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Hover/fly movement should ignore camera pitch


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Movement in hover and fly is always totally relative to the camera. W sends you in the direction the camera is pointing, space sends you toward the top of the screen, X sends you toward the bottom of the screen. These controls are not ideal if you're moving the camera around to get a better view of things around you, since in order to move in a particular direction you may need to rotate the camera to an appropriate orientation first.

 

In most games with 3D movement, the movement directions are only relative to the camera yaw, not pitch. All WASD movement would occur only in the X/Z plane and would never move you vertically regardless of camera orientation, and space/X would only ever move you along the Y axis.

 

I think this would be way more intuitive than the current flight controls, and should be offered as an option.

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