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Human with a splash of Lobster build notes


Thrax

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Hello.  With this build I'm slightly modifying what I use in game.  I have lobster but it is mainly just to have if absolutely needed during the mission.  I slotted glowing touch up too so that I can off heal a bit as well.  Basically, a one stop shop.  I have a second build that has squid and lobster both fully slotted.  This build I run around in human form as that is what I prefer.  I hear just using the buffs and blasting in squid is more damage but I just prefer the blapping playstyle of the human form.  

 

Anyway, any glaring things missing?  Or ways to accomplish the same thing but buff the stats up some maybe?  

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

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Alien Thrax: Level 50 Magic Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Leadership

Hero Profile:
Level 1: Glinting Eye -- Apc-Dam%(A), Apc-Dmg/EndRdx(5), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), AchHee-ResDeb%(9)
Level 1: Incandescence -- GldArm-3defTpProc(A)
Level 2: Gleaming Blast -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(11), SprKhlGrc-Acc/Dmg/Rchg(11), SprKhlGrc-Dmg/EndRdx/Rchg(13), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(13), SprKhlGrc-Rchg/FormBuff(15)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Radiant Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), OvrFrc-Dam/KB(23)
Level 8: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 12: Inner Light -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(31), GssSynFr--Build%(31), GssSynFr--ToHit/Rchg(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(33)
Level 14: Experimental Injection -- Heal-I(A)
Level 16: Speed of Sound -- Clr-Stlth(A)
Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(34), SprEssTrn-Acc/Dmg/Rchg(34), SprEssTrn-Dmg/EndRdx/Rchg(36), SprEssTrn-Acc/Dmg/EndRdx/Rchg(36), SprEssTrn-Rchg/Global Heal(36)
Level 20: White Dwarf -- StdPrt-ResDam/Def+(A), ResDam-I(45)
Level 22: Reform Essence -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(46), DctWnd-Heal/Rchg(48), DctWnd-Heal(49), DctWnd-Heal/EndRdx/Rchg(49)
Level 24: Assault -- EndRdx-I(A)
Level 26: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Adrenal Booster -- RechRdx-I(A)
Level 30: Glowing Touch -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(46), DctWnd-Rchg(50)
Level 32: Dawn Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(39), SuddAcc--KB/+KD(40)
Level 35: Photon Seekers -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), SuddAcc--KB/+KD(42)
Level 38: Light Form -- UnbGrd-Max HP%(A), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam/EndRdx(46)
Level 41: Restore Essence -- Heal-I(A)
Level 44: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45), LucoftheG-Def/EndRdx/Rchg(50)
Level 47: Solar Flare -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(47), SprAvl-Acc/Dmg/EndRdx(47), SprAvl-Acc/Dmg/Rchg(47), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SuddAcc--KB/+KD(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Cosmic Balance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(17)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(19)
Level 1: Energy Flight -- WntGif-ResSlow(A)
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)
Level 20: White Dwarf Antagonize -- RechRdx-I(A)
Level 20: White Dwarf Flare -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(3)
Level 20: White Dwarf Smite -- HO:Nucle(A)
Level 20: White Dwarf Step -- Empty(A)
Level 20: White Dwarf Strike -- HO:Nucle(A)
Level 20: White Dwarf Sublimation -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 1: Quantum Acceleration 
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Perma-Light Form Human-Only Peacebringers are pretty well documented, but I think that sacrificing a bit of DPS for Glowing Touch is an excellent idea, and being ability to use White Dwarf in an emergency also sounds great. How exactly do you envision White Dwarf being used in an emergency? If you see if as a sort of Personal Force Field that can deliver frustrating slow, weak, melee attacks, your current slotting can do that. If you see it as an emergency team support power that can use it's excellent AoE taunt to protect your teammates and absorb damage, I'm afraid it won't do that. It just needs more enhancement slots.

I think the ability to become a serious tank with a real taunt at will is an absolutely amazing ability, a far better support power in many situations than a heal. But the best part is that you don't have to commit to being stuck as a Tanker all the time. (Sorry real Tankers.)

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  • 3 weeks later

Played it quite a bit now.  Heal really comes in handy for sure.  Used the dwarf a few times here and there.  Team needs a tank for the AV but doesn't the rest of mission, bam there I am.  Does just fine just gotta still hop out to use light form too.  Does exactly everything I wanted it to do.  

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