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Build Help - Rad/Rad 'Debuff King'


Nayland1971

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I'm not really good at creating builds, but I had an idea in my head to make a rad/rad corruptor who focuses on defence debuff. It doesn't matter if the character can't solo or do amazing dps. The main goals are to really apply debuffs and have enough endurance to do so.

 

I've provided a build, but it's really just me grasping around in the dark. If anyone could provide critiques, or provide their own build, it'd be much appreciated!

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Isotope Lad: Level 50 Natural Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Neutrino Bolt

  • (A) Achilles' Heel - Defense Debuff
  • (7) Achilles' Heel - Defense Debuff/Recharge
  • (7) Achilles' Heel - Chance for Res Debuff
  • (23) Touch of Lady Grey - Defense Debuff
  • (25) Touch of Lady Grey - Chance for Negative Damage

Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (37) Preventive Medicine - Chance for +Absorb

Level 2: X-Ray Beam

  • (A) Analyze Weakness - Defense Debuff
  • (31) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (37) Analyze Weakness - Accuracy/Defense Debuff
  • (37) Analyze Weakness - Accuracy/Recharge
  • (40) Analyze Weakness - Accuracy/Endurance/Recharge
  • (40) Analyze Weakness - Chance for +ToHit

Level 4: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Accelerate Metabolism

  • (A) Synapse's Shock - EndMod
  • (9) Synapse's Shock - Damage/Rechage
  • (9) Synapse's Shock - EndMod/Recharge
  • (15) Synapse's Shock - Damage/Recharge/Accuracy
  • (17) Synapse's Shock - Damage/Accuracy/Endurance
  • (17) Synapse's Shock - EndMod/Increased Run Speed

Level 10: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - Recharge/Endurance
  • (15) Dark Watcher's Despair - Chance for Recharge Slow

Level 12: Irradiate

  • (A) Touch of Lady Grey - Defense Debuff
  • (19) Touch of Lady Grey - Defense Debuff/Recharge
  • (21) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (21) Touch of Lady Grey - Defense Debuff/Endurance
  • (23) Touch of Lady Grey - Chance for Negative Damage

Level 14: Enervating Field

  • (A) Recharge Reduction IO

Level 16: Mutation

  • (A) Recharge Reduction
  • (19) Recharge Reduction

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (29) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 20: Lingering Radiation

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (29) Ice Mistral's Torment - Damage/Slow
  • (31) Ice Mistral's Torment - Chance for Cold Damage

Level 22: Cosmic Burst

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (31) Superior Malice of the Corruptor - Damage/Recharge
  • (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (46) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (46) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 24: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (25) Rectified Reticle - Increased Perception

Level 26: Neutron Bomb

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (33) Superior Scourging Blast - Damage/RechargeTime
  • (40) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (42) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (42) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 28: Choking Cloud

  • (A) Lockdown - Accuracy/Hold
  • (43) Lockdown - Accuracy/Recharge
  • (43) Lockdown - Recharge/Hold
  • (45) Lockdown - Endurance/Recharge/Hold
  • (45) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold

Level 30: Kick

  • (A) Accuracy IO

Level 32: Atomic Blast

  • (A) Analyze Weakness - Defense Debuff
  • (33) Analyze Weakness - Accuracy/Defense Debuff
  • (50) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (50) Analyze Weakness - Chance for +ToHit

Level 35: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Unbreakable Guard - +Max HP
  • (36) Aegis - Resistance/Recharge

Level 38: Power Sink

  • (A) Efficacy Adaptor - EndMod
  • (39) Performance Shifter - Chance for +End
  • (39) Power Transfer - Chance to Heal Self
  • (39) Power Transfer - EndMod

Level 41: Electric Shackles

  • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (42) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 44: Summon Adept

  • (A) Sovereign Right - Accuracy/Damage
  • (45) Sovereign Right - Resistance Bonus

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense
  • (48) Shield Wall - Defense/Endurance/Recharge

Level 49: Electron Haze

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 1: Scourge 


Level 1: Brawl

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Just want to point out that Defense Debuff is one of the more useless types of debuffs.  Most folks slot enough Accuracy to hit things at a reasonable rate on their own.  In reality, any defense debuffs applied will only be useful in the event that the enemies have defense buffs, or to hit debuffs and yellow inspirations aren't readily available.

If you want to go for the most useful debuffer, I would instead go with a primary of Dark/ (for -ToHit) or Sonic/ (for -Res) or DP/ (for -Dam).  There isn't anything wrong with Rad/, except that it's secondary is useless in most cases.  If you stick with Rad/, I would slot for Damage and Procs, instead of -Def.

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