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Posted (edited)

It's time for a new alt and a Dom is calling me! I was in Mids for hours trying to make a Fire/Ice/Ice work but the Hot Feet/Chilling Embrace monster is too wild a beast for me to tame right now. I may come back to it in the future but for now Plant has once again caught my eye.  I've put together 2 builds for Plant/Ice/Ice, one leans into ranged and one leans into melee.

 

They both have soft capped S/L/Ranged (after 3% stealth), that might be overkill but I have no heals except for Spirit Tree which is pretty lame.. I admit I sacrificed some recharge to get to soft cap so permadom = yes, but hasten = no. I try to balance it without Incarnates, if it's good without Incarnates, it'll be great with Incarnates!

 

Taking all the melee and all the ranged powers seems like a waste of power picks and taking half and half seems like I'll get the best of neither so I have to choose a lane. I think I'm patrial to the ranged version because thats where I play most control from and seeds is a cone so I'll be there at some point anyway but with that def I should be okay to go the melee route as well. My thinking is that it's either Frost Breath, Ice Bolt, Ice Blast -or- Chilling Embrace, Ice Sword Circle, Ice Sword.   With Ice Slash, Bitter Ice Blast and Power Up with both of course.

 

So what do you folks think? Should I go ranged Dom, go melee Dom or go back to the drawing board cuz both builds suck? I'm open to suggestions.

 

Side notes:

After numerous searches I've only found 1 thread from 2 years ago about Plant/Ice Doms! Am I overlooking something that makes this combo undesirable?

How do I just export a link instead of the giant data chunk?

 

RANGED

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Icy Assault
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (5) Apocalypse - Recharge/Accuracy
  • (7) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (36) Apocalypse - Damage/Recharge/Accuracy
  • (36) Apocalypse - Chance of Damage(Negative)

Level 1: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance/Recharge
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance

Level 2: Roots

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (11) Enfeebled Operation - Immobilize/Range
  • (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (21) Enfeebled Operation - Accuracy/Immobilize

Level 4: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (13) Coercive Persuasion  - Confused/Recharge
  • (13) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (15) Coercive Persuasion  - Recharge/Accuracy
  • (17) Coercive Persuasion  - Confused/Endurance
  • (43) Coercive Persuasion  - Contagious Confusion

Level 10: Ice Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge

Level 12: Spirit Tree

  • (A) Healing IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Power Up

  • (A) Recharge Reduction IO

Level 18: Vines

  • (A) Lockdown - Accuracy/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (45) Lockdown - Chance for +2 Mag Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (47) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold

Level 20: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 26: Carrion Creepers

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (27) Gravitational Anchor - Recharge/Accuracy
  • (27) Annihilation - Chance for Res Debuff
  • (29) Trap of the Hunter - Chance of Damage(Lethal)
  • (42) Impeded Swiftness - Chance of Damage(Smashing)
  • (45) Explosive Strike - Chance for Smashing Damage

Level 28: Frost Breath

  • (A) Annihilation - Chance for Res Debuff
  • (43) Bombardment - Accuracy/Damage/Recharge

Level 30: Ice Slash

  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Recharge

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Sleet

  • (A) Annihilation - Chance for Res Debuff
  • (45) Recharge Reduction IO

Level 38: Bitter Ice Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 41: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 47: Ice Storm

  • (A) Artillery - Accuracy/Damage
  • (48) Artillery - Damage/Endurance
  • (48) Artillery - Damage/Recharge
  • (50) Artillery - Accuracy/Damage/Recharge
  • (50) Artillery - Accuracy/Recharge/Range
  • (50) Artillery - Endurance/Recharge/Range

Level 49: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Domination 


Level 1: Brawl

 

 

 

Edited by mistagoat
extra word

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

Posted

MELEE

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler

  • (A) Apocalypse - Chance of Damage(Negative)
  • (5) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Damage/Recharge/Accuracy
  • (7) Unbreakable Constraint - Chance for Smashing Damage
  • (9) Apocalypse - Recharge/Accuracy

Level 1: Ice Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Roots

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (17) Enfeebled Operation - Endurance/Immobilize
  • (34) Enfeebled Operation - Accuracy/Endurance
  • (34) Enfeebled Operation - Immobilize/Range
  • (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (36) Enfeebled Operation - Accuracy/Immobilize

Level 4: Ice Sword Circle

  • (A) Superior Avalanche - Accuracy/Damage
  • (40) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (9) Coercive Persuasion  - Confused/Recharge
  • (11) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (13) Coercive Persuasion  - Recharge/Accuracy
  • (13) Coercive Persuasion  - Confused/Endurance
  • (15) Coercive Persuasion  - Contagious Confusion

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 12: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (47) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 14: Kick

  • (A) Empty

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense

Level 20: Vines

  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Chance for +2 Mag Hold

Level 22: Power Up

  • (A) Recharge Reduction IO

Level 24: Carrion Creepers

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (25) Gravitational Anchor - Recharge/Accuracy
  • (25) Annihilation - Chance for Res Debuff
  • (27) Trap of the Hunter - Chance of Damage(Lethal)
  • (27) Impeded Swiftness - Chance of Damage(Smashing)
  • (29) Explosive Strike - Chance for Smashing Damage

Level 26: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (29) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Damage/Endurance
  • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (31) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 28: Ice Slash

  • (A) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (47) Mako's Bite - Chance of Damage(Lethal)

Level 30: Bitter Ice Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 32: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance

Level 35: Sleet

  • (A) Annihilation - Chance for Res Debuff
  • (48) Recharge Reduction IO

Level 38: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 41: Chilling Embrace

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (48) Pacing of the Turtle - Range/Slow
  • (48) Pacing of the Turtle - Damage/Slow
  • (49) Pacing of the Turtle - Accuracy/Endurance
  • (49) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Pacing of the Turtle - Chance of -Recharge

Level 44: Ice Storm

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (45) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Endurance/Recharge/Range

Level 47: Spirit Tree

  • (A) Panacea - +Hit Points/Endurance

Level 49: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Domination 


Level 1: Brawl

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

Posted

Uggg... Took the ranged build to test and it can't keep permadom going.  I'll have to drop some def for recharge.

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

Posted

Okay, I think this one works well. Lost a little ranged def but gained enough recharge to keep permadom going. I ended up going with a bit of ranged and a bit of melee. The single target sword attacks are very nice for chewing through bosses but Ice Sword Circle seems very situational because by the time I'm jumping into melee range there are only a couples bosses and maybe a couple LTs and chances are they aren't all in a tight circle that ISC can hit. Though I'm not sure what I'd put in it's place if I swapped it out, maybe Hoarfrost or Hibernate.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler

  • (A) Apocalypse - Chance of Damage(Negative)
  • (5) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Damage/Recharge/Accuracy
  • (7) Unbreakable Constraint - Chance for Smashing Damage
  • (9) Apocalypse - Recharge/Accuracy

Level 1: Ice Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Roots

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (17) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (34) Superior Ascendency of the Dominator - Endurance/Recharge
  • (34) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (34) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (36) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 4: Ice Sword Circle

  • (A) Superior Avalanche - Accuracy/Damage
  • (40) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (9) Coercive Persuasion  - Confused/Recharge
  • (11) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (13) Coercive Persuasion  - Recharge/Accuracy
  • (13) Coercive Persuasion  - Confused/Endurance
  • (15) Coercive Persuasion  - Contagious Confusion

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 12: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (47) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 14: Kick

  • (A) Empty

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense

Level 20: Vines

  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Chance for +2 Mag Hold

Level 22: Power Up

  • (A) Recharge Reduction IO

Level 24: Carrion Creepers

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (25) Gravitational Anchor - Recharge/Accuracy
  • (25) Annihilation - Chance for Res Debuff
  • (27) Trap of the Hunter - Chance of Damage(Lethal)
  • (27) Impeded Swiftness - Chance of Damage(Smashing)
  • (29) Explosive Strike - Chance for Smashing Damage

Level 26: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (29) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Damage/Endurance
  • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (31) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 28: Ice Slash

  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (47) Crushing Impact - Accuracy/Damage/Endurance

Level 30: Bitter Ice Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 32: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance

Level 35: Sleet

  • (A) Annihilation - Chance for Res Debuff
  • (48) Recharge Reduction IO

Level 38: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 41: Frost Breath

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Damage/Recharge/Accuracy
  • (49) Ragnarok - Recharge/Accuracy
  • (49) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 44: Ice Storm

  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Recharge Reduction IO

Level 47: Spirit Tree

  • (A) Panacea - +Hit Points/Endurance

Level 49: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Domination 


Level 1: Brawl

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

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