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Posted

Not a build question but rather mechanics. 

 

I have noticed Dual Pistols (using sent forums as it's the AT I noticed this on) has animation cancelling on recovery frames. Is there a way to make this consistent?

Posted

I think I found the answer. When the guns spin unsheathing you can cancel from one attack to another. Using Z to sheath will reset that and allow another 2 attacks to chain

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