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Posted

Hi, this is my first attempt a mids build for a rad/rad defender. I only did IO enhancements as I have never started any incarnate content, and I dont' really know where I'm going with that. My goals in this build are perma-hasten / AM and end recovery. Let me know your thoughts?

 

Hero Plan by Mids' Hero Designer 1.962

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Gamma: Level 50 Science Defender

Primary Power Set: Radiation Emission

Secondary Power Set: Radiation Blast

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Dark Mastery

 

Hero Profile:

Level 1: Radiant Aura

  • (A) Doctored Wounds - Recharge
  • (3) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (50) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge

Level 1: Neutrino Bolt

  • (A) Shield Breaker - Chance for Lethal Damage
  • (3) Shield Breaker - Defense Debuff
  • (5) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (17) Shield Breaker - Accuracy/Endurance/Recharge

Level 2: Accelerate Metabolism

  • (A) Efficacy Adaptor - EndMod
  • (9) Efficacy Adaptor - EndMod/Recharge
  • (9) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (11) Efficacy Adaptor - EndMod/Endurance
  • (11) Efficacy Adaptor - Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy

Level 4: Irradiate

  • (A) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage
  • (17) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 6: Radiation Infection

  • (A) Achilles' Heel - Defense Debuff
  • (21) Achilles' Heel - Defense Debuff/Recharge
  • (23) Achilles' Heel - Chance for Res Debuff

Level 8: Enervating Field

  • (A) Recharge Reduction IO
  • (21) Endurance Reduction IO
  • (23) Endurance Reduction IO

Level 10: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense

Level 16: Lingering Radiation

  • (A) Tempered Readiness - Damage/Slow
  • (27) Tempered Readiness - Accuracy/Endurance
  • (27) Tempered Readiness - Range/Slow
  • (29) Tempered Readiness - Endurance/Recharge/Slow
  • (29) Tempered Readiness - Accuracy/Damage/Slow

Level 18: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge

Level 20: Assault

  • (A) Endurance Reduction IO
  • (31) Endurance Reduction IO

Level 22: Boxing

  • (A) Stupefy - Chance of Knockback
  • (40) Stupefy - Accuracy/Stun/Recharge

Level 24: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge

Level 28: Fallout

  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (34) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Dark Watcher's Despair - Chance for Recharge Slow

Level 30: Cosmic Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Damage/Endurance/Recharge

Level 32: EM Pulse

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold

Level 35: Neutron Bomb

  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Positron's Blast - Chance of Damage(Energy)

Level 38: Dark Consumption

  • (A) Eradication - Damage/Recharge
  • (39) Eradication - Chance for Energy Damage
  • (40) Eradication - Accuracy/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge

Level 41: Atomic Blast

  • (A) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage

Level 44: Dark Embrace

  • (A) Impervious Skin - Status Resistance
  • (45) Impervious Skin - Resistance/Endurance
  • (45) Impervious Skin - Endurance/Recharge
  • (45) Impervious Skin - Resistance/Endurance/Recharge
  • (46) Impervious Skin - Resistance/Recharge

Level 47: Soul Transfer

  • (A) Stupefy - Chance of Knockback
  • (48) Stupefy - Accuracy/Stun/Recharge
  • (48) Stupefy - Stun/Range
  • (48) Stupefy - Accuracy/Recharge
  • (50) Stupefy - Endurance/Stun

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Numina's Convalesence - Heal

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod

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Posted

I'd consider ATO sets for some of these powers - Irradiate,  Cosmic Burst, Neutron Bomb would all be good options and you can get more recharge from those especially if you split Vigilant Assault to get its 3-slot recharge bonus twice. 

 

You may also get more mileage from Preventive Medicine than Doctored Wounds for Radiant Aura.  I'd recommend more ToHit Debuff in Rad Infection.  There's also a lot of slotting in Fallout and Soul Transfer, which might be better used in other powers that get more uptime.  Fallout is fun though.  Might want to try to get some damage slotting into it. 

 

Stamina could also use another slot if you can find one, given the toggles you're running.    Personally I like Choking Cloud on a Rad/Rad and it combos well with Irradiate, but that's down to personal taste.

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

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