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All Purpose Water/Rad Build


KelvinKole

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Water Blast is all new to me and I'm pairing it with something that is familiar and I know is great in /rad. This combo should work well for solo and team play and even has some PvP potential, though untested thus far. The below build would be extremely expensive and I'll probably draw up a poor man's version for interim play. Comments and critiques welcome.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Corruptor

Primary Power Set: Water Blast

Secondary Power Set: Radiation Emission

Power Pool: Speed

Power Pool: Leaping

Ancillary Pool: Power Mastery

 

Villain Profile:

Level 1: Aqua Bolt

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Damage/Recharge
  • (25) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)

Level 1: Radiant Aura

  • (A) Panacea - Heal/Endurance
  • (3) Panacea - Endurance/Recharge
  • (13) Panacea - Hea/Recharge
  • (27) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal
  • (39) Panacea - +Hit Points/Endurance

Level 2: Hydro Blast

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (5) Superior Scourging Blast - Damage/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (27) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (31) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime

Level 4: Accelerate Metabolism

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (5) Efficacy Adaptor - EndMod
  • (17) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod/Endurance
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge

Level 6: Whirlpool

  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance

Level 8: Tidal Forces

  • (A) Adjusted Targeting - To Hit Buff
  • (9) Adjusted Targeting - Recharge
  • (9) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (33) Adjusted Targeting - Endurance/Recharge

Level 10: Radiation Infection

  • (A) Undermined Defenses - Defense Debuff/Endurance
  • (11) Undermined Defenses - Defense Debuff
  • (11) Undermined Defenses - Defense Debuff/Recharge
  • (33) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (33) Undermined Defenses - Recharge/Endurance

Level 12: Dehydrate

  • (A) Devastation - Accuracy/Damage
  • (15) Devastation - Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
  • (34) Touch of the Nictus - Healing
  • (36) Touch of the Nictus - Accuracy/Healing
  • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

Level 14: Enervating Field

  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO

Level 16: Super Speed

  • (A) Endurance Reduction IO
  • (43) Endurance Reduction IO

Level 18: Water Jet

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (19) Superior Malice of the Corruptor - Damage/Recharge
  • (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (25) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Lingering Radiation

  • (A) Tempered Readiness - Accuracy/Slow
  • (21) Tempered Readiness - Accuracy/Endurance
  • (21) Tempered Readiness - Range/Slow
  • (46) Tempered Readiness - Endurance/Recharge/Slow
  • (46) Tempered Readiness - Accuracy/Damage/Slow

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Combat Jumping

  • (A) Endurance Reduction IO

Level 26: Super Jump

  • (A) Endurance Reduction IO
  • (40) Endurance Reduction IO

Level 28: Acrobatics

  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO

Level 30: Mutation

  • (A) Recharge Reduction IO

Level 32: Geyser

  • (A) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (39) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 35: Fallout

  • (A) Damage Increase IO

Level 38: Conserve Power

  • (A) Recharge Reduction IO

Level 41: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Endurance/RechargeTime
  • (43) Unbreakable Guard - RechargeTime/Resistance

Level 44: Total Focus

  • (A) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Damage
  • (45) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Accuracy/Recharge

Level 47: Power Build Up

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Force of Nature

  • (A) Resist Damage IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Accuracy
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (40) Performance Shifter - Chance for +End

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

 

 

 

 

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  • 2 weeks later

If I were making a pure PvE build, id definitely take it. But I had PvP in mind and didn't like that it consumes tidal power.

 

The recharge rate on this build is also high enough that Geyser is up roughly every 35 seconds, and water jet and dehydrate are up roughly every 3 seconds. I'd rather spend the tidal power on those skills, with whirpool being the go to AoE option instead of water burst.

 

In fact, I'm thinking of dropping hydro blast too because the animation is a bit long and I may prefer to just spam aqua bolt with a damage proc IO to build tidal power. I still have some tinkering to do.

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