KelvinKole Posted April 28, 2019 Share Posted April 28, 2019 Water Blast is all new to me and I'm pairing it with something that is familiar and I know is great in /rad. This combo should work well for solo and team play and even has some PvP potential, though untested thus far. The below build would be extremely expensive and I'll probably draw up a poor man's version for interim play. Comments and critiques welcome. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leaping Ancillary Pool: Power Mastery Villain Profile: Level 1: Aqua Bolt (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (13) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (31) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) Level 1: Radiant Aura (A) Panacea - Heal/Endurance (3) Panacea - Endurance/Recharge (13) Panacea - Hea/Recharge (27) Panacea - Heal/Endurance/Recharge (39) Panacea - Heal (39) Panacea - +Hit Points/Endurance Level 2: Hydro Blast (A) Superior Scourging Blast - Accuracy/Damage (5) Superior Scourging Blast - Damage/RechargeTime (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime (27) Superior Scourging Blast - Damage/Endurance/RechargeTime (31) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime Level 4: Accelerate Metabolism (A) Efficacy Adaptor - EndMod/Accuracy (5) Efficacy Adaptor - EndMod (17) Efficacy Adaptor - EndMod/Recharge (29) Efficacy Adaptor - EndMod/Endurance (36) Efficacy Adaptor - EndMod/Accuracy/Recharge (36) Efficacy Adaptor - Accuracy/Recharge Level 6: Whirlpool (A) Positron's Blast - Accuracy/Damage (7) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Recharge (50) Positron's Blast - Damage/Range (50) Positron's Blast - Accuracy/Damage/Endurance Level 8: Tidal Forces (A) Adjusted Targeting - To Hit Buff (9) Adjusted Targeting - Recharge (9) Adjusted Targeting - To Hit Buff/Recharge (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge (33) Adjusted Targeting - Endurance/Recharge Level 10: Radiation Infection (A) Undermined Defenses - Defense Debuff/Endurance (11) Undermined Defenses - Defense Debuff (11) Undermined Defenses - Defense Debuff/Recharge (33) Undermined Defenses - Defense Debuff/Recharge/Endurance (33) Undermined Defenses - Recharge/Endurance Level 12: Dehydrate (A) Devastation - Accuracy/Damage (15) Devastation - Damage/Recharge (15) Devastation - Accuracy/Damage/Endurance/Recharge (34) Touch of the Nictus - Healing (36) Touch of the Nictus - Accuracy/Healing (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration Level 14: Enervating Field (A) Endurance Reduction IO (17) Endurance Reduction IO Level 16: Super Speed (A) Endurance Reduction IO (43) Endurance Reduction IO Level 18: Water Jet (A) Superior Malice of the Corruptor - Accuracy/Damage (19) Superior Malice of the Corruptor - Damage/Recharge (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (25) Superior Malice of the Corruptor - Damage/Endurance/Recharge (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 20: Lingering Radiation (A) Tempered Readiness - Accuracy/Slow (21) Tempered Readiness - Accuracy/Endurance (21) Tempered Readiness - Range/Slow (46) Tempered Readiness - Endurance/Recharge/Slow (46) Tempered Readiness - Accuracy/Damage/Slow Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Combat Jumping (A) Endurance Reduction IOLevel 26: Super Jump (A) Endurance Reduction IO (40) Endurance Reduction IO Level 28: Acrobatics (A) Endurance Reduction IO (34) Endurance Reduction IO Level 30: Mutation (A) Recharge Reduction IOLevel 32: Geyser (A) Ragnarok - Damage (37) Ragnarok - Damage/Recharge (37) Ragnarok - Accuracy/Damage/Recharge (37) Ragnarok - Accuracy/Recharge (39) Ragnarok - Damage/Endurance (48) Ragnarok - Chance for Knockdown Level 35: Fallout (A) Damage Increase IOLevel 38: Conserve Power (A) Recharge Reduction IOLevel 41: Temp Invulnerability (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - RechargeTime/Resistance Level 44: Total Focus (A) Hecatomb - Damage/Endurance (45) Hecatomb - Damage (45) Hecatomb - Damage/Recharge (45) Hecatomb - Accuracy/Damage/Recharge (46) Hecatomb - Accuracy/Recharge Level 47: Power Build Up (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Force of Nature (A) Resist Damage IOLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) EmptyLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Efficacy Adaptor - EndMod (23) Efficacy Adaptor - EndMod/Accuracy (34) Efficacy Adaptor - EndMod/Recharge (40) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ Link to comment Share on other sites More sharing options...
TheNilvarg Posted May 7, 2019 Share Posted May 7, 2019 Why did you skip Water Burst? Link to comment Share on other sites More sharing options...
KelvinKole Posted May 7, 2019 Author Share Posted May 7, 2019 If I were making a pure PvE build, id definitely take it. But I had PvP in mind and didn't like that it consumes tidal power. The recharge rate on this build is also high enough that Geyser is up roughly every 35 seconds, and water jet and dehydrate are up roughly every 3 seconds. I'd rather spend the tidal power on those skills, with whirpool being the go to AoE option instead of water burst. In fact, I'm thinking of dropping hydro blast too because the animation is a bit long and I may prefer to just spam aqua bolt with a damage proc IO to build tidal power. I still have some tinkering to do. Link to comment Share on other sites More sharing options...
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