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Akisan

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Everything posted by Akisan

  1. What remaining targets? A boss and a handful of severely wounded lieutenants? Even at 20% defence, a lone blaster is generally more than capable of finishing that off. You pretty much named the 4 meaningful ways that they can nerf nukes, and you don't want them. If you want a meaningful penalty in the same vein as your suggestion, (high risk/high reward glass cannon gameplay), that self debuff should also include -def & res, last a significant amount of time (5-10 minutes), and stack.
  2. Very much this - I can see my main (archery/ice/fire Blaster) as a full mission ally (Hero, most Vig, some Rogue) / mid-mission ambush (Villain, most Rogue, some Vig) that is randomly (and rarely) encountered in tip missions (EB rank, basically Silent Blade's heroic rival). For bonus fun, leave her rezzes alone - I can't think of any allied NPCs that rez themselves or players, and the enemy version of her could be made extra annoying/terrifying by not leaving after defeat, so you'd encounter her every few minutes as Rise of the Phoenix recharges. (And yes, the multi-rezzing version would stalk and re-ambush after rezzing. She's very persistant, and while she'll graciously accept a few defeats/setbacks, don't expect her to stay down.) I could also see her hunting in PI, DA, the Shard or Croatoa, depending on the day. Maybe approachable/hireable, so she'd show up in your next mission? (Edit: Just don't hire her for a Villain mission - she's not above repaying betrayal)
  3. But... isn't the heart/mind of those golems just a carefully carved wafer of rock that's been carefully inlaid with copper and gold to channel energy in specific ways? Just because *we* understand the tech involved, doesn't mean our characters do (it's generally implied they do, but could be fun to RP otherwise). On the flip side - Thaumaturgy's a respectable branch of science on some worlds, because to them magic is a science, with easily proven and duplicated results. Who's to say any given dimension-hopping mage character isn't a highly respected scientist/inventor on their home world?
  4. Nah, that'd be too generic, especially after Arsenal proliferation. I want a very, very sarcasticly named "Magic" set that uses tech/science animations, preferably with recommended chat macros for when my character uses "spells" and "magical devices" they clearly don't understand. "Halt, evildoer, or I'll smite you with my lightning wand!" (taser) "Begone! The power of 'Science' compels thee!" (Energy Torrent/ kinetic thrust) In all seriousness though, pretty much every powerset in the game can be RP'd as Magic... or any other Origin. Adding extra animation stuff to force one origin or another really takes away player agency, so please no. (Kinda why our costumes have zero effect on our combat abilities/effectiveness. Though, no complaints if said animations are added as alternate, optional flourishes, and not the default power animations.) And the Origin pools are kinda an exception here - they're more of a case of any origin of character rounding out their abilities with specialized training / gear (Like a Natural martial artist learning their way around a few devices on a utility belt, or a Mutant shapeshifter picking up a few spells).
  5. You mean... Trick Arrow Defenders could finally fill the role of "Healer" that PUGs have demanded of them since live? Or should I instead be slotting that on my Blaster, so my team can wonder why the AV is taking so long to bring down? E.IOs would be fun; I'm a fan of having access to a more diverse kit instead of hyperfocusing within my role.
  6. I mean, if you like the smells of coffee and toner, alongside the intermittent hum of the printer/copier just in the hall there... I'd say the best spot is one of several pools you can find in the blue caves that you can find all over town - especially the large, shallow pools that are somehow still as glass, and give the cave that cool, watery smell. They're hard to beat for meditation spots, though I only wish that being underground like that didn't unsettle me quite so much. Above ground though, there's a few interconnected stone pools in the NW corner of Talos, in that park area. Wonderful place for a day hike, assuming you can stay away from the DE that also frequent the area. (Leave your food/snacks back in your car, though. Seriously, they're like bears with food radar, and they're shameless about people food, and will come running if you so much as look like you have food.)
  7. We haven't even talked about evening out the massive difference in effective damage reduction between oranges & purples... but since this could lead to the evil known as "Power Creep": I'd be ok with crippling Lucks to bring them down to match oranges' effective damage reduction (making purples worth 5%/7.5%/10% defence, about a third of their current values), if orange inspirations get this change. We'd probably be better off finding a happy medium between those values and existing values, but currently? Orange inspirations are so much weaker than their counterparts that it's almost funny, in one of those twisted "it's so bad it's good" moments. There's a reason many players consider them trash. (And again, a big reason I agree with this suggestion is because it would allow for the symmetry of resisting a debuff by 10% instead of simply avoiding the debuff 10% of the time, as purples currently do.)
  8. I saw that and I immediately thought of them rolling around wrestling like a pair of puppies, so thank you for the awesomely adorable mental image!
  9. Yes please. Oranges are badly underpowered vs. their purple counterparts, and resisting debuffs is a nice, thematic way to help equalize that (since purples help you simply avoid the debuff instead). Honestly I wouldn't complain if oranges helped resist all debuffs, and other inspirations helped resist their specific, themed debuffs. For example, oranges and blues resist endurance & recovery drain effects, though blues resist those debuffs more (since blues would only help with those 2 debuffs, instead of several)
  10. Love the idea here, that a veteran character would start to accumulate a kind of "odd job" kit that they use to round out their powers. Instead of selecting from the pools though, perhaps have it grant one, two, and finally three permanent Day Job powers? These may or may not be improved slightly (like the Veteran Rez restores 1/3 HP instead of the normal Day Job's 1/4), to signifiy practice using said kit.
  11. Please tell me you hit Dr. Aeon with that one on a MLTF. He'd get so mad at you, and probably start incoherently sputtering.
  12. Way, way, back, before I knew about keybindings, before I knew about ED, before ED was a thing, I had an Invul/Mace Tank. I didn't know Teleport could be used while rooted (I'm not even sure I knew TP was a thing, at the time), and didn't like the idea of having to constantly toggle my mez resist on and off all the time... so I skipped Unyielding. Which naturally led to me being Held all the time... so I 6-slotted all my passive defences (including Health). Not all bad - I couldn't die, so I did end up in a great damsel in distress moment where a team of 8 of us got swarmed by several spawns' worth of purple Tsoo. The 7 of them bailed/hosped (I couldn't, because held), regrouped, and came back in after a few minutes... to discover that I was still held, as a roomful of +4 Tsoo couldn't overcome my regen. Yeah, miss my Empath too. Bit off topic, but probably the most fun I ever had with her was running an ITF with 7 scrappers (varying levels), before Incarnates. You know it's been a rough haul when you get to Rommie & the scrappers had to decide which one was sacrificial bait, because we weren't likely to beat him without abusing Vengeance. On second thought, it'd probably be the team I got the best ever complement from: I got honestly complemented on my skill as an Empath, and noted for how large of a difference I was making, after we TPK'd. TBF, that team was crazy, and we were regularly (and intentionally) taking on double & triple spawns of +4s while in the high 30s. *sigh* Feeling all nostalgic now. May have to see if I can find a group that'll run SOs to 50 with me.
  13. I'd nominate The Envoy of Shadows (ouro, 35ish?). Lots of CoT, and an AV Fire/Dark Behemoth at the end. Or, if you've already run that (or want a challenge), you don't have to be 50 to host the MLTF.
  14. Nah, could be a sign of resistance to alt-itis. I've still only the one 50 - with nearly 5000 hours on her. (Alts don't really hold my interest much, for some reason. I'll swap if the team needs something else, but that's rare these days.)
  15. A more visible animation for Resuscitation would be nice too - I can't even tell you how often I've been rezzing someone, only to have someone else also start casting a rez because they thought I was just standing there. (And yes, very long overdue!)
  16. Usually, Hospital for charges of Rez/Heal other (very nice to have when Exemplaring), then Tram to top off my jetpack (SJ here). After that, I probably should care, but I generally just log off wherever's safe if I don't need either of those.
  17. I just leave Combat Jump running. Plenty fast with an IO in swift, I get any stealth I might need from a Celerity:Stealth in Sprint, and if I have to seriously backtrack then I just toggle Super Jump on and bunny hop my way across the map (just tapping jump gets you a surprising amount of distance with very little vertical)
  18. This would be great fun for RP stuff like hide and seek, but it'd have to be severely limited in PvP zones - having an invincible opportunist (or even observer) on your team could get you a very powerful advantage. So, in PvP zones: this mode should have a long interruptible cast (no sneaking out of combat), and you can't even see enemy combatants (unless they're also in this mode, so you can RP that way). They can still see you, though, to discourage attempting to leave this mode to ambush (as you'd likely be the one ambushed). Oh, and can't forget "Only affecting self", because burn patches location targeted AoEs are a thing.
  19. This, please!. I've seen this in a few other games, and it's great! Sometimes the random will spit out a costume where part of it looks amazing, but the rest needs rerolling. That is one of the reasons I hit the random button when starting a new toon - usually I'll already have a backstory/theme readied, but not always. The random generator's good for that! Also, for whatever reason, it's really good at making ghost pirates. I've had more than a few pop up on the random generator. I fortunately didn't have to deal with it much myself, but I have heard horror stories from the days of "random, all-black" being fairly common, to the point that a few guides were released on how to be fashionable. For the most part, I don't care what someone's costume is, but if I was surrounded by those horrors? I'd probably leave team as soon as I politely could. (Or swap to an Ice/ or Fire/ defender - cover their costumes right up!) (Ok I lied - I do care. People who have amazing costumes tend to be more fun to RP with, for whatever reason. Maybe it's because they're that much more invested in the character? Either way, the costume rarely affects my willingness to team with someone - it's generally their attitude that affects that!)
  20. For nifty, semi-persistent gold/silver/bronze titles for the current 1st/2nd/3rd place on this? Sure. For badges awarded by subjective preference? We already have one - Fashion Victim, and there's a reason it has an alternate way to get it.
  21. OMG the mental image of Recluse at his desk, wearing spectacles while he signs forms... occasionally taking a sip of the (in)famous Grandville coffee that Arbiter Sands keeps hyping up...
  22. Just action figures? I wouldn't put it past him to order Freedom Phalanx shaped doggy chew toys that he can throw to the Arachnoids when he gets really irritated. (assuming he doesn't just take it out by shredding one of several Phalanx-inspired training dummies in his personal gym/training room)
  23. That would be a nice bonus there. They'll eventually add enough badges that I can get Until the End of the World on my blue-only badger, but not gonna complain about it happening sooner. Why am I suddenly reminded of Jingle All the Way? (that'd probably be fun to reference in Okayfellas too, now that I think about it)
  24. Very interesting idea - Endurance is definitely limiting early game, and I have to pause or cycle my weak attacks if a fight drags on long enough. Not sure about carrying it into late-game though, after we have enough slots to consider slotting both separately. If it doesn't carry to late-game SOs/DOs, at what level should it start to taper off / turn off completely? (i.e. at 25-35, a SO accuracy only provides a DO's worth of endurance, and at 36+ it provides none) Or, could this be instead translated to a global endurance discount that tapers as we level, the same way our base to-hit does with Beginner's Luck?
  25. So... instead of SBB1, SBB2, etc., we could have BB for each season? WBB could be New Year themed (please include a bobsled/luge chase section), Spring could be Romance themed, Fall could be Horror themed?
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