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Plant/Psi/Ice build critique and suggestions


Sleepy

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Hey everyone I built this Plant/Psi/Ice Dom today and was wondering what yall thought of it. The main focuses of this build was defense and recharge with some procs thrown in as well. I tried to have a proc in most my attacking powers.

 

Some questions:

 

1. Had quite a time balancing recharge with defense. I was focusing on ranged defense mostly. Does anyone see in my build where I can get a bit more recharge in there without sacrifing defense?

 

2. Thoughts on procs in roots? I ended up swapping them out for some extra recharge but was curious of what yall thought.

 

3. Do yall see any other powers I should be proccing out instead?
 

4. Will 4 pts. knockback protection from Blessing of Zephyr be enough? I took acrobatics because I felt like that was a free slot and I could use some more protection.

 

Thanks for any feedback and suggestions!

 

 

Spring Mixed.mxd

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Hey Sleepy! I checked your build and you did a good job balancing between + rech and +def ranged. 

 

However im not a fan of Ice Mastery and my reason is that Ice Armor provides S/L defense only and  doesnt provide +res to stack with tough. +Res is not a minor thing for me... even if you are softcapped in range you still will recieve hits and whenever they go through your defense you will need a "secong layer" to absorb the impacts.

 

For these reasons i would rather pick Psionic Mastery. So i put together an alternative build for you with Psionic Mastery with the next highlights:

 

- 185 % rech (+3% more than yours)

- Perma Link Minds which provides +46% def ranged 

-58% S/L Resist (+20% more than yours)

- Fky Trap 6 slot with resist bonus

-Roots with Fiery Orb (is better to have the orb there you can keep spamm and increase the chances)

- Better +regen and +recovery thyan yours 

 

With this build you will gain better survavility and stand by your own on any TF or end content.

 

Here is my take. 

 

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Mind Probe

  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Chance of Damage(Lethal)

Level 2: Roots

  • (A) Gravitational Anchor - Immobilize
  • (11) Gravitational Anchor - Immobilize/Recharge
  • (11) Gravitational Anchor - Immobilize/Recharge/Accuracy
  • (13) Gravitational Anchor - Recharge/Accuracy
  • (13) Gravitational Anchor - Immobilize/Endurance
  • (15) Superior Dominating Grasp - RechargeTime/Fiery Orb

Level 4: Telekinetic Thrust

  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (17) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (21) Coercive Persuasion  - Confused/Recharge
  • (21) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (23) Coercive Persuasion  - Recharge/Accuracy
  • (23) Coercive Persuasion  - Confused/Endurance
  • (25) Coercive Persuasion  - Contagious Confusion

Level 10: Mental Blast

  • (A) Apocalypse - Damage
  • (25) Apocalypse - Damage/Recharge
  • (27) Apocalypse - Damage/Recharge/Accuracy
  • (27) Apocalypse - Recharge/Accuracy
  • (29) Apocalypse - Damage/Endurance

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Super Jump

  • (A) Jumping IO

Level 16: Psychic Scream

  • (A) Ragnarok - Damage
  • (31) Ragnarok - Damage/Recharge
  • (31) Ragnarok - Damage/Recharge/Accuracy
  • (31) Ragnarok - Recharge/Accuracy
  • (33) Ragnarok - Damage/Endurance

Level 18: Boxing

  • (A) Empty

Level 20: Drain Psyche

  • (A) Preventive Medicine - Heal
  • (33) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Chance for +Absorb

Level 22: Vines

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 24: Carrion Creepers

  • (A) Bombardment - Chance for Fire Damage
  • (33) Trap of the Hunter - Chance of Damage(Lethal)
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (37) Javelin Volley - Accuracy/Damage/End/Rech
  • (39) Ice Mistral's Torment - Chance for Cold Damage
  • (39) Impeded Swiftness - Chance of Damage(Smashing)

Level 26: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 28: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Psionic Lance

  • (A) Sting of the Manticore - Accuracy/Damage
  • (42) Sting of the Manticore - Damage/Endurance
  • (42) Sting of the Manticore - Accuracy/Interrupt/Range
  • (43) Sting of the Manticore - Damage/Interrupt/Recharge
  • (43) Sting of the Manticore - Damage/Endurance/Recharge

Level 32: Psychic Shockwave

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (43) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (45) Superior Ascendency of the Dominator - Endurance/Recharge
  • (45) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (45) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 35: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense

Level 41: Link Minds

  • (A) Luck of the Gambler - Defense/Recharge
  • (50) Reactive Defenses - Defense/RechargeTime
  • (50) Red Fortune - Defense/Recharge

Level 44: Mind Over Body

  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Recharge

Level 47: Super Speed

  • (A) Celerity - +Stealth

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Domination 
Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Swift

  • (A) Empty

Level 1: Health

  • (A) Miracle - +Recovery
  • (29) Numina's Convalesence - +Regeneration/+Recovery

Level 1: Hurdle

  • (A) Empty

Level 1: Stamina

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Endurance Modification IO

Level 14: Double Jump 


Level 49: Quick Form 
Level 47: Speed Phase 
Level 50: Agility Core Paragon 
------------

 

Edited by serxiom
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On 12/4/2022 at 4:01 AM, Sleepy said:

4. Will 4 pts. knockback protection from Blessing of Zephyr be enough? I took acrobatics because I felt like that was a free slot and I could use some more protection.

 

Oh i forgot! This is an unnecesary concern. You will live in permadom and KB protection is not required at all. Cheers!

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