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Pulse Rifles on Existing Characters Marked as Invalid


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I was testing out some of the new parts on a copied character, and I noticed all my costumes were flagged as having invalid parts. 
image.png.cf710838546fa9cf52a473e9845e5936.png

 

Upon loading up the costume creator, it automatically flagged the Pulse Rifle as invalid and defaulted it to the Legacy Assault Rifle.
image.thumb.png.5acc13c57093131d57e773037a39aa92.png

 

On Live, the character is using the Celestial Rifle.

Lockely's AE Tales:

H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)

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  • 2 weeks later

New build went out so I checked this. It's still happening, but I've noticed an additional effect: 

My power appearance now flags for changes when I haven't even touched these, nor can I adjust them. Robotics has never had the option to adjust these powers (I verified it on Live), so I'm not sure why it's suddenly flagging me for having changed them.

 

image.thumb.png.ea76af8039203e58fb385444ab2600a9.png

Lockely's AE Tales:

H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)

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