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Posted
2 hours ago, Greycat said:

Honestly, the sorts of things I'd rather see as "increased difficulty" ... well, probably aren't easily doable, since it'd be futzing with the game AI. But having mobs *react* to what's going on.

 

That is definitely one way that we could up difficulty.  It may not be wise to put it to the WoW dogpile extent, but having certain maps have "security breach" protocols trigger after an objective is reached (triggered ambushes, all mobs have more Perc, some groups start patrolling (or more spawn in to do so), pop up turrets spawn...) Stuff like that could make your day more interesting without necessarily making the map impossible.

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