Judge Jetson Posted January 16 Share Posted January 16 Hello all, I started a Fire/FF and am now 50. I started it because of a build I had found and a great review by its user. In my old age I have lost it now, although I usually mark them. Does anyone have that post or better yet a build they could share? No limits is fine. Thanks again to our great community! Link to comment Share on other sites More sharing options...
FlammeFatale Posted January 23 Share Posted January 23 I have a fire/FF controller with two alternate builds. The first build is for soloing and the second is for grouping. The solo build can do 4/8 including arachnos and carnies. He can do these enemies at max difficulty, but not as easily as other archetypes. All the powers in the build must be used. Against those groups, I found that building against psi damage and adapting my tactics (e.g. leading with bonfire) was a game changer. A few remarks: - the solo build uses detention field. Sometimes this skill is demeaned, but if you consider it as a long duration perma-hold which works against bosses, it is great solo. It allows me to neutralize one dangerous boss while I finish the rest. - Repulsion field is great. It provides almost 100% melee mitigation. I have it always on against dangerous enemies. - The key skills of the team build are Power Boost and Clarion Radial Epiphany. They really improve defense buffs. Controller Beta - Fire FF - Solo.mbd Controller Beta - Fire FF - Team.mbd Link to comment Share on other sites More sharing options...
Judge Jetson Posted January 31 Author Share Posted January 31 (edited) Hello, @flammefatale I am sorry for the late reply as I did not get a notice. Thanks so much for the builds. Couple questions; slotting of fire imps, you find this is enough? I sometimes take mu with the pet so I can put the 4 other pet resist/def auras. Do you find any need or is resummon better? Is there any adjustments you’d make, inf not a factor? Thanks again, I appreciate the help. Edited January 31 by Judge Jetson Link to comment Share on other sites More sharing options...
FlammeFatale Posted February 1 Share Posted February 1 Hello, I would not add any slots to fire imps. I do not have imps in the team build and they are the most disposable power in the solo build. - They do not deal much damage, even fully slotted. They are like a fire-and-forget small dot. The fire-and-forget part is nice, but the small dot part is quite small. - When they are killed, I just summon them again. This controller is a slow killer and the cooldown on imps short enough (with force feedback in bonfire and ageless destiny). - If I slotted them more, I would have to take the slots away from other powers which I feel are more important to meeting my goals. At this stage, I do not see any improvements I could make by spending more inf. My defense/mitigation goals are met. I would like more endurance and of course more damage. If anyone can suggest me any modification that would improve my endurance first, and perhaps my damage, without decreasing my controls and defense/resistances, I would be very happy. Link to comment Share on other sites More sharing options...
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