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ice/dm


schrodingercat

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hello all! I have always wanted an Ice tanker, and I have decided to give it a try. I know the biggest vulnerabilities with ice are the psi hole and end management with the two hungry end toggles, plus being a defensive set, you are always vulnerable to streak breakers.

 

To fix that, I have made a set focused primarily on patching up toxic and psi resistance, boosting fire resistance. I have no idea what I am doing. Please help  :o

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Ice Armor

Secondary Power Set: Dark Melee

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Frozen Armor

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Shield Wall - Defense
  • (3) Shield Wall - Defense/Endurance
  • (5) Shield Wall - Defense/Recharge
  • (5) Shield Wall - Endurance/Recharge
  • (7) Shield Wall - Defense/Endurance/Recharge

Level 1: Shadow Punch

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (39) Superior Gauntleted Fist - Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Gauntleted Fist - Accuracy/Damage

Level 2: Smite

  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage
  • (43) Hecatomb - Chance of Damage(Negative)
  • (43) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge

Level 4: Hoarfrost

  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Recharge
  • (13) Gladiator's Armor - Resistance
  • (13) Gladiator's Armor - Resistance/Rech/End

Level 6: Chilling Embrace

  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (9) Pacing of the Turtle - Accuracy/Endurance

Level 8: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Taunt

  • (A) Perfect Zinger - Taunt/Recharge
  • (11) Perfect Zinger - Chance for Psi Damage

Level 12: Wet Ice

  • (A) Endurance Reduction IO

Level 14: Permafrost

  • (A) Unbreakable Guard - +Max HP
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (15) Aegis - Psionic/Status Resistance
  • (17) Impervium Armor - Psionic Resistance

Level 16: Siphon Life

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (17) Touch of the Nictus - Healing
  • (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (45) Superior Blistering Cold - Recharge/Chance for Hold
  • (45) Superior Blistering Cold - Accuracy/Damage
  • (46) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 18: Icicles

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (19) Superior Might of the Tanker - Damage/Recharge
  • (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage
  • (21) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (23) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 20: Glacial Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 22: Touch of Fear

  • (A) Discouraging Words - To Hit Debuff
  • (37) Perfect Zinger - Accuracy/Recharge
  • (46) Perfect Zinger - Chance for Psi Damage
  • (46) Discouraging Words - To Hit Debuff/Recharge

Level 24: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 26: Energy Absorption

  • (A) Energy Manipulator - Chance to Stun
  • (27) Energy Manipulator - EndMod/Recharge
  • (27) Reactive Defenses - Scaling Resist Damage
  • (29) Reactive Defenses - Defense
  • (29) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime

Level 28: Soul Drain

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Fury of the Gladiator - Chance for Res Debuff
  • (37) Fury of the Gladiator - Accuracy/Endurance/Recharge

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Gladiator's Armor - End/Resist
  • (31) Gladiator's Armor - Recharge/Resist
  • (33) Gladiator's Armor - Resistance/Rech/End

Level 32: Hibernate

  • (A) Doctored Wounds - Heal/Recharge
  • (33) Doctored Wounds - Heal/Endurance
  • (33) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal

Level 35: Dark Consumption

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge

Level 38: Midnight Grasp

  • (A) Focused Smite - Accuracy/Damage/Recharge
  • (42) Focused Smite - Accuracy/Damage
  • (42) Focused Smite - Damage/Endurance
  • (48) Focused Smite - Accuracy/Endurance/Recharge
  • (48) Pulverizing Fisticuffs - Accuracy/Damage
  • (50) Pulverizing Fisticuffs - Accuracy/Damage/Recharge

Level 41: Weave

  • (A) Luck of the Gambler - Recharge Speed

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 47: Mace Blast

  • (A) Force Feedback - Chance for +Recharge
  • (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 49: Web Envelope

  • (A) Gravitational Anchor - Chance for Hold

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge

------------

------------

Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.95% Max End
  • 47.5% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 24% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 386.5 HP (20.63%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 165%
  • MezResist(Held) 165%
  • MezResist(Immobilized) 165%
  • MezResist(Sleep) 165%
  • MezResist(Stunned) 165%
  • MezResist(Terrorized) 165%
  • 14.5% (0.24 End/sec) Recovery
  • 36% (2.81 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 25.25% Resistance(Smashing)
  • 34.25% Resistance(Fire)
  • 34.25% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 44% Resistance(Toxic)
  • 55% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 25.25% Resistance(Lethal)
  • 7.5% SpeedRunning

 

 

 

 

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