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Posted

I have been attempting to use the supress fx when close slash commands but they are coming back as unrecognized.

 

This is on a new instalation on a laptop.

 

Any help/advice would be welcome

Posted (edited)

It's a two-part command/setting. First, you define the viewpoint distance for fx suppression. Then you toggle the suppression on and off.

 

\suppressCloseFxDist feet sets how far you have to be from an fx source for the suppression to cut in. That is, if you set it to 50, you'll see the fx if you're more than 50 feet from the source. (120 feet is about the limit, I believe.)

 

\suppressCloseFx {0|1} toggles the suppression on and off.

 

Generally, you want to set this up so you can see fx from a distance, but not be overwhelmed by them in combat, etc. 35-50 feet is about right, and you'll probably want to keep it enabled most of the time.

 

There's also \noparticles {0|1}, which will turn off most particle fx (that is, most of them) completely. You can try it, but it makes for a very dull landscape as a lot of dynamic details in the game use particles.

 

 

It's also worth mentioning that there are almost 100 individual options that can be set and toggled using \option_set and other commands, allowing very fine granular control of things like player names, buff indicators, etc. Far too complex to include here but they're fully documented in the Guide. These mostly have menu equivalents but I long ago found those menus too vast, complicated and confusing to bother with. 🙂

 

 

Edited by Shenanigunner
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UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 

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