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Posted

Inspired by Snarky's holiday theme I wanted to create a character that leveraged the heck out of -recharge and since this powerset combo can be used on other ATs I figure I could have something of a baseline if I want to Tank or Scrap with a Santa Hat on. My only question really is for a strategy of Translocate into the mob, focusing on bosses while creating a field of stasis around me can this amount of -rech make a dent on AVs and GMs?

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance

Level 1: Ice Sword

  • (A) Gauntleted Fist - RechargeTime/+Absorb
  • (5) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (5) Gauntleted Fist - Accuracy/Damage
  • (7) Gauntleted Fist - Damage/RechargeTime
  • (7) Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (9) Gauntleted Fist - Damage/Endurance/RechargeTime

Level 2: Chilling Embrace

  • (A) Pacing of the Turtle - Chance of -Recharge
  • (9) Impeded Swiftness - Endurance/Recharge/Slow
  • (11) Impeded Swiftness - Accuracy/Slow
  • (11) Impeded Swiftness - Damage/Slow
  • (13) Impeded Swiftness - Accuracy/Endurance
  • (13) Impeded Swiftness - Range/Slow

Level 4: Frost

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (15) Impeded Swiftness - Endurance/Recharge/Slow
  • (15) Impeded Swiftness - Accuracy/Slow
  • (17) Impeded Swiftness - Damage/Slow
  • (17) Impeded Swiftness - Accuracy/Endurance
  • (19) Impeded Swiftness - Range/Slow

Level 6: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Kismet - Accuracy +6%

Level 8: Wet Ice

  • (A) Endurance Reduction IO

Level 10: Mystic Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (21) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Icicles

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 14: Spirit Ward

  • (A) Empty

Level 16: Permafrost

  • (A) Unbreakable Guard - +Max HP
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - RechargeTime/Resistance

Level 18: Glacial Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Reactive Defenses - Scaling Resist Damage
  • (29) Reactive Defenses - Defense

Level 20: Ice Patch

  • (A) Recharge Reduction IO

Level 22: Energy Absorption

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Performance Shifter - Chance for +End

Level 24: Freezing Touch

  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Basilisk's Gaze - Chance for Recharge Slow
  • (33) Lockdown - Chance for +2 Mag Hold

Level 26: Hoarfrost

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance
  • (36) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Greater Ice Sword

  • (A) Might of the Tanker - Recharge/Chance for +Res(All)
  • (36) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (36) Might of the Tanker - Accuracy/Damage
  • (37) Might of the Tanker - Damage/Recharge
  • (37) Might of the Tanker - Accuracy/Damage/Recharge
  • (37) Might of the Tanker - Damage/Endurance/Recharge

Level 30: Frozen Aura

  • (A) Induced Coma - Chance of -Recharge
  • (39) Eradication - Chance for Energy Damage
  • (39) Eradication - Damage
  • (39) Eradication - Accuracy/Recharge
  • (40) Multi-Strike - Accuracy/Damage
  • (40) Multi-Strike - Accuracy/Endurance

Level 32: Rune of Protection

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Impervium Armor - Psionic Resistance
  • (42) Steadfast Protection - Resistance/+Def 3%

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Kick

  • (A) Empty

Level 41: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (45) Impervium Armor - Psionic Resistance
  • (45) Aegis - Psionic/Status Resistance

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 47: Block of Ice

  • (A) Neuronic Shutdown - Chance of Damage(Psionic)
  • (48) Basilisk's Gaze - Chance for Recharge Slow
  • (48) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (48) Gladiator's Net - Chance of Damage(Lethal)
  • (50) Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 49: Shiver

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (50) Pacing of the Turtle - Chance of -Recharge
  • (50) Impeded Swiftness - Chance of Damage(Smashing)

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

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