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Scrapper Mu Mastery Snipe (Zapp) deals considerably less damage than intended?


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Posted

Hello!

 

As the subject says, the Tier-1 snipe in the Scrapper Mu Mastery pool seems to have its damage applied incorrectly. It does roughly the same damage as the 'medium' spammable ranged attack in the same pool (Mu Bolts), and roughly 40% of the damage of the Tier-1 snipe in the Scrapper Soul Mastery tree.

 

I understand that the end-drain comes with a damage tax, but a 60% base damage tax seems a bit much when the spammable ranged attacks in both the Soul and Mu mastery pools deal roughly the same damage.

 

Thanks!

  • 2 weeks later
Posted

I noticed this myself recently (also for Stalkers). It must be an outright error - in the defender and blaster sets, Zapp deals exactly the same damage as Moonbeam. There's no "tax" on the damage due to the end drain; the end drain is the flavor perk just like moonbeam has some -tohit.

 

I tried to check if this was a problem on the original servers but there's an outage with the Internet Archive right now. I'm going to drop a note in beta as well since they're doing things with Snipes currently.

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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