Straenge Posted June 21, 2019 Posted June 21, 2019 So I am deciding on if I want to rebuild and was curious. I am considering slotting thematically somewhere Sorcery and tone down my defense a bit for more offense. This build I was pretty beastly overall and took down at least 3 GM's solo but AV's caused me a few hiccups. Any advice would be appreciated. My slotting is a bit odd but it worked so well. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Digital Demonologist: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Fighting Power Pool: Leadership Power Pool: Presence Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (3) Blood Mandate - Damage/Endurance (3) Blood Mandate - Accuracy/Endurance (5) Blood Mandate - Accuracy/Damage/Endurance (5) Blood Mandate - Damage (7) Blood Mandate - Accuracy Level 1: Web Grenade (A) Enfeebled Operation - Accuracy/Immobilize/Recharge (7) Enfeebled Operation - Endurance/Immobilize (9) Enfeebled Operation - Accuracy/Recharge (9) Enfeebled Operation - Immobilize/Range (11) Enfeebled Operation - Accuracy/Endurance (11) Enfeebled Operation - Accuracy/Immobilize Level 2: Caltrops (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to KnockdownLevel 4: Triage Beacon (A) Numina's Convalesence - Heal/Recharge (13) Miracle - Heal/Endurance/Recharge (13) Miracle - Heal/Recharge Level 6: Boxing (A) Accuracy IOLevel 8: Enchant Demon (A) Endurance Reduction IOLevel 10: Crack Whip (A) Positron's Blast - Accuracy/Damage/Endurance (15) Positron's Blast - Damage/Endurance Level 12: Summon Demons (A) Edict of the Master - Defense Bonus (15) Soulbound Allegiance - Accuracy/Damage/Recharge (17) Soulbound Allegiance - Damage/Endurance (17) Sovereign Right - Resistance Bonus (19) Numina's Convalesence - Heal/Endurance (19) Numina's Convalesence - Heal Level 14: Acid Mortar (A) Shield Breaker - Defense Debuff (21) Shield Breaker - Accuracy/Recharge (21) Shield Breaker - Accuracy/Endurance/Recharge (23) Shield Breaker - Defense Debuff/Endurance/Recharge (23) Shield Breaker - Chance for Lethal Damage (25) Shield Breaker - Accuracy/Defense Debuff Level 16: Force Field Generator (A) Luck of the Gambler - Defense (25) Luck of the Gambler - Recharge Speed (27) Red Fortune - Defense Level 18: Maneuvers (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance Level 20: Provoke (A) Perfect Zinger - Chance for Psi Damage (27) Perfect Zinger - Accuracy/Recharge (31) Perfect Zinger - Taunt/Range (31) Perfect Zinger - Taunt (48) Perfect Zinger - Taunt/Recharge (50) Perfect Zinger - Taunt/Recharge/Range Level 22: Poison Trap (A) Lockdown - Accuracy/Hold (31) Lockdown - Accuracy/Endurance/Recharge/Hold (33) Lockdown - Recharge/Hold (33) Lockdown - Endurance/Recharge/Hold (33) Lockdown - Chance for +2 Mag Hold (34) Lockdown - Accuracy/Recharge Level 24: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 26: Summon Demon Prince (A) Blood Mandate - Accuracy (34) Blood Mandate - Accuracy/Damage/Endurance (36) Blood Mandate - Damage (36) Blood Mandate - Damage/Endurance (36) Blood Mandate - Accuracy/Damage (37) Blood Mandate - Accuracy/Endurance Level 28: Seeker Drones (A) Stupefy - Accuracy/Stun/Recharge (37) Stupefy - Accuracy/Recharge (37) Stupefy - Accuracy/Endurance (39) Stupefy - Stun/Range (39) Stupefy - Endurance/Stun (39) Stupefy - Chance of Knockback Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Abyssal Empowerment (A) Endurance Reduction IOLevel 35: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (50) Aegis - Psionic/Status Resistance Level 38: Trip Mine (A) Obliteration - Chance for Smashing Damage (40) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (43) Obliteration - Damage Level 41: Oppressive Gloom (A) Absolute Amazement - Endurance/Stun (43) Absolute Amazement - Stun Level 44: Tough (A) Steadfast Protection - Resistance/+Def 3% (45) Steadfast Protection - Knockback Protection Level 47: Weave (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense Level 49: Hell on Earth (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (50) Call to Arms - Defense Bonus Aura for Pets Level 1: Brawl (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Sprint (A) Endurance Reduction IOLevel 2: Rest (A) Recharge Reduction IOLevel 2: Swift (A) Run SpeedLevel 2: Hurdle (A) JumpingLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (43) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod (45) Endurance Modification IO Level 1: Prestige Power Slide (A) EmptyLevel 1: Supremacy Level 4: Ninja Run ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 10% Defense 17.88% Defense(Smashing) 17.88% Defense(Lethal) 17.25% Defense(Fire) 17.25% Defense(Cold) 14.44% Defense(Energy) 14.44% Defense(Negative) 6% Defense(Psionic) 21.31% Defense(Melee) 22.88% Defense(Ranged) 37.88% Defense(AoE) 3% Enhancement(Stunned) 42.5% Enhancement(RechargeTime) 20% Enhancement(Accuracy) 2.5% Enhancement(Held) 3% Enhancement(Immobilized) 15% SpeedFlying 48.19 HP (6%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% 21% (0.35 End/sec) Recovery 68% (2.28 HP/sec) Regeneration 14.5% Resistance(Smashing) 14.5% Resistance(Lethal) 18.25% Resistance(Fire) 18.25% Resistance(Cold) 12.25% Resistance(Energy) 12.25% Resistance(Negative) 12.25% Resistance(Toxic) 17.25% Resistance(Psionic) 15% SpeedRunning
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