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electric /fire build help


Mr. Apocalypse

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Elec is somewhat of a melee primary with its end drain aura and sleep patches. 

 

Fire is primarily a ranged set and has dots. Which break sleep. 

 

That said, it could probably work. Fire is a very strong secondary and electric is a perfectly workable primary. 

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I came up with this build, I am sure it needs lots of work. i am sure several powers are not slotted to their best potential.  I will take any and all advice into consideration.

 

my goals are perma dom, and a relatively decent survivability, and damage output.  Build cost is not a limiting factor.

 

Not so Hot Girl - Electric control - Fiery Assault - Dominator.mbd

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I think I may have squeezed all that can be squeezed out of this combo. It took me a while pouring over lots of other builds to flesh out these two sets together, but I think I have a fairly potent build. I really want some feedback so don't be shy.

 

Not so Hot Girl 3 - Electric control - Fiery Assault - Dominator.mbd

 

 

 

 

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You've put a ton of work into this build. What you have looks great, even the first build you posted should be functional. I'll give an analysis of it so that maybe you can hammer out a bit more.

 

I have an Elec/Elec Controller and one thing I'll note about Electric Control is that it can be surprisingly slow. What I mean is that most sets have their soft cc on-demand and up-front. Typically on Dom's I'm setting up cc for survivability before jumping in. I'm looking specifically at the powers like Heart of Darkness, Seeds of Confusion, Stalagmite's etc. For Electric what you get is the pulsing sleep which is somewhat undesirable, Synaptic Overload, and maybe Jolting.

 

The issue is that Synaptic takes time. It's something like 2s for 1st jump, 4s for 2nd, 8s for 3rd and the chain might fail on distance. Jolting Chain is a little bit faster. If you tend to go fast, you might want to lay down 2/3 cc's for extra survivability. Like confuse+sleep, or I like to confuse one end of a mob and then Jolting the other end before jumping in.

 

For your build, it looks like you have everything you need. Your resists are pretty good for lower defense. Perma dom. Accuracy should be great. Offensive powers slotted for dmg. You lose out on some procs but that's a tradeoff on Dom's that need recharge. It's difficult to judge your end, not sure if you're running the 1 slots.

 

Some low hanging fruit:

  • You can put extra jump height in Super Jump. For practical purposes I usually 1 slot a Winters Gift for 20 slow res which will put you at 75.
  • You're overshot on accuracy. To that end, you may be able to redistribute some set bonuses or focus more on recharge. For example, Gladiator's Javelin in Blazing isn't giving much for set bonuses. Maybe Manticore instead for recharge?
  • Paralyzing Blast. I usually skip the long recharge aoe hold on Dom's. It might be prudent to keep it with Electric's slower cc potential. YMMV but if it's unneeded you might be able to slap in a LotG mule and redistribute slots.
  • Conductive Aura usually gets the healing/end one-offs like Panacea. The endmod gives better returns than the regen. It does need some accuracy. However, with a 20ft radius and 8 target max, you're bound to hit something. To that end I do 1 Acc/endmod, fill out the rest with one-offs. Otherwise between Conductive and alternate Dom and Consume, you should be good.
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A few other thoughts ...

1. Consider swapping out one of the other hecatomb IOs (not the dmg / end one, though) and replacing it with the damage proc. With accuracy being so high acc / rech is probably the best one to swap out. 
2. Consider replacing the IOs in tesla cage and paralyzing blast with 4 basilisk hold IOs. You'll net 15% more recharge and 2.5% more ranged defense, in exchange for losing out on the bonuses the sets you've put in there provide. 
3. Totally agreed with Wimbochismo that Sting of the Manticore is a good replacement for the IO set in blazing bolt. Get the Manticore damage proc and consider putting a gladiator's javelin: chance for toxic damage proc into the sixth slot. 

4. The reactive defenses: scaling resistances IO is worth slotting if you can squeeze out an extra slot somehow. 
5. It's probably good to keep paralyzing blast. With multiple slow animating control powers and no assistance with control from the assault set it's probably good to have at least one control power that will affect many mobs at the same time. 
6. If you're having trouble with survivability then consider dropping ageless destiny and replace with barrier core destiny. Plus, if survivability is a concern then consider trying out melee core hybrid incarnate boosts because it boosts survivability noticeably in tough fights. Melee core hybrid can also provide mez protection while rebuilding dom, in case dom drops for some reason. 
7. If you put one more slot into embrace of fire then dropping in one more recharge IO will shorten the recharge time for that power by several seconds. It takes uptime from roughly 50% of the time to 60% of the time. (Edit: Gave incorrect info here earlier. It's a difference of a few percentage points in damage. But, it's a few extra percentage points and sometimes that helps). 

Edited by EnjoyTheJourney
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Thanks for the input. I think I have got it sorted taking both of your recommendations into consideration.  a few minor changes were made, where the benefit outweighed the sacrifice. Now its just down to building it up and testing.  I came up with 2 variants one using Static field and one using Jolting chain. The differences are fairly minor when viewed in Mid's ,  but based upon my desire to hit hard and fast, I am not sure if the slow chaining of jolting chain will be good or not.

 

As far incarnates go, I am an ageless junkie, all my toons get it. and it is never going to change, I hate running out of end more than anything. It is always my 1st T4 incarnate to complete if that says anything.

 

Here are the builds and hopefully now the next person to come along wanting this combo will find something useful in their searches 🙂

 

Not so Hot Girl 4 with static field- Electric control - Fiery Assault - Dominator.mbdNot so Hot Girl 4 with Jolting chain - Electric control - Fiery Assault - Dominator.mbd

Edited by Mr. Apocalypse
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Here is one more Variant of the build with Jolting chain instead of Synaptic overload

 

To be honest the numbers are fairly similar between the 3 builds I put up.

 

So far I have tested the Static field w/ synaptic overload build it is quite impressive against +4 mobs in DA. (all incarnates were T4). I plan on testing the other build later today, and the one below, if I find time.

 

Not so Hot Girl 4 without synaptic overload- Electric control - Fiery Assault - Dominator.mbd

Edited by Mr. Apocalypse
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FWIW, synaptic overload would probably do more for your build than the gremlins. 

For controllers the gremlins may be more appealing because their secondary may help them to stay alive and/or to do more damage. Plus, electric controllers tend to have low damage, by default, and they can really benefit from extra damage from pets. For a dom, though, in challenging content the gremlins will probably tend to quickly die. 

 

Even though synaptic overload is probably rightly deemed the least powerful AOE confuse power in the game it is still an AOE confuse power and those can really turn the tide of a battle. 

Perhaps I'm wrong, though. There's no harm in trying out the gremlins in your preferred content to see how they do. You can keep the idea of swapping in synaptic overload for gremlins as a future possibility if the gremlins prove disappointing. 

Good luck with your dom, however you decide to move forward. 

Edited by EnjoyTheJourney
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5 hours ago, EnjoyTheJourney said:

FWIW, synaptic overload would probably do more for your build than the gremlins. 

For controllers the gremlins may be more appealing because their secondary may help them to stay alive and/or to do more damage. Plus, electric controllers tend to have low damage, by default, and they can really benefit from extra damage from pets. For a dom, though, in challenging content the gremlins will probably tend to quickly die. 

 

Even though synaptic overload is probably rightly deemed the least powerful AOE confuse power in the game it is still an AOE confuse power and those can really turn the tide of a battle. 

Perhaps I'm wrong, though. There's no harm in trying out the gremlins in your preferred content to see how they do. You can keep the idea of swapping in synaptic overload for gremlins as a future possibility if the gremlins prove disappointing. 

Good luck with your dom, however you decide to move forward. 

Thanks, I haven't really settled on any of it yet. I kinda like the pets, but I am open to changes. You are correct about them dying quickly though.

 

This has kind of become a passion project based upon my lack of finding any builds online for this combo.  I kind of just decided to jump in and see what I could get out of it, and to make it easier for the next person that want to try this combo

 

Here is a version without Gremlins

 

 

Not so Hot Girl 4 No Gremlins- Electric control - Fiery Assault - Dominator.mbd

Edited by Mr. Apocalypse
updated build file
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