Suicide Squirrel Posted February 10 Share Posted February 10 (edited) I have a SS/RA Brute and I noticed the following behavior with the power "particle shielding" The power has a duration of 1 minute Current recharge on the build I made is 39 seconds When first cast the applied absorb value is 993.55 If cast a second time before the powers duration fully expires the recast absorb value gets reduced to 505.71 Then on the 3rd cast the value is restored to it's original 993.55 Rinse and repeat... Global recharge with hasten is 105.00% and Particle shielding is slotted with 3x level 53 reconstruction d-sync rech/heal/absorb enhcanments Edit: The absorb values "DO NOT" stack on top of each other, once cast again even if the duration has not been met, it is replaced with the new value, Either higher or lower. Second edit: Providing exact absorption values. Third edit: Recharge and slotting info added It appears that every "odd" number cast if applied prior to the powers duration expiration causes it to lose a significant portion of it's absorption, while every even cast it applies the correct value. Looks like a bug to me but maybe this is just a "normal undeclared game mechanic" and I'm just stupid? Edited February 10 by Suicide Squirrel Link to comment Share on other sites More sharing options...
Rudra Posted February 11 Share Posted February 11 No, it is a bug. It has been reported before. Link to comment Share on other sites More sharing options...
Suicide Squirrel Posted February 11 Author Share Posted February 11 Great! then why hasn't it been addressed? Link to comment Share on other sites More sharing options...
Rudra Posted February 11 Share Posted February 11 (edited) 1 hour ago, Suicide Squirrel said: Great! then why hasn't it been addressed? My best guess? The devs have a lot on their plates to fix or make, and they haven't gotten to it yet. I'm not a dev though, so I don't know the answer. All I do know is yes, the problem exists, yes the problem has been reported, and others are able to bring it up when they notice it too. Our game's code is notorious for its intractability, so the best I can say is give them time. Edit: I am in no way saying not to report the bug because it has been reported before. By all means, report the bugs you find. The sole reason why I responded was because the OP ended with: 3 hours ago, Suicide Squirrel said: Looks like a bug to me but maybe this is just a "normal undeclared game mechanic" and I'm just stupid? Edited February 11 by Rudra Link to comment Share on other sites More sharing options...
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