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Demon/Pain build & questions


Agorazium

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Hi all, I have a few questions about my planned Demon/Pain build having never taken either set to 50. Mainly:

 

- Not sure my pet slotting is optimal. I went for maxed accuracy/damage then seasoned to taste. I see most people putting the Soulbound proc in the Demons but it seems to me like Demon Prince does significantly more damage so it was better there? 

- I have two empty power picks with no slots to afford them. I'm torn between Provoke (I like the tankermind playstyle though Provoke never feels super necessary), Suppress Pain with the Panacea proc, Conduit of Pain as a just-in-case, Oppressive Gloom for an extra soft control option, and Combat Jumping for a little more defense which the build is sorely lacking. Thoughts?

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Soothsayer: Level 50 Mutation Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Corruption -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Nullify Pain -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(23)
Level 2: Summon Demonlings -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(13), ExpRnf-Acc/Rchg(15), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-EndRdx/Dmg/Rchg(17), ExpRnf-+Res(Pets)(17)
Level 4: Soothe -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(19)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(23), PstBls-Dam%(25), PstBls-Acc/Dmg/EndRdx(25), FrcFdb-Rechg%(42)
Level 10: Combat Teleport -- EndRdx-I(A)
Level 12: Summon Demons -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(27), OvrFrc-Acc/Dmg(27), OvrFrc-Acc/Dmg/End(29), ResDam-I(29), EdcoftheM-PetDef(31)
Level 14: [Empty] -- Empty(A)
Level 16: Enforced Morale -- EndRdx-I(A)
Level 18: Hell on Earth -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(31), CaltoArm-+Def(Pets)(31), CaltoArm-Acc/Rchg(33), SvrRgh-PetResDam(33), SvrRgh-Acc/Dmg(33)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/EndRdx(36)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(36)
Level 26: Summon Demon Prince -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(36), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Rchg/PetAoEDef(37), SlbAll-Build%(37), IceMisTrmt-+ColdDmg(39)
Level 28: World of Pain -- GldArm-End/Res(A), GldArm-RechRes(39), GldArm-RechEnd(39), GldArm-Res/Rech/End(40), GldArm-ResDam(40), GldArm-3defTpProc(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(42), AnlWkn-Acc/Rchg/EndRdx(42), AnlWkn-DefDeb/EndRdx/Rchg(43), ShlBrk-%Dam(43), TchofLadG-%Dam(43)
Level 38: Painbringer -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(45)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), StdPrt-ResDam/Def+(45)
Level 44: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48), Bmbdmt-+FireDmg(48)
Level 47: Soul Storm -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), GhsWdwEmb-Acc/EndRdx(50), GhsWdwEmb-EndRdx/Hold(50)
Level 49: [Empty] 
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(34)
Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(11), SynSck-EndMod/+RunSpeed(13)
------------

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Hi Sovereigne,

 

I don't know anything about /Pain, but do play Demon/ quite a bit.   The Soulbound proc will activate more in Demons because there are 2 henchmen.  A build will get the most benefit from having the Soulbound proc in Demons.  Additionally, there is a better way to slot Demon Prince for +DAM.

 

I've attached part of a build for your consideration.   You can take the last slot in Demons and place one of the Pet unique in there to adjust Hell on Earth to more your likening.

demIIII - Demon.Rad0.mxd

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  Here's my demon/pain build to maybe give you some ideas. Very solid with good defense and resist to s/l. Pets are very sturdy with the buffs that pain offers them and with sorcery thrown in for some added goodies. I also slot the soulbound proc in my demons with my Demon Prince having cold and hold procs slotted which really seem to pay off. Most of my demon MM's are slotting very similar to this with maybe a few slight difference between them

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Overwhelming Force - Accuracy/Damage/Endurance
  • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (5) Superior Command of the Mastermind - Accuracy/Damage
  • (7) Superior Command of the Mastermind - Damage/Endurance
  • (7) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (9) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge

Level 1: Nullify Pain

  • (A) Preventive Medicine - Chance for +Absorb
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime

Level 2: Lash

  • (A) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Damage/Recharge/Accuracy
  • (34) Hecatomb - Recharge/Accuracy
  • (34) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Chance of Damage(Negative)

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Spirit Ward

  • (A) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/Endurance

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense

Level 12: Summon Demons

  • (A) Superior Mark of Supremacy - Damage
  • (13) Superior Mark of Supremacy - Damage/Endurance
  • (13) Superior Mark of Supremacy - Accuracy/Damage
  • (15) Superior Mark of Supremacy - Accuracy/Endurance
  • (15) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (17) Soulbound Allegiance - Chance for Build Up

Level 14: Enflame

  • (A) Annihilation - Chance for Res Debuff
  • (36) Annihilation - Accuracy/Damage
  • (36) Annihilation - Accuracy/Damage/RechargeTime

Level 16: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 18: Hell on Earth

  • (A) Sovereign Right - Resistance Bonus
  • (19) Edict of the Master - Defense Bonus
  • (19) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (21) Call to Arms - Defense Bonus Aura for Pets
  • (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 20: Suppress Pain

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (31) Numina's Convalesence - Heal
  • (33) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (37) Numina's Convalesence - Heal/Recharge
  • (46) Numina's Convalesence - Heal/Endurance/Recharge

Level 22: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Rune of Protection

  • (A) Aegis - Psionic/Status Resistance
  • (37) Aegis - Resistance
  • (39) Aegis - Resistance/Recharge

Level 26: Summon Demon Prince

  • (A) Sovereign Right - Accuracy/Damage/Endurance
  • (27) Sovereign Right - Damage/Endurance
  • (27) Sovereign Right - Accuracy/Endurance
  • (29) Unbreakable Constraint - Chance for Smashing Damage
  • (29) Ice Mistral's Torment - Chance for Cold Damage
  • (31) Impeded Swiftness - Chance of Damage(Smashing)

Level 28: World of Pain

  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 30: Boxing

  • (A) Empty

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Anguishing Cry

  • (A) Achilles' Heel - Chance for Res Debuff
  • (40) Shield Breaker - Defense Debuff
  • (40) Shield Breaker - Accuracy/Defense Debuff
  • (40) Shield Breaker - Accuracy/Recharge

Level 38: Painbringer

  • (A) Miracle - Heal/Endurance
  • (43) Miracle - Endurance/Recharge
  • (45) Miracle - Heal/Recharge
  • (46) Miracle - Heal/Endurance/Recharge
  • (46) Miracle - Heal

Level 41: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - Resistance

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Reactive Defenses - Scaling Resist Damage
  • (45) Reactive Defenses - Defense
  • (48) Reactive Defenses - Defense/Endurance

Level 47: Power Boost

  • (A) Recharge Reduction IO

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Shield Wall - Defense

Level 1: Supremacy 


Level 1: Brawl
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Thank you @bellona100 for the slotting and @DocMidknight for the suggestions! I think it was actually one of your Demon builds way back that inspired me to give the set a try. Sorcery is another option I was entertaining, I feel like the Prince would be unkillable with Painbringer + Spirit Ward. I didn't think about dropping Soothe so I can 6-slot the aura...might give that a shot. Thanks again!

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6 hours ago, DocMidknight said:

  Here's my demon/pain build to maybe give you some ideas. Very solid with good defense and resist to s/l. Pets are very sturdy with the buffs that pain offers them and with sorcery thrown in for some added goodies. I also slot the soulbound proc in my demons with my Demon Prince having cold and hold procs slotted which really seem to pay off. Most of my demon MM's are slotting very similar to this with maybe a few slight difference between them

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Overwhelming Force - Accuracy/Damage/Endurance
  • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (5) Superior Command of the Mastermind - Accuracy/Damage
  • (7) Superior Command of the Mastermind - Damage/Endurance
  • (7) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (9) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge

Level 1: Nullify Pain

  • (A) Preventive Medicine - Chance for +Absorb
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime

Level 2: Lash

  • (A) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Damage/Recharge/Accuracy
  • (34) Hecatomb - Recharge/Accuracy
  • (34) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Chance of Damage(Negative)

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Spirit Ward

  • (A) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/Endurance

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense

Level 12: Summon Demons

  • (A) Superior Mark of Supremacy - Damage
  • (13) Superior Mark of Supremacy - Damage/Endurance
  • (13) Superior Mark of Supremacy - Accuracy/Damage
  • (15) Superior Mark of Supremacy - Accuracy/Endurance
  • (15) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (17) Soulbound Allegiance - Chance for Build Up

Level 14: Enflame

  • (A) Annihilation - Chance for Res Debuff
  • (36) Annihilation - Accuracy/Damage
  • (36) Annihilation - Accuracy/Damage/RechargeTime

Level 16: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 18: Hell on Earth

  • (A) Sovereign Right - Resistance Bonus
  • (19) Edict of the Master - Defense Bonus
  • (19) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (21) Call to Arms - Defense Bonus Aura for Pets
  • (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 20: Suppress Pain

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (31) Numina's Convalesence - Heal
  • (33) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (37) Numina's Convalesence - Heal/Recharge
  • (46) Numina's Convalesence - Heal/Endurance/Recharge

Level 22: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Rune of Protection

  • (A) Aegis - Psionic/Status Resistance
  • (37) Aegis - Resistance
  • (39) Aegis - Resistance/Recharge

Level 26: Summon Demon Prince

  • (A) Sovereign Right - Accuracy/Damage/Endurance
  • (27) Sovereign Right - Damage/Endurance
  • (27) Sovereign Right - Accuracy/Endurance
  • (29) Unbreakable Constraint - Chance for Smashing Damage
  • (29) Ice Mistral's Torment - Chance for Cold Damage
  • (31) Impeded Swiftness - Chance of Damage(Smashing)

Level 28: World of Pain

  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 30: Boxing

  • (A) Empty

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Anguishing Cry

  • (A) Achilles' Heel - Chance for Res Debuff
  • (40) Shield Breaker - Defense Debuff
  • (40) Shield Breaker - Accuracy/Defense Debuff
  • (40) Shield Breaker - Accuracy/Recharge

Level 38: Painbringer

  • (A) Miracle - Heal/Endurance
  • (43) Miracle - Endurance/Recharge
  • (45) Miracle - Heal/Recharge
  • (46) Miracle - Heal/Endurance/Recharge
  • (46) Miracle - Heal

Level 41: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - Resistance

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Reactive Defenses - Scaling Resist Damage
  • (45) Reactive Defenses - Defense
  • (48) Reactive Defenses - Defense/Endurance

Level 47: Power Boost

  • (A) Recharge Reduction IO

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Shield Wall - Defense

Level 1: Supremacy 


Level 1: Brawl

I just picked up Suppress Pain while leveling and am not super impressed with it. I do like the idea of putting a proc in it but wouldn't the Panacea +HP/End one be better? Does that affect myself and my allies?

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