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Posted (edited)

I didn't take glue arrow and was trying to fiddle with that extra power, landed on bonfire but, not dead set on it yet.

going for an all ranged all the time flying character- stacked mez resist in hopes to rarely get grounded.

 

 

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Edited by Shredhillz
Posted

You are going to get grounded and mez resist doesn't help you at all against -Fly. Even if you had loads of -Fly resist, it just reduces the time you are grounded for but you will still get grounded.

 

With that context, you 6 slot some powers that don't need to be 6 slotted. 6 slotting purples have no value. You are also 5% over the range defense softcap. You can use some -kb in some powers, especially bonfire.

 

I'd also drop hasten. It's the difference between 18 second RoA vs 15 second RoA in the final incarnate build.

 

You are much better off building for Range + AoE def softcap if safety is your focus. I'd also take glue arrow, if you want to keep stuff at bay then it's good area denial and carries -jump and -fly.

 

Normally you'd be hard pressed to get both Range + AoE softcap without making some significant sacrifices to recharge and other bonuses, but it's very doable with tactical arrow. The secret sauce is powers that slow and Ice Mistral's Torment. Since you are using archery as a primary there's less premium on recharge bonuses.

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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