndRdx(A), Prv-Heal(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(43)
Level 18: Dismiss Pain -- NmnCnv-Heal(A)
Level 20: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-Heal/Rchg/EndRdx(33), Prv-Heal/Rchg(42)
Level 22: Hover -- Flight-I(A)
Level 24: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(25), ShlWal-EndRdx/Rchg(27), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(40), LucoftheG-Def/Rchg+(43)
Level 26: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), ImpArm-ResPsi(33), ImpArm-ResDam(40)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(34)
Level 35: Weave -- GifoftheA-Def/Rchg(A), GifoftheA-Def/EndRdx/Rchg(36), GifoftheA-Def(36), GifoftheA-EndRdx/Rchg(36), GifoftheA-Def/EndRdx(37), LucoftheG-Def/Rchg+(39)
Level 38: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48)
Level 41: Chain Fences -- Acc-I(A)
Level 44: Paralyzing Jolt -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46), Apc-Dam%(48)
Level 47: Rehabilitating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(48), DctWnd-Heal/Rchg(50), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Opportunity 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Shocked 
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 4: Ninja Run 
Level 50: Musculature Total Core Revamp 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 10: Afterburner 
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