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Looking for any tips on this Seismic/Elec Corruptor


webdeath

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Below is the Corruptor I am currently leveling with a friend with, or at least the theory of the final build.  Currently as of this posting I am level 32.  We also do STF's and other group things based on our mood at that moment.  
Not sure if I got everything right with the theory of the build, but from what I've experienced Stone assault feels very lackluster with its "aoe" options.  Which is why the only AOE I have is Meteor.  As Upthrust is more of a control power, and I'm not sure about Rock Shards damage capability both before and after the Seismic Assault buff is available.   Also, I am not as comfortable on Corruptors as I am on Masterminds, so I'm not sure if I even slotted powers correctly to be the most optimal.  Lastly, I didn't select my Incarnate powers because I'm not even sure I got the below right.  Wanted to Be able to deal damage, while having at least some survivability.  Also, Mids doesn't take into account the chains that will sometimes give me effects off powers like Energizing Circuit.  So I'm wondering if the build below, provided I hit my self with Energizing Circuit, might have perma Hasten.  

This was a build I made because it looked different. Any Advice that can be suggested to improve below would be apricated.  

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Seismic Blast
Secondary Power Set: Electrical Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Shatter -- AchHee-ResDeb%(A), GldJvl-Dam/End/Rech(3), GldJvl-Dam%(3), GldJvl-Acc/Dmg(5), GldJvl-Dam/Rech(5), Dcm-Build%(7)
Level 1: Shock -- Empty(A)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-EndRdx/Rchg(11)
Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(11), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(42)
Level 6: Entomb -- Apc-Dam%(A), Apc-Dmg(13), Apc-Dmg/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Acc/Rchg(15), Dvs-Hold%(17)
Level 8: Seismic Force -- GssSynFr--Build%(A)
Level 10: Energizing Circuit -- PwrTrns-+Heal(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(43), PrfShf-EndMod/Acc/Rchg(45), PrfShf-EndMod/Acc(45), PrfShf-Acc/Rchg(45)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(49)
Level 14: Super Speed -- Clr-Stlth(A)
Level 16: Faraday Cage -- ImpSki-Status(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-Max HP%(21)
Level 18: Tombstone -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(23), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Acc/ActRdx/Rng(25), Dvs-Hold%(25)
Level 20: Empowering Circuit -- EndRdx-I(A)
Level 22: Maneuvers -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), Rct-Def(27), Rct-Def/EndRdx(29), LucoftheG-Def/Rchg+(29)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33)
Level 26: Stalagmite -- AbsAmz-ToHitDeb%(A), Dvs-Hold%(33), Dvs-Acc/Dmg(33), Dvs-Dmg/EndRdx(34), Dvs-Dmg/Rchg(34), Thn-Acc/Dmg(34)
Level 28: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(48)
Level 32: Meteor -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Rech/Rng(37), Bmbdmt-+FireDmg(39), SuddAcc--KB/+KD(39)
Level 35: Insulating Circuit -- Pnc-Heal(A), Pnc-Heal/EndRedux(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40)
Level 38: Amp Up -- EndRdx-I(A)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(48)
Level 44: Power Build Up -- RechRdx-I(A)
Level 47: Temp Invulnerability -- GldArm-3defTpProc(A), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47), UnbGrd-Rchg/ResDam(48)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 1: Seismic Shockwaves 
Level 14: Speed Phase 
Level 49: Quick Form 
Level 50: Born In Battle 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
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