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Below is my SS/Fire/Soul build that I use for PvE. 

 

The primary focus is recharge so I can maintain a continuous quick chain of attacks. 

 

My AoE attack toolbox includes Foot Stomp, Burn, and Dark Obliteration. I mix into the attack chain the single target attacks Haymaker, Knockout Blow, and Gloom, continually rotating the AoEs and hitting the bosses with the ST attacks.

 

I would like to see higher melee defense, or overall better Resistance/Defenses. Curious on thoughts or any critiques that are helpful.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

SS/Fire PvE: Level 50 Natural Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Punch -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(3), KntCmb-Dmg/Rchg:35(3), KntCmb-Dmg/EndRdx/Rchg:35(5)

Level 1: Fire Shield -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(5), RctArm-ResDam:40(7), RctArm-ResDam/EndRdx/Rchg:40(7)

Level 2: Haymaker -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(9), KntCmb-Dmg/Rchg:35(9), KntCmb-Dmg/EndRdx/Rchg:35(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(11)

Level 4: Healing Flames -- Pnc-Heal:50(A), Pnc-EndRdx/Rchg:50(15), Pnc-Heal/Rchg:50(17), Pnc-Heal/EndRedux/Rchg:50(17), Pnc-Heal/EndRedux:50(19), StdPrt-ResDam/Def+:30(19)

Level 6: Blazing Aura -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(21), ClvBlo-Dmg/EndRdx:50(23)

Level 8: Knockout Blow -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(25), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(27)

Level 10: Temperature Protection -- GldArm-3defTpProc:50(A)

Level 12: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(27), KntCmb-Dmg/Rchg:35(29), KntCmb-Dmg/EndRdx/Rchg:35(29)

Level 14: Super Speed -- BlsoftheZ-ResKB:50(A)

Level 16: Plasma Shield -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31), RctArm-ResDam:40(31)

Level 18: Rage -- RctRtc-ToHit:20(A), RctRtc-ToHit/Rchg:20(33), RechRdx-I:50(33)

Level 20: Maneuvers -- LucoftheG-Rchg+:50(A)

Level 22: Consume -- PrfZng-Taunt:33(A), PrfZng-Taunt/Rchg:33(33), PrfZng-Taunt/Rchg/Rng:33(34), PrfZng-Acc/Rchg:33(34), PrfZng-Taunt/Rng:33(34), PrfZng-Dam%:33(36)

Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)

Level 26: Tough -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam:40(36), RctArm-ResDam/EndRdx/Rchg:40(37), RctArm-ResDam/Rchg:40(37)

Level 28: Burn -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg/Rchg:50(37), SprBrtFur-Rech/Fury:50(39), Obl-Dmg/Rchg:50(39), HO:Nucle(39), FuroftheG-ResDeb%:50(40)

Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(40), LucoftheG-Def:50(40)

Level 32: Foot Stomp -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43), FrcFdb-Rechg%:50(43)

Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(43)

Level 38: Rise of the Phoenix -- RechRdx-I:50(A)

Level 41: Gloom -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(45), Apc-Acc/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Dmg/Rchg:50(46), Apc-Dmg:50(46)

Level 44: Darkest Night -- DarWtcDsp-Slow%:50(A), DarWtcDsp-ToHitDeb/EndRdx:50(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(48), DarWtcDsp-ToHitDeb:50(48)

Level 47: Dark Obliteration -- Rgn-Dmg/EndRdx:50(A), Rgn-Acc/Rchg:50(48), Rgn-Acc/Dmg/Rchg:50(50), Rgn-Dmg/Rchg:50(50), Rgn-Dmg:50(50)

Level 49: Combat Jumping -- LucoftheG-Rchg+:50(A)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Run-I:50(A)

Level 2: Rest -- EndMod-I:50(A)

Level 1: Fury

Level 4: Ninja Run

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 2: Swift -- Run-I:50(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(13)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13), PrfShf-EndMod/Acc:50(15)

Level 50: Ion Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Warworks Core Superior Ally

Level 0: Marshal

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Born In Battle

Level 50: Barrier Core Epiphany

Level 50: Agility Core Paragon

Level 50: Melee Radial Embodiment

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hY2DxwC.png

 

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