schrodingercat Posted June 16, 2019 Share Posted June 16, 2019 hello all! I have always wanted an Ice tanker, and I have decided to give it a try. I know the biggest vulnerabilities with ice are the psi hole and end management with the two hungry end toggles, plus being a defensive set, you are always vulnerable to streak breakers. To fix that, I have made a set focused primarily on patching up toxic and psi resistance, boosting fire resistance. I have no idea what I am doing. Please help :o Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Frozen Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense (3) Shield Wall - Defense/Endurance (5) Shield Wall - Defense/Recharge (5) Shield Wall - Endurance/Recharge (7) Shield Wall - Defense/Endurance/Recharge Level 1: Shadow Punch (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage Level 2: Smite (A) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Damage (43) Hecatomb - Chance of Damage(Negative) (43) Hecatomb - Damage/Recharge (43) Hecatomb - Accuracy/Recharge Level 4: Hoarfrost (A) Doctored Wounds - Heal (7) Doctored Wounds - Heal/Endurance (9) Doctored Wounds - Endurance/Recharge (11) Doctored Wounds - Recharge (13) Gladiator's Armor - Resistance (13) Gladiator's Armor - Resistance/Rech/End Level 6: Chilling Embrace (A) Pacing of the Turtle - Endurance/Recharge/Slow (9) Pacing of the Turtle - Accuracy/Endurance Level 8: Super Jump (A) Winter's Gift - Slow Resistance (20%)Level 10: Taunt (A) Perfect Zinger - Taunt/Recharge (11) Perfect Zinger - Chance for Psi Damage Level 12: Wet Ice (A) Endurance Reduction IOLevel 14: Permafrost (A) Unbreakable Guard - +Max HP (15) Steadfast Protection - Resistance/+Def 3% (15) Aegis - Psionic/Status Resistance (17) Impervium Armor - Psionic Resistance Level 16: Siphon Life (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (17) Touch of the Nictus - Healing (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (45) Superior Blistering Cold - Recharge/Chance for Hold (45) Superior Blistering Cold - Accuracy/Damage (46) Superior Blistering Cold - Accuracy/Damage/Recharge Level 18: Icicles (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (19) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/Damage (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (23) Superior Might of the Tanker - Damage/Endurance/Recharge Level 20: Glacial Armor (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Touch of Fear (A) Discouraging Words - To Hit Debuff (37) Perfect Zinger - Accuracy/Recharge (46) Perfect Zinger - Chance for Psi Damage (46) Discouraging Words - To Hit Debuff/Recharge Level 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Energy Absorption (A) Energy Manipulator - Chance to Stun (27) Energy Manipulator - EndMod/Recharge (27) Reactive Defenses - Scaling Resist Damage (29) Reactive Defenses - Defense (29) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime Level 28: Soul Drain (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Fury of the Gladiator - Chance for Res Debuff (37) Fury of the Gladiator - Accuracy/Endurance/Recharge Level 30: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Gladiator's Armor - End/Resist (31) Gladiator's Armor - Recharge/Resist (33) Gladiator's Armor - Resistance/Rech/End Level 32: Hibernate (A) Doctored Wounds - Heal/Recharge (33) Doctored Wounds - Heal/Endurance (33) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Recharge (34) Doctored Wounds - Endurance/Recharge (34) Doctored Wounds - Heal Level 35: Dark Consumption (A) Efficacy Adaptor - EndMod/Accuracy (37) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 38: Midnight Grasp (A) Focused Smite - Accuracy/Damage/Recharge (42) Focused Smite - Accuracy/Damage (42) Focused Smite - Damage/Endurance (48) Focused Smite - Accuracy/Endurance/Recharge (48) Pulverizing Fisticuffs - Accuracy/Damage (50) Pulverizing Fisticuffs - Accuracy/Damage/Recharge Level 41: Weave (A) Luck of the Gambler - Recharge SpeedLevel 44: Combat Jumping (A) Luck of the Gambler - Recharge SpeedLevel 47: Mace Blast (A) Force Feedback - Chance for +Recharge (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 49: Web Envelope (A) Gravitational Anchor - Chance for HoldLevel 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Preventive Medicine - Chance for +AbsorbLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Recharge ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 4.95% Max End 47.5% Enhancement(RechargeTime) 8% Enhancement(Heal) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 386.5 HP (20.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 165% MezResist(Held) 165% MezResist(Immobilized) 165% MezResist(Sleep) 165% MezResist(Stunned) 165% MezResist(Terrorized) 165% 14.5% (0.24 End/sec) Recovery 36% (2.81 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 25.25% Resistance(Smashing) 34.25% Resistance(Fire) 34.25% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 44% Resistance(Toxic) 55% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 25.25% Resistance(Lethal) 7.5% SpeedRunning Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now