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Demon/Trap re-building.


Straenge

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So I am deciding on if I want to rebuild and was curious. I am considering slotting thematically somewhere Sorcery and tone down my defense a bit for more offense. This build I was pretty beastly overall and took down at least 3 GM's solo but AV's caused me a few hiccups. Any advice would be appreciated. My slotting is a bit odd but it worked so well.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Digital Demonologist: Level 50 Magic Mastermind

Primary Power Set: Demon Summoning

Secondary Power Set: Traps

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Presence

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Summon Demonlings

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Damage
  • (7) Blood Mandate - Accuracy

Level 1: Web Grenade

  • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Immobilize/Range
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (11) Enfeebled Operation - Accuracy/Immobilize

Level 2: Caltrops

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Triage Beacon

  • (A) Numina's Convalesence - Heal/Recharge
  • (13) Miracle - Heal/Endurance/Recharge
  • (13) Miracle - Heal/Recharge

Level 6: Boxing

  • (A) Accuracy IO

Level 8: Enchant Demon

  • (A) Endurance Reduction IO

Level 10: Crack Whip

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Damage/Endurance

Level 12: Summon Demons

  • (A) Edict of the Master - Defense Bonus
  • (15) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (17) Soulbound Allegiance - Damage/Endurance
  • (17) Sovereign Right - Resistance Bonus
  • (19) Numina's Convalesence - Heal/Endurance
  • (19) Numina's Convalesence - Heal

Level 14: Acid Mortar

  • (A) Shield Breaker - Defense Debuff
  • (21) Shield Breaker - Accuracy/Recharge
  • (21) Shield Breaker - Accuracy/Endurance/Recharge
  • (23) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (23) Shield Breaker - Chance for Lethal Damage
  • (25) Shield Breaker - Accuracy/Defense Debuff

Level 16: Force Field Generator

  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
  • (27) Red Fortune - Defense

Level 18: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance

Level 20: Provoke

  • (A) Perfect Zinger - Chance for Psi Damage
  • (27) Perfect Zinger - Accuracy/Recharge
  • (31) Perfect Zinger - Taunt/Range
  • (31) Perfect Zinger - Taunt
  • (48) Perfect Zinger - Taunt/Recharge
  • (50) Perfect Zinger - Taunt/Recharge/Range

Level 22: Poison Trap

  • (A) Lockdown - Accuracy/Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Recharge/Hold
  • (33) Lockdown - Endurance/Recharge/Hold
  • (33) Lockdown - Chance for +2 Mag Hold
  • (34) Lockdown - Accuracy/Recharge

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Summon Demon Prince

  • (A) Blood Mandate - Accuracy
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (36) Blood Mandate - Damage
  • (36) Blood Mandate - Damage/Endurance
  • (36) Blood Mandate - Accuracy/Damage
  • (37) Blood Mandate - Accuracy/Endurance

Level 28: Seeker Drones

  • (A) Stupefy - Accuracy/Stun/Recharge
  • (37) Stupefy - Accuracy/Recharge
  • (37) Stupefy - Accuracy/Endurance
  • (39) Stupefy - Stun/Range
  • (39) Stupefy - Endurance/Stun
  • (39) Stupefy - Chance of Knockback

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Aegis - Psionic/Status Resistance

Level 38: Trip Mine

  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Damage

Level 41: Oppressive Gloom

  • (A) Absolute Amazement - Endurance/Stun
  • (43) Absolute Amazement - Stun

Level 44: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Knockback Protection

Level 47: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense

Level 49: Hell on Earth

  • (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (50) Call to Arms - Defense Bonus Aura for Pets

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Sprint

  • (A) Endurance Reduction IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 2: Swift

  • (A) Run Speed

Level 2: Hurdle

  • (A) Jumping

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Endurance Modification IO

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Supremacy

Level 4: Ninja Run

------------

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Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 10% Defense
  • 17.88% Defense(Smashing)
  • 17.88% Defense(Lethal)
  • 17.25% Defense(Fire)
  • 17.25% Defense(Cold)
  • 14.44% Defense(Energy)
  • 14.44% Defense(Negative)
  • 6% Defense(Psionic)
  • 21.31% Defense(Melee)
  • 22.88% Defense(Ranged)
  • 37.88% Defense(AoE)
  • 3% Enhancement(Stunned)
  • 42.5% Enhancement(RechargeTime)
  • 20% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 3% Enhancement(Immobilized)
  • 15% SpeedFlying
  • 48.19 HP (6%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 28.75%
  • MezResist(Held) 28.75%
  • MezResist(Immobilized) 28.75%
  • MezResist(Sleep) 28.75%
  • MezResist(Stunned) 28.75%
  • MezResist(Terrorized) 28.75%
  • 21% (0.35 End/sec) Recovery
  • 68% (2.28 HP/sec) Regeneration
  • 14.5% Resistance(Smashing)
  • 14.5% Resistance(Lethal)
  • 18.25% Resistance(Fire)
  • 18.25% Resistance(Cold)
  • 12.25% Resistance(Energy)
  • 12.25% Resistance(Negative)
  • 12.25% Resistance(Toxic)
  • 17.25% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

 

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