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SSA 1 Alastor SWAT bug.


BeeVee

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Running out the timer in the second mission of SSA 1 does not cause the SWAT to disappear and de-aggro as they functioned on live, further, they have ambush properties making them impossible to evade short of taking them out (so Stalkers do not have a get out of SWAT hell free card). As solo lowbies would have a higher TTK, this makes things a bit annoying as they'll eventually either be overwhelmed by the sheer magnitude of SWAT to fight.

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